A Lazy Commander's Guide: Why the heck should I work for Aisling Duval?

A Lazy Commander's Guide: Why the heck should I work for Aisling Duval?
http://elite-dangerous.wikia.com/wiki/Aisling_Duval

Preramble:
So is it just me, or when you look at Her picture do You think: Is this the beautiful child of Princess Leia and Councillor Troi created by a miracle of mad science!? I almost swore to Her just for that...
Aisling Duval and Her Imperial counterpart Felicia Winters represent a complete departure from the Play Style of their more hawkish contemporaries: Zachary Hudson and Arissa Lavigny-Duval. In many ways the Influence that Aisling Duval allows You to wield is far more dangerous when it comes to actually changing the face of the galaxy. She will let You quickly and easily rise in the ranks of the Imperial Navy, and will allow You to change whole star system to the Imperial Faction with minimal effort compared to the standard. Her faction equipment is unique in 3 ways: It's a superior Shield System not a weapon, it has a fully developed presence in class 1 -8, and is extremely useful rather than being a novelty! Her policies affect the Systems under Her jurisdiction in surprising ways. Personally, I think that She is a much more terrifying opponent than A. Lavigny-Duval, because while Lavigny-Duval motivates Players with Cash Money; She motivates them with the Influence to re-write the galactic Power map, and forces them to undermine Her enemies for their Merits...

Imperial Politics with Aisling Duval...

Ask Yourself the following questions:
1. Do You want to be an Imperial Officer?
2. Do You want to wield up to 225% the Political influence of the average player?
3. Do You want to make your Merits and your Money through Transport?
4. Do You want to be a force for change that will literally turn Alliance, Federal, and Independent Systems to Imperial Ones?
5. Do You want to quickly rise in the ranks of the Imperial navy?
6. Are You loyal to The Empire, and want to exapnd it's reach towards a Galactic Manifest Destiny?
...If You said Yes to any/all of the above, Vote Duval!

What Aisling Duval does for You whether You serve Her or not:
Tab over to the STATS tab on Aisling Duval's (AD's) screen to see what She offers freely to everyone. In Exploited systems the effects of Her patronage are fairly uniform regardless of the allegiance of the system being Exploited... Thanks to this dependable uniformity, it is easy to operate no matter where You are at.

CONTROL SYSTEMS:
Imperial Slaves are Banned.
-Sell at the Black Market for great justice Profit.
-Buy from Zemina Torval for the discount... ;)

10% increase in value of high value goods
-...so buy High Value goods in Exploited systems and sell in Control systems. :)

security levels raised
-Saftey for the unarmed, and support for the armed.

greater production and consumption of high value goods
-With higher supply and demand of these expensive goods, You can make a good profit 'bulk trading' even with a fairly small cargo hold! :D


EMPIRE, ALLIANCE, FEDERATION, and INDEPENDENT (Exploited)
Imperial Slaves Banned
-Sell at the Black Market for great justice Profit.
-Buy from Zemina Torval for the discount... ;)
Greater Production/Consumption of High Value Goods.
-With higher supply and demand of these expensive goods, You can make a good profit 'bulk trading' even with a fairly small cargo hold! :D
-...so Buy High value goods here then sell in control systems.



Ranks 1 through 5 with A. Duval:
Get the full scoop on Powerplay Ranks 1 - 5 here:
https://forums.frontier.co.uk/showth...nder+powerplay

Rank 1:
I said this in the main guide - Rank I with any Power is worst than having no Rank at all because all that You have really gained is enemies. best to get to Rank 2 ASAP.

Rank 2:
Even when AD is having a bad week, You get a 10% bonus on all Positive Influence with Minor Factions in Controlled and Exploited systems.
-This allows You to quickly improve your reputation with Minor factions within a system; so hit that bounty board.
-I will eventually write an article on Local Politics and link it HERE so that You can better understand how this helps You; for now, just know that it is good.
-Ranking up your influence with Imperial factions in many Star systems at once will skyrocket your reputation with the Imperial Navy, allowing for rapid ascention in the ranks; this will become important after the Release of the full game, because if You want those shiny new Imperial Ships, You will need the rank to buy them!
-1st/2nd/3rd place = 25%/20%/15% bonus to your influence!
-Maintaining Rank 2 is very easy... 54 Merits/week will do it!

Rank 3:
This, and 4 weeks of service, grant access to the Prismatic Shield; and it only takes 400 Merits/Week to maintain.
http://elite-dangerous.wikia.com/wiki/Prismatic_Shield_Generator

This piece of gear is the shining example of what every faction should have: It is available in all classes that shields are avilable at an A rating. They take more power, weigh more, and cost more than shields of the same class, but effectively protect as one class higher. If every piece of faction-specific gear came with the ability to be bought in all classes, they would be much more desirable and exciting.

http://coriolis.io/outfit/vulture/2...1Rag===.AwiMIzNUg===?bn=Prismatic Shield Tank

Example: Here is a Vulture set up as a slow, deadly shield tank for fighting in CZs and for Bounty Hunting. It can shed direct fire from much larger ships like so much rain water, and can dish out a steady stream of system destroying laser pulses.

Rank 4:
Rank 4 with Aisling is as good as Rank 4 with anyone else. You can stay here comfortably by earning 800 merits/month and reap great benefits.

RANK 5:
It's a long, hard grind to Rank 5, but getting it and maintaining it gain You a flat 100% bonus to Positive Influence in controlled/exploited systems
-WHICH STACKS with your 10% - 25% bonus from rank 2,
-meaning that every positive action that You perform, from missions to bounty hunting to fighting in a CZ, are weighted at 210% - 225%. Since a negative action is normally weighted twice as much as a positive one, You come out ahead in an exchange!

Aisling doesn't directly reward the combat oriented player; who goes into battle to undermine Her enemies will reap a rich bounty in Merits:

Undermining (Federation, Independent, and Alliance):
Undermining enemy factions gives You 30 Merits per kill, and again every CMDR that participates in the kill gets it, making this a great way to get a lot of merits for undermining, really fast.

Undermining (Imperial)
:
If You blow the cargo hatch on Political Ships belonging to these factions, You will get 5 Merits per unit of PCA Cargo that You steal; meaning if You return to a control system with 50 units of Stolen PCAs, You get 250 merits for them! Do not destroy the political ships if they belong to other Imperial factions, You will LOSE merits! it will win You nothing, and You will get a bounty on your head.


Summary
:
She has the best Influence Bonuses in the Empire, and will help You alter the balance of power in Controlled/Exploited Systems, as well as quickly raising your rank in the Imperial Navy. For the Politically Minded, the Military Climber, and for the Imperial Privateer: It's Duval all the way! Her main drawback is the lack of a dedicated Political Combat Zone, like Lavigny-Duval's Crime Sweeps, forcing Her followers to Undermine their enemies in order to make merits without having to spend a fortune on PCAs. (Political Cargo Allocations) Find other followers of the Blue Princess here: https://www.reddit.com/r/AislingDuval

Now... go overthrow a few Governments in the name of the Empire,
Kaze Out.
 
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i have read through you post and found it very interesting and i have been with my princess for some time .
Now the reason why i join was simple.......she is the hottest 1 out off them all......tho she can do with a boob job
 
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As someone who has recently tipped his toe into the Powerplay pool, with the People's Princess as my Chosen One, that was a great read (along with your other PP posts).

Up until now I thought (for some crazy reason) that the 10% bonus influence would affect the increase price in high-price goods. Your article has corrected that for me and now I realise that my current trading route (on the edge of Aisling space) needs to be left behind for one of my old trading routes in order to maximse the controlled/exploited benefit. I have a Clipper but I'm 2 ranks below Baron so any help I can get to increase influence is welcome.

And yes, I signed up because I want that cool shield.
 
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As someone who has recently tipped his toe into the Powerplay pool, with the People's Princess as my Chosen One, that was a great read (along with your other PP posts).

Up until now I thought (for some crazy reason) that the 10% bonus influence would affect the increase price in high-price goods. Your article has corrected that for me and now I realise that my current trading route (on the edge of Aisling space) needs to be left behind for one of my old trading routes in order to maximse the controlled/exploited benefit. I have a Clipper but I'm 2 ranks below Baron so any help I can get to increase influence is welcome.

And yes, I signed up because I want that cool shield.


Awesome, I am happy that the Guide is helping You to maximize your Profits! :)
 
i have read through you post and found it very interesting and i have been with my princess for some time .
Now the reason why i join was simple.......she is the hottest 1 out off them all......tho she can do with a boob job

I haven't delved into PP yet (only been playing for a few weeks), but yeah.. she'd get my vote.
(Yes I'm THAT shallow)
 
I've decided to give Powerplay another go, after flirting with it very briefly back at the start of the GPP.

I've pledged to Aisling, as I want that shield generator, but am confused as to the best way to earn merits.

Rank 2 needs 100/week and Rank 3 (that unlocks the shield generator) needs 750/week plus four weeks of service.


But, as I can only pick up 10 Aisling Programme Materials (or whatever they are) at a time, it looks (to me) like a lot of tedious grinding for Rank 3?

Is it better to go off looking for enemy ships to kill?
 
I've decided to give Powerplay another go, after flirting with it very briefly back at the start of the GPP.

I've pledged to Aisling, as I want that shield generator, but am confused as to the best way to earn merits.

Rank 2 needs 100/week and Rank 3 (that unlocks the shield generator) needs 750/week plus four weeks of service.


But, as I can only pick up 10 Aisling Programme Materials (or whatever they are) at a time, it looks (to me) like a lot of tedious grinding for Rank 3?

Is it better to go off looking for enemy ships to kill?

Undermine, Undermining gets you 30 merits per kill. I did the full 10k merits for rank 5 in 4 days last week. Set yourself a target each day and just do it, My original target was 2500 a day but by the third day I only needed 1000 to hit 10k. Go to an enemy control system and interdict and kill their ships. You'll get a bounty and lose rep with that faction so if you care about your Alliance / Federal reputation and don't want to lose it during power play go undermine an independent.
 
Undermine, Undermining gets you 30 merits per kill. I did the full 10k merits for rank 5 in 4 days last week. Set yourself a target each day and just do it, My original target was 2500 a day but by the third day I only needed 1000 to hit 10k. Go to an enemy control system and interdict and kill their ships. You'll get a bounty and lose rep with that faction so if you care about your Alliance / Federal reputation and don't want to lose it during power play go undermine an independent.


Excellent, thanks for the tip :)

Do I just look for any ship that comes up as "Enemy"?
 
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Excellent, thanks for the tip :)

Do I just look for any ship that comes up as "Enemy"?


When you're in enemy space undermining the ships wont come up as "Enemy". However you will see what faction they're aligned with on the info screen. The Only ships you want to leave alone are ones owned by ALD, Aisling, Torval or Patreus. Everything else is a valid target and will net you 30 merits per kill. However only the ones that belong to the faction you are undermining (IE, If you're in Archon Delaine territory Kumo Crew Or Zachary Hudson Federal Agents and Federal Logistics) will count towards the physical undermining of that system.

If you want to see what locations can be undermined Look at power play, Pick a faction that you want to undermine and Look at their control systems tab. Everything there can be undermined by going there, interdicting and killing their ships.

There is one more thing to note, you can undermine other imperial factions (ALD / Torval / Patreus) if you really want to. However the methodology is different to other factions. With the allied factions you cannot kill their ships or you will lose merits. Instead go to their control systems interdict the Logistics ships (It will say Imperial logistics or something like that for the name of the ship) And steal the cargo and bring the cargo back to your control system. As I said, Killing the ship will cause you to lose merits.
 
Can someone explain this part from the guide, I don't quite understand.

"-Ranking up your influence with Imperial factions in many Star systems at once will skyrocket your reputation with the Imperial Navy, allowing for rapid ascention in the ranks;"

I thought influence and ranking are two different things. Hell I just known influence allows for a faction eventually to claim the system. What does increased influence with minor factions do for my actual imperial rank. I thought increased in REPUTATION was what got you tot he next rank, influence was only specific for minor factions.

Getting friendly with minor factions requires influence.
Getting friendly with the imperial navy requires reputation
Getting friendly with a specific power requires merits.


How does Aislign Duval % increase to influence helps me get higher in the imperial navy?

 
It actually doesn't.

- - - - - Additional Content Posted / Auto Merge - - - - -

I don't think... I would be suprised if it did.


So just to be clear, The princess bonuses help you flip systems, when a minor faction allied with the empire isn't in charge. As fewer quests gain IT (that specific faction) more influence. Or at least it helps it go into civil war faster.

When it pertains to imperial standing (ranks, squire knight etc) it does nothing for that.

Long term its her shield, short term you really get nothing financially from her faction, correct?
 
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