OK, I'm now on a device that makes replying to this post easier. Let's break this apart.
Which is part of the problem. These really SHOULD'VE been threads in their own right. You would've gotten much better feedback. Most people are put off by novella length forum posts.
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This complaint stems from the fact that there is no traditional progression in this game. There's no leveling up. There's no skill trees to progress down. Reputation ebbs and flows, and the "Elite" ranks are effectively meaningless. Once you reach a certain point in the game, you have multiple ships, plus modules for those ships, so there is very little point of showing ONLY those missions you qualify for. You could very easily want to take a lucrative contract that requires only swapping out a single module in your ship to take it, or swapping ships. Hiding missions that you don't qualify for
at this time means you could easily miss out on a high-paying mission, a mission providing valuable materials for engineering, one that better suits your long term plans.
Which brings us to background sim play, which a lot of players enjoy, and many consider the
true game within the game. In BGS play, frequently the effects of the mission on a faction are the true reward, not the credits (which are a bonus.) If you stumble upon a system on the verge of outbreak, it is well worth your while to outsource 4 tons of biowaste, even if it's simply a "newbie mission," so you can make a killing on delivering medicines.
It is also very difficult to judge the difficulty of any particular mission, because ships can vary so much. An unarmed blockade runner, piloted by a Commander who's logged hundreds of hours in THAT particular ship, can easily be less at risk from NPCs than a similar combat ranked Commander who only has 40 hours in the entire game from grinding Quince, and has never flown their ship before today.
There is absolutely no requirement to take a mission to go exploring. In fact, it's often better NOT to take a mission, and explore at your own pace. The money you may get from a long-range sight seeing mission is tithe of what you'll make from simply exploring. Furthermore, bringing juicy exploration data on an unclaimed Earth-like world is a GREAT way to boost your standing with who you're selling the data to. That's usually my strategy when moving to a new theatre of operations. Take a week to explore, and use the data to get instantly allied with the station owners.
As for whether your standing with a major faction in general should matter to a minor faction...
Look at it from their view point. You've just breezed into the system. The Governor doesn't know you from Adam, and you're a member of the Pilot's Federation, so your allegiance is suspect. Far too many "loyal sons and daughters" turned out to be anything but, switching sides once they'd gotten what they wanted. Until
you've built up a relationship with them, they really don't have any good reason to trust you right off the bat, and plenty of reasons not to. Heck, they're doing you a favor by not blowing you out of the sky when you arrived.
Personally, I would like to see more internal divisions in the major factions outside of Power Play. There is no reason why two Federation factions in a system should play nice with each other, and IMO it would make the game much more interesting. Whether it is friendly rivalry, or a centuries old feud, it would add a lot more character to various factions beyond their allegiance and their government type.
I understand your complaint, but the reality is that you're playing an online game where the evolving galaxy is a major attraction, not a single player-game where the Universe is paused when you save your game. Failure has just as much effect as success on the BGS, and its unreasonable for a time critical mission to be put on pause if you can't complete it during a game session.
This is a good idea, as long as it takes
time for your customized mission to appear. Not saying that you can't do anything while its generating, but its quite unreasonable to expect to dock at a station small station, and there just happens to be eight CEOs, six starlets, a politician, and his mistress, all of whom just ALL happen to to show up to the dock heading to your destination. Oh, and they happen to be bringing exactly 96 tons of personal effects with them.
Nor should you expect the same rewards as a standard mission. After all, the current mission system represents the deviations from the norm. The factory owner just had their expected shipment pirated in route, and it'll take two weeks to get another one through normal channels, which means they'll miss their deadline. Mr. "Family Values" is up for re-election, and booking a normal transport wouldn't be clandestine enough. The company lawyer needs to be at her destination by 17:00 UTC to close a deal, and there's nobody going in that direction. 17:01 simply won't cut it.
As I've said before, there is no traditional progression in this game. Anything you can do in an Anaconda you can do in a Sidewinder. The moment you start thinking, "I'll grind at X until I get Y, and THEN I'll have fun with Z," your ruining the game for yourself. The small ships are GREAT for the player who doesn't have a lot of time on their hands. They're cheap, they're maneuverable as hell in Supercruise, and they're extremely profitable relative to the larger ships. It's the difference between getting enough for ten rebuys from the profits of a single mission, vs. getting one rebuy for five missions.
This is doubly true for a new player. The small ships are idea to experiment with and make your mistakes in.
Here's my chief objection to an autopilot as you describe. You can stick a penny in your keyboard, plot an economical 10kly route, and you don't even need to be at your computer anymore. Want to go to Colonia? Start the trip before you go to work, jam that penny into your ADS button, and when you get home, you'll be there with millions of credits worth of exploration data. I have seen stuff like this happen in WAY too many games.
There's way too much automation and "get rich quick" schemes in this game as it is. Want to get to Elite in exploration in an evening? Here's the list! Want to get to Elite in trading with no risk, and all reward? We've got a site for that!
You do realize that you're telling the Dev Team that their game is so boring, you want them to them to waste their time adding a media player to the game, right?
I also loved this line, "This game does require a lot of on the web research, and if you want the most bang for your buck, a lot of third party websites too... "
[voice=announcer]Why play the game by developing your own skills, learning new game mechanics, and having fun? Just turn off your brain, and let our algorithms and bots do your playing for you! Just sit back and watch Neflix. We've got you covered! Sure, it'll take you three times as long vs someone who knows how to actually play the game, but at least you can catch the next season of Game of Thrones![/voice]
As much as I like these third-party sites for offline reference, they're great for figuring out the price of tea at Azaban city, in the game I've always relied on the skills I've developed, and the tools the game
actually provides. I can make three cargo runs winging it, at 900 credits/ton of profit per trip, in the time it takes to research and run a 1200 credits/ton trip via those websites.
Reading this again, I still get the feeling that we're playing very different games. I'm playing a fun, usually fast-paced space sim where I sometimes don't turn on the TV for days because I don't need a distraction from the game, and this was
before I got a VR headset. Even on a simple cargo run, I'm trying to keep track of many different things at once, primarily because I'm also trying to accomplish many different things at once.
I'm afraid I'm going to have to end this here. Laundry's done, and I'd like to get at least an hour of Elite: Dangerous tonight before bed. I'm getting very close to adding a Type-9 to my stable of ships. Because it shares quite a few core modules types with the Anaconda, I can use it to get the 'Conda's modules ready, and then use it in CGs until I can afford the actual Hull.
Over a dozen engineered and A-specced ships in my stable, my two largest being a Type-7 blockade runner and my Python. Just shy of 100 million credits in the bank. 500 hours logged in to THIS commander since my last reset just before release. I've never ground, always had fun, never watched Netflix, and spent
way too much time on unprofitable activities like Buckyball Racing, conducting surface surveys after Horizons released, or just fooling around.
Others may disagree, but personally I think I'm doing something right.
I may or may not reply to the rest of the your book. Tomorrow's another busy day at work and afterwards, and I need me some Elite time.