Quota missions! Yay!
The current mission system is quite tedious and doesn't give much reasons to do them with a bigger ship. Many of us have done tremendous amount of stacking these small missions and some even consider swapping through between game modes to get even more missions started. During my normal visit to station usually find one or two missions even worth to do and which leaves my cargo space 50-90% empty. I could fill this commodities I think would add some value to my trip but most of the times it's just not worth it.
So that brings me to my suggestion. What I'm suggesting, is a sort of 'quota'-mission type. It would make so much more sense if the missions were constructed in a way that you are set with a certain quota of commodity that you must bring or deliver and then with the ship of your choosing you can start executing it. This would make the bigger ships feel much more useful as you would need to make less trips between the systems.
Lets say you have accepted a 'quota'-mission: you have to bring 500t of Beer and you have time limit of 7 hours and 30min.
The rules to complete this mission are simple, you have to make acquire Beer from neighboring systems and once you have hit the limit of 500t within the time constraint. The choice where you get it is up to you, or what ship you use. You would need to purchase the commodity yourself, but since the commodity is needed in the station, you would make profit on every delivery. With smaller ship it would take a lot more time to complete, but you still could do it without fancy big ship if you can do it within the given time limit.
In a way, this would make more sense also for the background simulation. This station needs n amount of x, y and z to recover from current state. Or business is booming and industry needs more commodities to fuel the furnaces. This could mean that remote outposts could pay more of the goods as their need is bigger.
In my opinion this would make the world feel much more alive.
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Vildemare CMDR
The current mission system is quite tedious and doesn't give much reasons to do them with a bigger ship. Many of us have done tremendous amount of stacking these small missions and some even consider swapping through between game modes to get even more missions started. During my normal visit to station usually find one or two missions even worth to do and which leaves my cargo space 50-90% empty. I could fill this commodities I think would add some value to my trip but most of the times it's just not worth it.
So that brings me to my suggestion. What I'm suggesting, is a sort of 'quota'-mission type. It would make so much more sense if the missions were constructed in a way that you are set with a certain quota of commodity that you must bring or deliver and then with the ship of your choosing you can start executing it. This would make the bigger ships feel much more useful as you would need to make less trips between the systems.
Lets say you have accepted a 'quota'-mission: you have to bring 500t of Beer and you have time limit of 7 hours and 30min.
The rules to complete this mission are simple, you have to make acquire Beer from neighboring systems and once you have hit the limit of 500t within the time constraint. The choice where you get it is up to you, or what ship you use. You would need to purchase the commodity yourself, but since the commodity is needed in the station, you would make profit on every delivery. With smaller ship it would take a lot more time to complete, but you still could do it without fancy big ship if you can do it within the given time limit.
In a way, this would make more sense also for the background simulation. This station needs n amount of x, y and z to recover from current state. Or business is booming and industry needs more commodities to fuel the furnaces. This could mean that remote outposts could pay more of the goods as their need is bigger.
In my opinion this would make the world feel much more alive.
--
Vildemare CMDR