Horizons A little help with coordinates, please?



I got a tip with coordinates but when I approached the planet, I can't figure out how to line up the ship, so I can match the coordinates. Any advice would be helpful. Cheers!
 
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I got a tip with coordinates but when I approached the planet, I can't figure out how to line up the ship, so I can match the coordinates. Any advice would be helpful. Cheers!
Coordinates has nothing to do with altitude.
Keep your ship cruising on the same altitude then depends how ship is oriented, turn.
Maintain your altitude unless you want to go faster or slower.
You may need to cut the throttle very often and I prefer using Yaw to meet coordinates.

This will do
https://www.reddit.com/r/EliteDangerous/comments/411iu5/quick_guide_to_using_planetary_coordinates/
 
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Thanks for the link, it explains a lot. Applying that to a planet approach would be more helpful if I knew what the planet's poles were, i.e. North and South. Not sure how altitude comes into it though. Does altitude from the planet have a bearing on determining the bearings?
 
I tend to use the equator or orbit lines to put my ship roughly at 0 or 180 degrees. Looking at if the number is going up or down as I fly tells me which way north is (number goes up unless negative in which case it moves to 0 and into positive numbers).

From finding North I can get my North/South roughly aligned before turning left/right 90 degrees and flying around to my target.

Not a perfect science but I can usually come in within 25-50km of my target location with a bit of practice.
 
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I tend to use the equator or orbit lines to put my ship roughly at 0 or 180 degrees. Looking at if the number is going up or down as I fly tells me which way north is (number goes up unless negative in which case it moves to 0 and into positive numbers).

From finding North I can get my North/South roughly aligned before turning left/right 90 degrees and flying around to my target.

Not a perfect science but I can usually come in within 25-50km of my target location with a bit of practice.

Nice! Thanks for the help. Rep for both.
 
Should be aware that either coordinate system or heading indicator is bugged (surprise)
Heading 090 reduces longitude and 360 reduces latitude. So you have to think backwards. Bug report is filed.
 
I use a slightly different method, at first I use the orbital insertion method described above by many to get in the general area, then I fly down to the DRP altitude and quickly pull up when entering glide to abort.

Once below the DRP altitude you can see the bearing indicator, making the next part easy - using an online Rhumb Line Calculator* input your current and destination coords, then align you ship with the bearing provided**, stay level with the horizon and gently pitch up to 40° (the minimum required to enter SC) ensuring the bearing stays the same and engage SuperCruise - you should now be headed directly for your target, just be careful not to pitch down too quickly or you will drop into normal space again.

*Personally I use the Rhumb Line Calculator located here (about ⅓ down the page) as it can handle the negative/positive decimal values the games uses, so you don't need to convert to degrees & minutes.
**As mentioned above the compass is acting up right now, so whatever bearing is output by the calculator add or subtract 180 to get your final bearing.
 
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I stay in supercruise and sort the first coordinate first. See if it's increasing or decreasing. Turn to the left and see if it increases/decreases fast or slower.. By turning in different directions you can find the direction that keeps it more or less constant. Once you have that, you turn one way to decrease it and the other to increase it, so that you can guide it to the correct value.

When you have the first co-ordinate at the correct value and you have the direction to keep it there, you can look at the second coordinate. If you stay on the line for your first coordinate, you will eventually come to the exact position you need, but it might take a long time. Remember that the number goes up to 180 and then starts going down again, so -179 is very close to +179.

If you figure that the number is going in the wrong direction for the second co-ordinate, you can do a 180 deg turn by pitching up and then rolling when the planet comes back into view, which will keep you on the line where the first coordinate doesn't change, but left and right to control the number up and down will be reversed..

When you get close, dive straight down to drop out of SC and continue to use the above techniques to home in on the target.

With a bit of practice, you'll soon figure out which way to turn to get more directly to the coordinates.

Once you drop out of SC a compass appears at the top of your HUD, so you can get exact direction to keep the first coordinate constant.
 
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