A Note on NPC Time to Kill

Im right there with you man. The thought of going out to massacre dozens of armored punching bags is about as exciting as scrubbing toilets. I wont even take massacre missions over 30 targets anymore because by the time i get to 25 im almost ready to just hold the power button in on the PC and go do something else. Its a major contributing factor to my waning interest in the game.

I made the mistake recently of taking a massacre 54 purates mission, thinking it wouldn't be bad Spread over a week. Yeah . . . not making that mistake again. And I love combat. Not all that fun when you have a quota with a deadline.
 
All CZ's take forever unless you're meta fully engineered and in a wing
Mmm, define forever. I am engineered but I don't do meta (despite my name haha) with no wing and I'm sitting in top 10% with 30% of my contribution being stolen by NPCs. Now if I wanted to kvetch about something it'd be that. Doing combat CGs with a 30% handicap is not fun at all.
 
Yeah, just dropped in and did a few battles and have to say. The sponge is strong. I've taken down every target and won each battle, but I'm also running SRB+RF Conduit PAs and OC Cytos. I feel for the people not running engineered high DPS weapons. RIP build diversity. It is fun pummeling Cutters, but boy do they take a loooooot of pummeling.
 
Yeah, just dropped in and did a few battles and have to say. The sponge is strong. I've taken down every target and won each battle, but I'm also running SRB+RF Conduit PAs and OC Cytos. I feel for the people not running engineered high DPS weapons. RIP build diversity. It is fun pummeling Cutters, but boy do they take a loooooot of pummeling.
To bring it back to PP shooting, not if you punch them in the powerplant. Routinely nail Cutters at 80% hull doing that, which is why it's always worth shooting the plant. Pythons on the other hand seem to have ridiculously strong plants.
 
To bring it back to PP shooting, not if you punch them in the powerplant. Routinely nail Cutters at 80% hull doing that, which is why it's always worth shooting the plant. Pythons on the other hand seem to have ridiculously strong plants.

Popping them post-shield isn't the problem. I haven't seen ships refusing to pop as others have claimed. It's just the ED shield bloat that makes combat glacial.
 
I haven't found those engineered NPC enemies any easier or harder to kill than in the usual CZ. I think it is fair they also fly engineered ships since you (human commanders) will most likely be flying a very well engineered ship yourself. I doubt any human commanders go to the CZ in an unengineered ship. So stop whinging and start killing.
 
I haven't found those engineered NPC enemies any easier or harder to kill than in the usual CZ. I think it is fair they also fly engineered ships since you (human commanders) will most likely be flying a very well engineered ship yourself. I doubt any human commanders go to the CZ in an unengineered ship. So stop whinging and start killing.

Was wondering when the snarky remarks would come.

As to your suggestion to start killing, I did, some time ago, over 30,000 kills in game.

Further, fairness or engineering weren’t points I brought up. The issue was TTK and its deleterious effect on the game.

This post was made based on a subjective observation on my part, wondering if others shared the same views. Apparently some do, others don’t.
 
Last edited:
I haven't found those engineered NPC enemies any easier or harder to kill than in the usual CZ. . . . I doubt any human commanders go to the CZ in an unengineered ship. So stop whinging and start killing.

Not the point. I do nearly nothing but combat and, fighting Cutters aside, these CZs offer nothing better than my normal combat options. HazRes/Missions are more lucrative and the CZ ships aren't more challenging in any way, they just take a lot more hits to down. CG reward aside, there's no reason for me to choose to get less fights in during the same time, against NPCs of the same AI level, for less Credits.
 
I'd kinda like to see the ships in the CZ made more likely to mob on you than they are right now. That's about the only chance they would have against my Cutter as it is now. I've been in a few of the pirate signals for massacres where I actually had to make use of my SCBs I was getting mauled by so many at once but in CZs they are content to all just let the biggest bad-ass in the zone pick them off one at a time. I'd far prefer that to the boring slog of just holding down the fire button all night. I have a love-hate with CZs. I freaking love when the Spec Ops come at me all in a group and I get stuck in a real furball. If it's the FDL, ASP, and two Vultures deal it can be a bear even for the Cutter. I'd like to see more variety in the ships, maybe even a Vette or sometimes more than 4 or reinforcements called in if you are getting the better of them. I hate how static it all feels and the absolutely inane amount of killing each CZ requires. I have to be a mass murderer the likes of Genghis Khan to complete a few missions. It would also be nice if the CZ's moved a bit in response to the action. Closing in on the facilities of the losing side or something. Right now they feel like maps in Call of Duty MP... "Oh look it's the television studio again, I'm so excited to clear it of hostiles"!

As for modules, drives can be knocked out on CZ ships, so can FSD, and concentrating fire on the PP with weapons that can actually reach it will short-cut the slog of taking the hull to zero. PP is great because at 0 their infernal shields and SCBs are not coming back.
 
Photomankc makes a relevant observation.

Some time ago, you could reach a point in a CG where every enemy ship would turn on you and fire. If you weren't careful, they could overwhelm you.

My Corvette was built to counter that threat, hull and shield tanked, I would stay and fight, lose shields and let the hull absorb even more damage.

It was a race to see if I could kill off my attackers before I ran out of ship. Great fun. Repair bills of over a million CR were common, if the hull got to 20% that's when I started looking for an out if still facing more than a couple of opponents.
 
Back
Top Bottom