I was able to play Jurassic World Evolution on the switch for the past 10 days, and I have to say that I am impressed to see the game running on the portable system as well as it does. It has its compromises for sure, but after several hours, the game is as engaging as the ones from the other consoles. I did note some aspects of the game I want to point out, you should find them down below.
For reference, I was playing Jurassic World Evolution on the revised red box nintendo switch HAC-001(-01) in it's internal storage.
Prior experience of the game was on the base PS4 with an internal 2TB firecuda SSHD.
Dinosaur Count
For Jurassic World Evolution to work on the switch, a dinosaur count has been implemented into the system. This limits every park in the game to only allow 100 dinosaurs at a time. It could be 100 compsognathus, or 100 mamenchisaurus, the 100 limit will be in effect the moment you incubate your 100th animal.
This actually has not been an issue for me when I was playing the game, and I never encountered it and played the game without concern over the count, even forgetting about it at times. When playing the main campaign, the most dinosaurs I ever needed was around the 60 dinosaur range, and it never exceeded that. And I reached around the 70 dinosaurs range in challenge mode in jurassic difficulty. The game is very much enjoyable with this limit. However, it was only when I play sandbox mode in Nublar 1993 that I encountered it. On the base PS4, I would often reach 200+ dinosaurs in Nublar 1993 and would have covered the whole park, but the switch only has me covering half of the landmass if I was playing with the same mindset as that on the PS4. Even then, I did notice that the game runs really smooth, as the game in Jurassic world evolution runs at a capped 30 frames per second, with it occasionally dipping near 20 frames per second depending on the camera's orientation. I feel the limit could be loosened at around 120 dinosaurs because of how well the game could run in my playthrough, but I could imagine that the 100 limit is there for the consistent frame rate and dips in performance in some maps in campaign mode.
My one negative about this counter is that there is no indication of a limit to the dinosaur count at all in the game. We know of this if we could look up the switch game of JWE online, but players who do not often do research of the game could be confused and distressed a bit when they have reached the limit. The only indication is that the incubate button in the hammond lab greys out, and that is very vague. We know it can't incubate any more, but why? Is it power related? is it of a specific species? Do we not have sufficient room in our parks?
Something I could find useful is to have it shown in the management screen, where the number of dinosaurs in the screen shows (# of dinosaurs)/100. So when it gets to 100/100, we know that the dinosaur limit has been reached. Another is to have the incubate button could say something like "Dino Limit Reached" or "Park cap reached".
Graphics and framerate
This is something I was happy about in the game. Playing the game on the switch really makes me realize how Jurassic World Evolution is such a pretty game on the switch platform. It should be of no surprise that this game is not the nicest looking version of Jurassic World Evolution, it is around the bottom. So it could be seen like:
PC version > Xbox version > PS4 version > Switch Version > PC Low specs.
Despite me listing the game lower than the other consoles in graphical performance, it is still a really impressive game. The trees and vegetation are visible, particle effects like dust and rain are still here, shadows will be rendered, and I believe the water renders the reflections subtly. Texture quality is lower than that of the console versions for sure but not by much, the only thing that comes to mind is how the ground texture looks more clay like than regular console ports, but it is still a visually impressive game, especially one that is running on the switch.
One major aspect that will be aparent is the draw distance of the trees in the game. It won’t be noticeable when hovering over your exhibits and building stuff, it is when you zoom out a lot that the park is rendering the trees closest to the player. You could zoom out of the park and see half of your park is forested, where the landmass afterwards would be bare of any vegetation, including the mountainous backgrounds. This could be annoying as it takes away that element of looking over your park after many hours of work compared to the other platforms, but it is an aspect you will get used to. Observing the park with the map would also cause the trees to despawn when zoomed out, often displaying a textured ground where heavy forests would be.
Dinosaurs would also be rendered with less detailed renders when you zoom out, where dinosaurs like the brachiosaurus be the only ones you could make out due to their large size. Guests I believe despawn so as to not overclock the switch, and would not be visible when zoomed out.
Forests have a cool technique that I have not seen in the other platforms, or maybe they are more subtly executed on the other platforms besides the switch. When creating a forest that is super dense, the ground texture would stretch upwards inside the forest, and the green vegetation of that ground makes the illusion that the forest is dense with trees. This is very cool! However, a visual issue I have seen is that this does not work that well with sand (and potentially shale) texture, as instead there would be a wall of sand instead of vegetation. This is most likely to do with the way sand and shale would retain their texture, and not be covered with the green grass from bush and tree brushes, only allowing the taller vegetation to be placed on top of it. This makes some cool exhibits, but this also hinders the forest illusion a bit, as instead of a wall of vegetation, there is a wall of sand instead. I have made a report of it here.
Framerate has been lowered from 60fps to 30fps. Despite the downgrade in framerate, the lowered framerate works for JWE on the switch. The game is very chill in gameplay and is not that actioned packed compared to other games, so the lowered frame rate would not be noticable. This also helps as there would be little differences in performance when building in larger parks. Playing JWE on the PS4 and Xbox would have the framerate be capped at 60fps, and the game looks smooth in early stages, but gets lower when the park gets more filled with dinosaurs, assets, and guests, even going as low as 20fps. A frame rate drop of 40 fps is more noticeable than a frame rate drop of 10 fps, which helps deliver a much smoother experience with your park throughout your playthrough.
One final thing I want to note is that the game looks really good in docked mode, but as other players and reviewers have mentioned, the visuals gets a bit blurry in handheld mode. This is something that switch players would notice when swapping between the two modes of play. All 3D assets that are rendered has a vaseline like coating on it, but the vector based UI and images are very crisp in comparison. I admit that I was put off by this at first, but after multiple hours of play in handheld, the visuals do not bother me as much. But I do still hope if there could be a compromise to make the 3D assets a bit sharper, as this could put off Switch lite owners from picking up the game since they lack a means to dock their switch. Then again, if this change in clarity is to keep the performance consistent, then it is not that big of an issue.
Loading Speeds, heating, and battery life.
With the Nintendo switch relying on flash storage, you are more likely to benefit from faster loading times than HDD. Though the switch's storage is not about speed, you are to see some benefits. When loading a nublar challenge save with 5 stars, my switch loaded that park in 30 seconds, where my PS4 loaded that park in 40 seconds. Admittedly, my PS4 and the SSHD may not be the best and SSDs are going to be more commonplace in the next few months, but you are looking at more reliable loading times on the switch.
Likewise, I found swapping between management screens faster than my time on PS4. It took longer at times to load here and there, but it has been fairly consistent. One bug I noticed that was absent on the switch game is the laggy expedition center bug. This was potentially because of loading the assets in the game and how fast and stable is the switch's internal flash memory is compared to the SSHD storage of my PS4. I will be expecting an external SSD coming soon to me that I will use to store my PS4 games, and this bug may disappear altogether if this is the case, potentially even on the PS5 and Xbox series X with the more faster SSD focused storage.
Heating was one thing I was worried about, as having a sim management game on the switch could be very demanding. Amazingly, this is not the case on the switch. The switch is very comfortable to hold on to for long play sessions as it does not get hot for me, and the fan has been quiet, where I even noticed it being silent when I muted the game and moved the switch's vent close to my ear in a busy park. The only time the fans starts to spin fast is when you are loading a prebuilt park full of dinosaurs, as I believe this is the most taxing part in the game, to which then it cools down after a few minutes of play.
Battery life is also an impressive moment for me. This is comparable to that of The Legend of Zelda: Breath of the Wild in terms of battery life, where I find the game to range between 4-5 hours of playtime depending on screen brightness, sound volume, and wifi connection. You are going to enjoy this on long trips, and this is also dependent on the switch model no doubt as well.
Everything is here!
As the name of the game implies, the complete edition of JWE has everything. All DLC, dinosaurs, campaign modes, and updates are present in the game from the get go. This makes the experience a lot better for new players as having the dlc content installed enhances the overall park building experience. Dinosaurs are more varied thanks to the dinosaur packs, the velociraptors have their JW Raptor Squad depictions available as skins from the start, and you have the 3 campaign modes to follow up with after completing the main campaign. One thing to note is that you still need to play all the campaigns to unlock everything, so there is no additional dinosaurs, maps, genes, extra hybrids, greenhouse paleobotany, tour truck, aviary, JP era, or legacy skins until those campaign modes have been completed. This could deter some players wanting to play the game from the get go, but I do not mind the means to unlock everything, as it feels more rewarding to reach the high star ratings in the 5 main maps this time around, knowing that doing so would unlock the respective map, dinos, and assets in sandbox mode.
That would take 40 hours to complete all of the campaign modes (30 on the main campaign + Secrets of Dr.Wu, with 4-5 hours for CLaire's sanctuary and 4-5 hours in Return to Jurassic Park). The challenge mode and sandbox mode would mostly be where most players would sink their playtime into with 12 maps to play with, 67 dinosaurs + Pteranodon, and 2 eras to play with the aesthetics and park layouts.
The animations, sound quality, stability, and gameplay are mostly untouched and consistent, and you will be enjoying the same game on other platforms on a portable device. My only concern with the sound quality is that the interior of the aviary may be too loud, like I am in wind tunnel, but that could simply be my experience.
But the bugs are here too...
Jurassic World Evolution has been improved a lot when compared to its launch, it is definitely a more polished game, but there are a lot of bugs that are still present in this game. I did not encounter any new bugs or issues during my playtime on the switch, except for maybe rare teleporting dinosaurs during my experience in the campaign modes, as well as the omission of the quick demolition tool during construction.
Most of these bugs and issues have actually been introduced since the Return to Jurassic Park update back in December of 2019, so at least these bugs are shared between all platforms of Jurassic World Evolution. As is, Jurassic World Evolution is still a lot of fun, but it could definitely do with one last major patch to iron out these issues, one last polish the game needs.
Here are some of them I listed below, linking to their expired issue tracker posts.
Final thoughts
Jurassic World Evolution on the nintendo switch is such a wonderful game. When it comes to sim management games on the platform, it is lacking in options, and Jurassic World Evolution helps expand those options further, and the compromises done to the game do not strip away so much that it lessens the experience. The gameplay, dinosaurs, characters, and overall structure works really well on the nintendo switch, and the controls are very much similar to playing with a controller in other platforms. Jurassic World Evolution has a pickup and play feel to it that works on the portable platform for quick sessions of play, and the text and vectors are not so small that it becomes an annoyance to play in long sessions. I myself have sunk 50+ hours into the switch version and played it mostly in handheld mode.
As a package, I recommend this game to switch owners who have been interested in the Jurassic World Evolution game for the past two years, it has all the game has to offer bar the preorder vehicle skins and ankylosaurus vivid charity skin, and the steady performance and visually pleasing graphics for a switch game makes it fun to sink so many hours into.
I do have a harder time recommending the game to existing players or those with more powerful hardware than the Nintendo Switch. As is, the major selling point of this game are the facts that it is a single purchase $60 package with everything included and it could be played portably. But if you are looking for higher frame rates, performance, graphics, and a lack of dinosaur limit, then you are better off with the other consoles and PC version of the game. I would see myself playing this game when I am traveling or away from my TV, replaying challenge and sandbox mode maps, but when I am getting my PS5 soon, I see myself using that as my main form of play thanks to the better graphics, better performance, and lack of dinosaur population count, but I will be playing the switch version when I am going to leave home for a long period of time.
I do hope to see this complete package also come to other platforms. When I recommended it to my friend some time back, he was excited to try out the game as he loves sim management games like these, but was put off by all the DLC options available and how all of them would become a costly investment for new players. PSN rarely sells all DLC at a discount, unlike steam that could sell the whole package for $40 nearly every month. Since the complete edition is available for $60 bucks on the Nintendo switch that focuses on portability, the complete edition of JWE on XBOX and PSN could be more focused on the performance, especially now that next generation is here and that we may not see a new installment until the release of Dominion in 2022. That way players could enjoy the game on next gen hardware until JW Dominion launches with all it has to offer (and hopes to have the game be in 4k on PSN via update *cough *cough)
As for JWE itself, I really like how it has grown and I still find it fun to come back to and build a park in challenge or sandbox mode from time to time. I hope for a patch to come to iron out the last issues the game has if what we have is the final product before support ends. I would have loved the option to use all dinosaur species in a JP era challenge playthrough, and to have sand be included to the sandless maps in challenge mode like how it was done in sandbox mode. Besides that, I am really happy for how the game is and I am looking forward to future projects in store with next gen officially here and 2020 nearly over.
I hope you all enjoyed this and find this helpful in regards to which version of JWE you might be interested in. The new year is 2 months away, and until then I hope you stay safe, and enjoy the upcoming holidays! Take care!
For reference, I was playing Jurassic World Evolution on the revised red box nintendo switch HAC-001(-01) in it's internal storage.
Prior experience of the game was on the base PS4 with an internal 2TB firecuda SSHD.
Dinosaur Count
For Jurassic World Evolution to work on the switch, a dinosaur count has been implemented into the system. This limits every park in the game to only allow 100 dinosaurs at a time. It could be 100 compsognathus, or 100 mamenchisaurus, the 100 limit will be in effect the moment you incubate your 100th animal.
This actually has not been an issue for me when I was playing the game, and I never encountered it and played the game without concern over the count, even forgetting about it at times. When playing the main campaign, the most dinosaurs I ever needed was around the 60 dinosaur range, and it never exceeded that. And I reached around the 70 dinosaurs range in challenge mode in jurassic difficulty. The game is very much enjoyable with this limit. However, it was only when I play sandbox mode in Nublar 1993 that I encountered it. On the base PS4, I would often reach 200+ dinosaurs in Nublar 1993 and would have covered the whole park, but the switch only has me covering half of the landmass if I was playing with the same mindset as that on the PS4. Even then, I did notice that the game runs really smooth, as the game in Jurassic world evolution runs at a capped 30 frames per second, with it occasionally dipping near 20 frames per second depending on the camera's orientation. I feel the limit could be loosened at around 120 dinosaurs because of how well the game could run in my playthrough, but I could imagine that the 100 limit is there for the consistent frame rate and dips in performance in some maps in campaign mode.
My one negative about this counter is that there is no indication of a limit to the dinosaur count at all in the game. We know of this if we could look up the switch game of JWE online, but players who do not often do research of the game could be confused and distressed a bit when they have reached the limit. The only indication is that the incubate button in the hammond lab greys out, and that is very vague. We know it can't incubate any more, but why? Is it power related? is it of a specific species? Do we not have sufficient room in our parks?
Something I could find useful is to have it shown in the management screen, where the number of dinosaurs in the screen shows (# of dinosaurs)/100. So when it gets to 100/100, we know that the dinosaur limit has been reached. Another is to have the incubate button could say something like "Dino Limit Reached" or "Park cap reached".
Graphics and framerate
This is something I was happy about in the game. Playing the game on the switch really makes me realize how Jurassic World Evolution is such a pretty game on the switch platform. It should be of no surprise that this game is not the nicest looking version of Jurassic World Evolution, it is around the bottom. So it could be seen like:
PC version > Xbox version > PS4 version > Switch Version > PC Low specs.
Despite me listing the game lower than the other consoles in graphical performance, it is still a really impressive game. The trees and vegetation are visible, particle effects like dust and rain are still here, shadows will be rendered, and I believe the water renders the reflections subtly. Texture quality is lower than that of the console versions for sure but not by much, the only thing that comes to mind is how the ground texture looks more clay like than regular console ports, but it is still a visually impressive game, especially one that is running on the switch.
One major aspect that will be aparent is the draw distance of the trees in the game. It won’t be noticeable when hovering over your exhibits and building stuff, it is when you zoom out a lot that the park is rendering the trees closest to the player. You could zoom out of the park and see half of your park is forested, where the landmass afterwards would be bare of any vegetation, including the mountainous backgrounds. This could be annoying as it takes away that element of looking over your park after many hours of work compared to the other platforms, but it is an aspect you will get used to. Observing the park with the map would also cause the trees to despawn when zoomed out, often displaying a textured ground where heavy forests would be.
Dinosaurs would also be rendered with less detailed renders when you zoom out, where dinosaurs like the brachiosaurus be the only ones you could make out due to their large size. Guests I believe despawn so as to not overclock the switch, and would not be visible when zoomed out.
Forests have a cool technique that I have not seen in the other platforms, or maybe they are more subtly executed on the other platforms besides the switch. When creating a forest that is super dense, the ground texture would stretch upwards inside the forest, and the green vegetation of that ground makes the illusion that the forest is dense with trees. This is very cool! However, a visual issue I have seen is that this does not work that well with sand (and potentially shale) texture, as instead there would be a wall of sand instead of vegetation. This is most likely to do with the way sand and shale would retain their texture, and not be covered with the green grass from bush and tree brushes, only allowing the taller vegetation to be placed on top of it. This makes some cool exhibits, but this also hinders the forest illusion a bit, as instead of a wall of vegetation, there is a wall of sand instead. I have made a report of it here.
Framerate has been lowered from 60fps to 30fps. Despite the downgrade in framerate, the lowered framerate works for JWE on the switch. The game is very chill in gameplay and is not that actioned packed compared to other games, so the lowered frame rate would not be noticable. This also helps as there would be little differences in performance when building in larger parks. Playing JWE on the PS4 and Xbox would have the framerate be capped at 60fps, and the game looks smooth in early stages, but gets lower when the park gets more filled with dinosaurs, assets, and guests, even going as low as 20fps. A frame rate drop of 40 fps is more noticeable than a frame rate drop of 10 fps, which helps deliver a much smoother experience with your park throughout your playthrough.
One final thing I want to note is that the game looks really good in docked mode, but as other players and reviewers have mentioned, the visuals gets a bit blurry in handheld mode. This is something that switch players would notice when swapping between the two modes of play. All 3D assets that are rendered has a vaseline like coating on it, but the vector based UI and images are very crisp in comparison. I admit that I was put off by this at first, but after multiple hours of play in handheld, the visuals do not bother me as much. But I do still hope if there could be a compromise to make the 3D assets a bit sharper, as this could put off Switch lite owners from picking up the game since they lack a means to dock their switch. Then again, if this change in clarity is to keep the performance consistent, then it is not that big of an issue.
Loading Speeds, heating, and battery life.
With the Nintendo switch relying on flash storage, you are more likely to benefit from faster loading times than HDD. Though the switch's storage is not about speed, you are to see some benefits. When loading a nublar challenge save with 5 stars, my switch loaded that park in 30 seconds, where my PS4 loaded that park in 40 seconds. Admittedly, my PS4 and the SSHD may not be the best and SSDs are going to be more commonplace in the next few months, but you are looking at more reliable loading times on the switch.
Likewise, I found swapping between management screens faster than my time on PS4. It took longer at times to load here and there, but it has been fairly consistent. One bug I noticed that was absent on the switch game is the laggy expedition center bug. This was potentially because of loading the assets in the game and how fast and stable is the switch's internal flash memory is compared to the SSHD storage of my PS4. I will be expecting an external SSD coming soon to me that I will use to store my PS4 games, and this bug may disappear altogether if this is the case, potentially even on the PS5 and Xbox series X with the more faster SSD focused storage.
Heating was one thing I was worried about, as having a sim management game on the switch could be very demanding. Amazingly, this is not the case on the switch. The switch is very comfortable to hold on to for long play sessions as it does not get hot for me, and the fan has been quiet, where I even noticed it being silent when I muted the game and moved the switch's vent close to my ear in a busy park. The only time the fans starts to spin fast is when you are loading a prebuilt park full of dinosaurs, as I believe this is the most taxing part in the game, to which then it cools down after a few minutes of play.
Battery life is also an impressive moment for me. This is comparable to that of The Legend of Zelda: Breath of the Wild in terms of battery life, where I find the game to range between 4-5 hours of playtime depending on screen brightness, sound volume, and wifi connection. You are going to enjoy this on long trips, and this is also dependent on the switch model no doubt as well.
Everything is here!
As the name of the game implies, the complete edition of JWE has everything. All DLC, dinosaurs, campaign modes, and updates are present in the game from the get go. This makes the experience a lot better for new players as having the dlc content installed enhances the overall park building experience. Dinosaurs are more varied thanks to the dinosaur packs, the velociraptors have their JW Raptor Squad depictions available as skins from the start, and you have the 3 campaign modes to follow up with after completing the main campaign. One thing to note is that you still need to play all the campaigns to unlock everything, so there is no additional dinosaurs, maps, genes, extra hybrids, greenhouse paleobotany, tour truck, aviary, JP era, or legacy skins until those campaign modes have been completed. This could deter some players wanting to play the game from the get go, but I do not mind the means to unlock everything, as it feels more rewarding to reach the high star ratings in the 5 main maps this time around, knowing that doing so would unlock the respective map, dinos, and assets in sandbox mode.
That would take 40 hours to complete all of the campaign modes (30 on the main campaign + Secrets of Dr.Wu, with 4-5 hours for CLaire's sanctuary and 4-5 hours in Return to Jurassic Park). The challenge mode and sandbox mode would mostly be where most players would sink their playtime into with 12 maps to play with, 67 dinosaurs + Pteranodon, and 2 eras to play with the aesthetics and park layouts.
The animations, sound quality, stability, and gameplay are mostly untouched and consistent, and you will be enjoying the same game on other platforms on a portable device. My only concern with the sound quality is that the interior of the aviary may be too loud, like I am in wind tunnel, but that could simply be my experience.
But the bugs are here too...
Jurassic World Evolution has been improved a lot when compared to its launch, it is definitely a more polished game, but there are a lot of bugs that are still present in this game. I did not encounter any new bugs or issues during my playtime on the switch, except for maybe rare teleporting dinosaurs during my experience in the campaign modes, as well as the omission of the quick demolition tool during construction.
Most of these bugs and issues have actually been introduced since the Return to Jurassic Park update back in December of 2019, so at least these bugs are shared between all platforms of Jurassic World Evolution. As is, Jurassic World Evolution is still a lot of fun, but it could definitely do with one last major patch to iron out these issues, one last polish the game needs.
Here are some of them I listed below, linking to their expired issue tracker posts.
- Could not place a fence parallel to the right of the incubation lab.
- Giganotosaurus has a photo of his old size prior to update 1.4 in the research lab.
- Indoraptor takes 2 darts to be tranquilized when it needs 3 to be in line with the canon.
- Kentrosaurus research image has unused pattern.
- Small carnivore eating the compsognathus animation could clip the small carnivore through a fence.
- 2001 Skinned Brachiosaurus clips her neck when leaving the hatchery.
- Access to the Aviary is seperate from the Pteranodon in Random Digsite challenge mode.
- Proceratosaurus will keep destroying fences until set to panic, despite coming back to comfort.
- Camarasaurus head clipping when leaving incubation lab.
- The water in the aviary could move tour vehicles.
- A socializing Dilophosaurus' frill lacks an opening and closing animation.
- Large carnivores could eat / kill tranquilized dinosaurs near the fence.
- A feeder's "Dispensing in" and "usage" listing would swap listing positions between feeders.
- Predators unnecessarily realign themselves during a chase to take down some prey species.
- Activating and deactivating the Expedition Center lags the game.
- Diplodocus has an odd deep bite.
- Mamenchisaurus' front feet are not anchored to the ground when she is darted.
- More missing dinosaur commentary in JW challenge mode.
- The velociraptor pen is unavailable to use in multiple challenge mode maps.
- JW cinematic helicopters are used in JP era in challenge mode.
- Challenge Mode - Secret of Dr. Wu - Success rate 3.0.
Final thoughts
Jurassic World Evolution on the nintendo switch is such a wonderful game. When it comes to sim management games on the platform, it is lacking in options, and Jurassic World Evolution helps expand those options further, and the compromises done to the game do not strip away so much that it lessens the experience. The gameplay, dinosaurs, characters, and overall structure works really well on the nintendo switch, and the controls are very much similar to playing with a controller in other platforms. Jurassic World Evolution has a pickup and play feel to it that works on the portable platform for quick sessions of play, and the text and vectors are not so small that it becomes an annoyance to play in long sessions. I myself have sunk 50+ hours into the switch version and played it mostly in handheld mode.
As a package, I recommend this game to switch owners who have been interested in the Jurassic World Evolution game for the past two years, it has all the game has to offer bar the preorder vehicle skins and ankylosaurus vivid charity skin, and the steady performance and visually pleasing graphics for a switch game makes it fun to sink so many hours into.
I do have a harder time recommending the game to existing players or those with more powerful hardware than the Nintendo Switch. As is, the major selling point of this game are the facts that it is a single purchase $60 package with everything included and it could be played portably. But if you are looking for higher frame rates, performance, graphics, and a lack of dinosaur limit, then you are better off with the other consoles and PC version of the game. I would see myself playing this game when I am traveling or away from my TV, replaying challenge and sandbox mode maps, but when I am getting my PS5 soon, I see myself using that as my main form of play thanks to the better graphics, better performance, and lack of dinosaur population count, but I will be playing the switch version when I am going to leave home for a long period of time.
I do hope to see this complete package also come to other platforms. When I recommended it to my friend some time back, he was excited to try out the game as he loves sim management games like these, but was put off by all the DLC options available and how all of them would become a costly investment for new players. PSN rarely sells all DLC at a discount, unlike steam that could sell the whole package for $40 nearly every month. Since the complete edition is available for $60 bucks on the Nintendo switch that focuses on portability, the complete edition of JWE on XBOX and PSN could be more focused on the performance, especially now that next generation is here and that we may not see a new installment until the release of Dominion in 2022. That way players could enjoy the game on next gen hardware until JW Dominion launches with all it has to offer (and hopes to have the game be in 4k on PSN via update *cough *cough)
As for JWE itself, I really like how it has grown and I still find it fun to come back to and build a park in challenge or sandbox mode from time to time. I hope for a patch to come to iron out the last issues the game has if what we have is the final product before support ends. I would have loved the option to use all dinosaur species in a JP era challenge playthrough, and to have sand be included to the sandless maps in challenge mode like how it was done in sandbox mode. Besides that, I am really happy for how the game is and I am looking forward to future projects in store with next gen officially here and 2020 nearly over.
I hope you all enjoyed this and find this helpful in regards to which version of JWE you might be interested in. The new year is 2 months away, and until then I hope you stay safe, and enjoy the upcoming holidays! Take care!
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