There are lots of what's it, doo dads and whatchamacallits, and also buttons, keyboards, gauges, fuses, etc in a cockpit, but most of them do nothing. The only functional parts of the cockpit are the throttle control, the stick, and the hologram panels.
Is it possible to update our cockpit so that when we turn on the lights the person pushes a button for lights. When we fire our trigger the person fires the trigger, when we turn off a module, the person turns around and flips the fuse for that module, etc.
This would really enhance gameplay and make you feel like you are the person in the flight seat actually doing something.
You could also go the extra mile and provide customised flight controls that matches the player's flight stick and throttle. I know some people play with keyboard and mouse, or XBOX controller. They would just have to settle with the default animations.
This would also *really* enhance gameplay in VR, and when some usable VR gloves get developed, the player would be able to actually flip the switch or feel the stick in their hands as if they're actually there.
Just a thought.
Is it possible to update our cockpit so that when we turn on the lights the person pushes a button for lights. When we fire our trigger the person fires the trigger, when we turn off a module, the person turns around and flips the fuse for that module, etc.
This would really enhance gameplay and make you feel like you are the person in the flight seat actually doing something.
You could also go the extra mile and provide customised flight controls that matches the player's flight stick and throttle. I know some people play with keyboard and mouse, or XBOX controller. They would just have to settle with the default animations.
This would also *really* enhance gameplay in VR, and when some usable VR gloves get developed, the player would be able to actually flip the switch or feel the stick in their hands as if they're actually there.
Just a thought.