A more functional cockpit

Vr existed before then. The impression of a floating control/information panel isn't a new invention?!?

I thought you were talking about the DK2 or CV1, apparently subnautica has a similar interface to ED. Anyway, no point comparing old tech to the DK2 and consumer versions, it's not even remotely the same.
 
I thought you were talking about the DK2 or CV1, apparently subnautica has a similar interface to ED. Anyway, no point comparing old tech to the DK2 and consumer versions, it's not even remotely the same.
true - head tracking now is dreamy compared to the sick-inducing early attempts. but a floating display is still a floating display and you can tell even in 2d - there's nothing attaching it to the ship in any way, it resizes at will, when I turn it off it just vanishes no panel is left empty sitting there. such discussion doesn't need to be a who has the best best-vr setup fight.
 
true - head tracking now is dreamy compared to the sick-inducing early attempts. but a floating display is still a floating display and you can tell even in 2d - there's nothing attaching it to the ship in any way, it resizes at will, when I turn it off it just vanishes no panel is left empty sitting there. such discussion doesn't need to be a who has the best best-vr setup fight.

Yes correct, there is no fight, there is only one VR setup experience available in ED. What Asp was trying to explain is the depth & distance regarding side panels/weapons display & The HUD outside of the ship along with orbit lines, the way the devs have implemented all of that into our cockpits & Bridges. It is impossible to describe.

Whilst not talking about the UI itself, this post kinda sums it up https://forums.frontier.co.uk/showthread.php?t=242755
 
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The Avatar already pulls the trigger when you fire a weapon or scanner, it also responds to other functions like retracting/deploying hardpoints. The most freaky part is the avatar actually breathes when you look you down at it's body.

As far as pulling circuits or pushing buttons, I can't see how that would work in any of the ships, the side panels are floating 42" Holograms, full arms length away in most ships, none of the panels that have buttons are reachable from a sitting position (Even the Eagle)

To give you an example, I am in a Cobra right now in VR, the only additional panels with buttons are on the overhead panel, I have to physically get out of my seat and stand up to reach them. Those same buttons are on the Control panel next to the stick and throttle, I really wouldn't my Avatar getting up and moving around to push buttons, especially not in VR.

Once you try VR you'll understand.

I agree with driver777, however some additional animations could add to the immersion, but I'm sure they will add them as this get more fleshed out.

OT, I would like to have G-forces more in the game, they are not that imminent right now. enhandset with heavy breathing when under stress could be cool, like in DCS :D
 
Keep dreaming.
This game is stuck in the 80's in many respects.
The guys with pitchforks and torches will be round soon to burn your house down for such heresy.
 
I think I've read we're getting a clock soon.
Hopefully they'll also add a lights indicator.

Yes I suggested a cockpit lights-on indicator (possibly blue?) a long time ago to FD, not just in the Functions panel. Unless you are near something there is no other way of telling unless you get out and look. It seems a simple 20th Century idea for cars and planes got forgotten about in the 34th, or perhaps FD think humans have evolved a better 6th sense by then? BTW am I missing something or has the ability to toggle rotational correction from the keyboard gone? I had it mapped to R but I can't find it since 2.0.07?
 
You guys mean like this?

(my video)
[video=youtube;TqUX4ShSVI8]https://www.youtube.com/watch?v=TqUX4ShSVI8[/video]
 
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