Elite dangerous of course has many roles \ careers, call it as you want. Activities... Quest flavors (it's not just quest however I am talking here of, but an all around explanation of what could be added aroudn the topic of "FIXER" (not in journalistic terms), WELDER: The Mechanic.
This should be featuring stuff you can mainly do on air, and SRV, but why not also allowing a tool that allows to do this, besides some punching here and there on electricity or machanical valves that do not work properly.
Yes you understood maybe or maybe not. Stations, especially settlements should require here and there to be repaired.
So you would see sometime here and there NPC or actual players "making" those sparkles of the welder or other stuff brighten the space or the ground as they work and fix stuff...
This role would be fun as it could even work to expand the aspect of Engineers, which is quite a sort of "dead" pool\pond with no much investment yet in development.
Ok Pins, Workshop, ok ok, but what about interaction? Mechanics maybe could make Experimental stuff be brought to you (in some way)... so every squadron would have such FLOATING ENGINEER that brings (limited) experimental effects TO YOU from an engineer. ...
The mechanic would as said above of course expand the quests, there would be quests that require repair, but also quests that require Sabotage!!
You see... I mean this role is also connected with stuff that is "partially" already there and rest I write I know, I don't wanna make it "too easy to develop" but it's at arms reach also because it integrates with stuff that is there, with the flavor of the game (I don't like upgrading my ride in general games, even if in part ED is about it) which is about being also a mechanic of your own ship.
And what can be put in relation to this on the Fleet carrier account?! Ehehe, well you could have people coming to work for you, and thus make the millions upkeep to repair the ship something that isntead to Vanish in thin air can ACTUALLY BE EARNED by players that do invest time to do this in space and serve as repair in EVA ops.
Oh .. yeah.. EVA OPS around Fleet carriers.
This is almost a fully fledged suggestion input, it's all connected now don't wanna add more, but if u see something is lacking then add or correct it, it's just an all around explanation of what could be around this new "role".
This should be featuring stuff you can mainly do on air, and SRV, but why not also allowing a tool that allows to do this, besides some punching here and there on electricity or machanical valves that do not work properly.
Yes you understood maybe or maybe not. Stations, especially settlements should require here and there to be repaired.
So you would see sometime here and there NPC or actual players "making" those sparkles of the welder or other stuff brighten the space or the ground as they work and fix stuff...
This role would be fun as it could even work to expand the aspect of Engineers, which is quite a sort of "dead" pool\pond with no much investment yet in development.
Ok Pins, Workshop, ok ok, but what about interaction? Mechanics maybe could make Experimental stuff be brought to you (in some way)... so every squadron would have such FLOATING ENGINEER that brings (limited) experimental effects TO YOU from an engineer. ...
The mechanic would as said above of course expand the quests, there would be quests that require repair, but also quests that require Sabotage!!
You see... I mean this role is also connected with stuff that is "partially" already there and rest I write I know, I don't wanna make it "too easy to develop" but it's at arms reach also because it integrates with stuff that is there, with the flavor of the game (I don't like upgrading my ride in general games, even if in part ED is about it) which is about being also a mechanic of your own ship.
And what can be put in relation to this on the Fleet carrier account?! Ehehe, well you could have people coming to work for you, and thus make the millions upkeep to repair the ship something that isntead to Vanish in thin air can ACTUALLY BE EARNED by players that do invest time to do this in space and serve as repair in EVA ops.
Oh .. yeah.. EVA OPS around Fleet carriers.
This is almost a fully fledged suggestion input, it's all connected now don't wanna add more, but if u see something is lacking then add or correct it, it's just an all around explanation of what could be around this new "role".