I've been listening to podcasts where this phrase keeps popping up and there's something about it that occured to me.
In one podcast, particularly, they took the analogy a bit further by pointing out that an area 1 mile x 1 mile x 1 inch has a volume of "around 26 Olympic sized swimming pools" and suggested that's the "volume of content" in ED, implying that's a lot of content - even if it's spread thinly.
I don't really want to get into whether or not the "volume of content" in ED is sufficient or not.
Personally, Ienjoy ED for what it is (although, like most other people, I'd like to see more stuffz added) but I can understand why some people might have a different opinion.
But, I digress.
Point is, if we're going to use this analogy to describe ED's content then it's worth considering that a very small increase in the "depth" will yield a gigantic increase in "volume".
Basically, if ED
is "an inch deep" and has a "volume of content" equivalent to 26 olympic swimming pools then simply making it
two inches deep will double the "volume of content" to 52 swimming pools.
That's actually a pretty good position to be in.
It means you've only got to make small additions that have an effect on
everything and you've doubled, tripled or even quadrupled the "volume of content".
I mean, compare that to the opposite scenario, where you have a tightly-focused game with a lot of depth.
In that scenario, you've got to add a
helluva lot more depth in order to double the "volume of content".
Looking at ED since launch, we've had engineering, planetary landing and legs which have all added to all facets of the game and, thus, multiplied the depth of the game.
That means, if the original "volume of content" of ED
was 26 swimming pools, it's increased to over a hundred swimming pools during it's lifespan.
That's not bad at all and, because of it's breadth,
any future increases to it's depth will continue to give us masses more "volume of content" overall.
Just thought I'd share that cos I keep hearing the "mile wide and an inch deep" thing as if it's a terrible thing and I don't really think it is.