Just spent an evening flying in Horizons back on Xbox and the lighting is soooooooo much better, everything is clean and crisp and smooth! It was such a pleasure to get back in the cockpit
A proper report to the developers includes all points of view and a negative report is as good as a positive. If you say it's all broken, but the dev looks at his screen and it's clearly not - and you only report that everyone sees it, you must be blind, blah blah - it's going to get put in the bin or at least on the back burner. If this occurs only in specific circumstances - that needs to be made clear. "It's broke - fix it!" is a IT nightmare.So i didn't want to respond to this because i didn't think it was relevant to the post or the discussion, and the difference in gamma requirements was controlled for. But since other people engaged with you and you seem to think this is a made up issue / user issue, I will have to address some things.
- You're implying that the same gamma settings were used in both games. This is not the case, gamma was explicitly set and i have posted my gamma settings in the OP for both horizons and odyssey.
- You're suggesting that switching games causes the same gamma settings to be used or something, however this is not the case, both games maintain their settings configurations separately. Flip flopping has no cross-impact on the gamma settings [you are welcome to demonstrate and prove otherwise].
- In my case, i first noticed the issues after continuously playing odyssey only and was not switching, so your assumptions about flip-flopping do not hold anyway.
- You claim the cockpit blacked out can't be replicated when the gamma is adjusted to match odyssey requirements. However in practice it happens despite the gamma being set as per the gamma calibration tool provided in-game. Moreover, the base gamma setting is irrelevant to the auto-HDR effect, which happens regardless, and is the cause of the cockpit becoming black/very dark.
- You claim that it cannot be replicated - please provide evidence of the same, because i can replicate it consistently with the specified types of cockpits.
- If you feel that you do not experience these issues, then that's great but so far your experiences appear to be the exception to the rule. So i'm not sure what this claim adds to the discussion. If you can provide evidence of your settings and images or (ideally) videos to prove your claims then that would be helpful in figuring what is going wrong for everyone else, and where/why.
- However this is reliant on you replicating things in similar ways (e.g. looking at bright objects/planets in the scene and not just anywhere in space).
Great post!@sallymorganmoore @Arthur Tolmie @Zac Cocken i know you're all swamped with stuff but I'll try and make this worth your while. I really want to go back to Odyssey but fact of the matter is that Horizons just does lighting in space better at the moment. This post should hopefully end up pointing out where the issues are in a consolidated way, although much has already been said about this everywhere else.
So first, the issues from the feedback tracker:
There are scores of others, mostly expired. Just searching for "lighting", "gamma", "contrast", "brightness", "exposure" on the issue tracker will turn up results.
- Illumination of background planets is tied to illumination of player ship by the illuminating star https://issues.frontierstore.net/issue-detail/41371[aka incorrect occlusion]
- Duplicate issue created: https://issues.frontierstore.net/issue-detail/43184
- Incorrect brightness/contrast adjustment depending on angle between camera, ship and star https://issues.frontierstore.net/issue-detail/41372[aka faux-HDR effect]
- Very similar and likely duplicate: https://issues.frontierstore.net/issue-detail/42565
- Exposure adjustment when standing in shadow at night time is over darkening the screen. https://issues.frontierstore.net/issue-detail/26848 [expired]
- Flickering shadows on planetary surfaces https://issues.frontierstore.net/issue-detail/41717 [also on and around ships, in hangars, etc.]
- Gamma balance is off which causes details in space to be lost https://issues.frontierstore.net/issue-detail/42493
- Outside lighting still shines inside FC https://issues.frontierstore.net/issue-detail/43147 [i have seen this in station hangars too, but from passing by ships]
- Station lighting is still too bright in places https://issues.frontierstore.net/issue-detail/42876 [seriously axe the faux-HDR effect, it will solve/reduce a lot of issues]
- Broken Atmospheric Lighting https://issues.frontierstore.net/issue-detail/42691
- Lighting: windows at a station flicker every second https://issues.frontierstore.net/issue-detail/42519 [lacking media evidence but i may have observed it at some point too]
Next, some forum posts created at various points over the last 6 months:
Probably dozens more.
- https://forums.frontier.co.uk/threads/edo-lighting-while-in-space.584867/
- https://forums.frontier.co.uk/threa...t-surfaces-post-patch-6-is-it-just-me.587916/
- https://forums.frontier.co.uk/threads/focused-feedback-thread-cockpit-brightness.588309/
- https://forums.frontier.co.uk/threads/more-fixes-to-lighting-needed.587128/
And now some fresh media content. First, consider these two recordings of space CZs in the Thauts system. It's the same High CZ. One run is recorded in Horizons, then is in Odyssey. This is the complete run from the station, to the CZ, and back to the station.
Horizons:
Source: https://youtu.be/79xEqqtt_U8
Now Odyssey:
Source: https://youtu.be/cD3XndrSf5o
Gamma Settings:
Notable differences:
Images:
- Station hangar departure: brightness is more, colour tones are different.
- Cockpit brightness is more in odyssey, while in horizons it reacts more to ambient light
- Shadows flicker on the ship in odyssety
- Deep space objects like nebulae are much darker when viewed from teh cockpit in odyssey
- CZ is in general much less vibrant and well lit in odyssey
- Engine exhaust is more prominent and visibly clearer in horizons. in Odyssey they're just dark...
- Ships are more visible in horizons. In odyssey you can't see them properly unless the star is in or near the visible scene, or directly behind the player. When ships are in a dark region of the scene they're hard to see.
- Bloom of projectile colours is much more in odyssey, making the scene hard to read
- Colours and brightness of projectiles and lasers of other ships are easier to see in odyssey
- Brightness of background planets and stars in the scene varies a lot more in odyssey. In horizons they're pretty much constant.
- Stars and skybox are more well defined in horizons in general
- The halo around the star is much nicer in horizons, in odyssey there is no halo
- The colour and intensity of light incident on the ship is different in odyssey, where it looks more dull unless pointed directly at the star. In horizons it is consistent. While this is apparent all throughout while in the cockpit, set the horizons vid at 24:00 and odyssey vid at 31:00 to see this very clearly.
- Shadow flickering on the corvette's nose in odyssey while in cockpit. When in 3rd person view (e.g. 32 mins onward) you can see shadows load in and load out and generally behave badly and incorrectly.
- Aliasing is worse in odyssey
- Odyssey makes the hull bloomier/more reflective whereas in Horizons the paint is matte.
- Compare the approach to the station around 27 min (horizons) and 34 mins (odyssey. Look at the visible stars in the background and note the difference.
- Differences in the supercruise trails. In odyssey they are hardly visible (but there are a couple on approach, see if you can spot them). In horizons they are very visible and very pretty.
- The station looks considerably darker in odyssey when looking right at it, although the sun looks like it's starting to set.
- odyssey: Note that the milky way dims and brightness aggressively if the station is in view.
- odyssey: station interior is very bright, almost washed out.
- UI takes time to load in odyssey, because it takes too long trying to load the portrait thumbnails.
- Notice how shadows on the pad appear and disappear even when they shouldn't. (~39 mins)
- [edit]: Performance in odyssey was way worse, as might be apparent in either video. i was doing around 40-50 fps in the CZ and 40-55 fps in and around the station. This was with update 6, update 7 made the station performance better, haven't played a CZ since.
- Horizons meanwhile did a solid 60 throughout (nvidia adaptive vsync) with minor drops to 55-ish on a couple of occasions.
Re: incorrect occlusion
Horizons
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And now Odyssey
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Now these rings are in Horizons.
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In odyssey, these rings would have been completely black.
A lot of these issues are caused by the auto-HDR effect. This makes the cockpit brightness increases extremely detrimental to the space lighting. For example:
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Note how dark the planet is, and how dim the star is. The primary white star is slightly to the left of the right hand HUD bracket.
When you go to third person, you see more accurate lighting:
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The older unmodified horizons cockpits suffer while in odyssey. Looking at bright objects makes them completely black.
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Continuing the theme of HDR issues, the OG scene that made me realise what was going on:
When looking at the star, the ring is well lit, as it should be.
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When looking away from the star, the game pretends there is a brown dwarf in the system instead...
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Lot of effort gone into this thread for sure. Wanted to show acknowledgement and thanks for everyone's time! Totally noted.
I would jump in his car.A lot of effort has gone into the state of the game thread too Sally - this week has been Pat Butcher appreciation week.
I think we are due The Hoff this evening.
I would jump in his car.
I would.
I would jump in his car.
I would.
I screamed :')
He already knows you would Sally!
I screamed :')