A few new Options for our awesome Coaster Builder

Hey Everybody!
While building a new Wood Coaster, which i want to upload on YouTube I actually came up with a few suggestive ideas that could advance our Coaster Builder.






1) Coaster Builder, Advanced Tunnels:
Whille bulding a Coaster the Player can Choose from several types of Tunnels for the Coaster to create more realism


a) Cave Tunnel
The default Roller Coaster tunnel of Planet Coaster


b) Modern Tunnel (Single Track)
The Coaster Track goes in and out in a round Metal Tunnel or Square Wood Tunnel Shaft. The width of the Tunnels shafts do not extend, if Coaster Tracks of the same Coaster are placed next to an existing Coaster Track, as these Tunnels are more narrow and create an intense headchopper moment. The colors of the Metal Tunnel can be changed and both tunnels can be placed on Ground Level and above Ground. This way Riders won’t get wet if the Coaster goes under a Water Ride or it can be used to re-create a Millennium Force like Ground Level Metal Tunnel or some of the Wooden Tunnels from Goldstriker (California’s Great America).


c) Concrete Tube Tunnel (Single Track)
The Coaster Track goes in and out in a round Concrete Tunnel Shaft. The width of the Concrete Tunnel shaft does not extend, if Coaster Tracks of the same Coaster are placed next to an existing Coaster Track, as the Tube Tunnel is more narrow and creates an intense headchopper moment


d) Concrete Square Tunnel (Multi Track)
The Coaster Track goes in and out in a square Concrete Tunnel Shaft. The width of the Concrete Tunnel shaft will get automaticly extended, if Coaster Tracks of the same Coaster are placed next to an existing Coaster Track, as the Square Tunnel is wider. With this option the we can re-create Multi-Track Tunnels, as which can be Hades 360° (Mt. Olympus) in the real world.


e) Wooden Square Tunnel (Multi Track)
The Coaster Track goes in and out in a Wooden Tunnel Shaft. The width of the square Tunnel shaft will get automaticly extended, if Coaster Tracks of the same Coaster are placed next to an existing Coaster Track, as the square Tunnel is wider. With this option the we can re-create Multi-Track Tunnels, as which can be seen on The Voyage (Holiday World).



2) Coaster Builder, Advanced Toggleable Options:
a) Toggleable Option to show the Drop Angle
b) Toggleable Option to show the Incline Angle




3) Advanced Ride Testing
While building a Coaster, we should have at least the option to let run a Ghost Train instead of a Normal Train. The Ghost Train, would not be able to test run a Ride, to open it, but instead of crashing, the Ghost train would always teleport back to the Coaster Station, if the track ends. This could also help some YouTubers or Twitch Streamers who don’t want to have Coaster Crash noises in the Background while building a Coaster.




4) Inversions and Overbanked Turns
Currently you can build a "nomral" 110° Overbanked Turn Ride Element or a 120° Stengel Dive Ride Element and Planet Coaster Counts the Overbanked Ride Element as an Inversion which is not True. To have a transition between Overbanked Turns and Inversions every banking from 90° up to 140° should be an Overbanked Turn and everything from from 141 up to 180° should be an Inversion
 
In my opinion there are 20-25 things that should really be changed building coasters!

Oh,
+1 for your suggestions!
 
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