So from generally observations in combat and station, I came up with 2 maybe 3 possible reasons for the performance issues.
Combat:
Combat generally drops FPS like crazy, but the FPS drops dont seem to root from player / NPC count. They rather appear after the shooting starts, after the shooting end FPS are normalising.
Similar stuff happens when approaching fires. So a big performance drain seems to be new particle FX and lighting.
Lighting as an issue is also oberveable in stations. At least for me. Whenever I approach the bar, which is lit up like a christmas tree, my FPS start to stutter and they also decrease.
So this leads to the first conclusion the new lighting and particle systems seem to be rather broken.
Render system:
It also looks like that the new render system introduced with Odyssey is rather slow compared to the old one. An indicator for this could be the partially slow loading models some people are experiencing. It could be entierly possible that this system is not properly utilizing the hardware available. Personally sometimes I have low GPU load, bad FPS and not properly loaded textures.That combinations makes me assume there might be smth wrong with the loading and rendering of models and textures.
Keep in mind thats just my ideas for the cause of the bad performance it could be neither of those or all of those combined. This roots from simple observations while playing thegame so far
Combat:
Combat generally drops FPS like crazy, but the FPS drops dont seem to root from player / NPC count. They rather appear after the shooting starts, after the shooting end FPS are normalising.
Similar stuff happens when approaching fires. So a big performance drain seems to be new particle FX and lighting.
Lighting as an issue is also oberveable in stations. At least for me. Whenever I approach the bar, which is lit up like a christmas tree, my FPS start to stutter and they also decrease.
So this leads to the first conclusion the new lighting and particle systems seem to be rather broken.
Render system:
It also looks like that the new render system introduced with Odyssey is rather slow compared to the old one. An indicator for this could be the partially slow loading models some people are experiencing. It could be entierly possible that this system is not properly utilizing the hardware available. Personally sometimes I have low GPU load, bad FPS and not properly loaded textures.That combinations makes me assume there might be smth wrong with the loading and rendering of models and textures.
Keep in mind thats just my ideas for the cause of the bad performance it could be neither of those or all of those combined. This roots from simple observations while playing thegame so far