Engineers A possible solution to Engineering commodity storage.

CMDRs should be able to sell any accumulated engineering commodities to the Engineers. In return the CMDR receives a "Barter Credit" that can be redeemed for an appropriate commodity when they wish to create a modification.

The exchange rate between commodity and Barter Credit could be 1:1 or maybe more or less depending on balancing. Barter Credit would also have to be built up per Engineer rather than a running total for all of them.

This makes sense to me as Engineers would need a ready supply of these items for their own use and R&D rather than just relying on the CMDR to bring them exactly what is needed when we wish to create a mod.

The convenience for the CMDR is that you don't end up just getting rid of "useless" commodities to evade pirate attention and keep your cargo bay tidy or spend ages going on a hunt for exactly what you need when you come to wanting to modify your ship. Also it means that if you have sufficient Barter Credit you can take a fighter with no cargo space straight to the Engineer and modify your ship without having to re-fit it with a cargo bay and then go find the commodity you need.
 
CMDRs should be able to sell any accumulated engineering commodities to the Engineers. In return the CMDR receives a "Barter Credit" that can be redeemed for an appropriate commodity when they wish to create a modification.

The exchange rate between commodity and Barter Credit could be 1:1 or maybe more or less depending on balancing. Barter Credit would also have to be built up per Engineer rather than a running total for all of them.

This makes sense to me as Engineers would need a ready supply of these items for their own use and R&D rather than just relying on the CMDR to bring them exactly what is needed when we wish to create a mod.

The convenience for the CMDR is that you don't end up just getting rid of "useless" commodities to evade pirate attention and keep your cargo bay tidy or spend ages going on a hunt for exactly what you need when you come to wanting to modify your ship. Also it means that if you have sufficient Barter Credit you can take a fighter with no cargo space straight to the Engineer and modify your ship without having to re-fit it with a cargo bay and then go find the commodity you need.

That is an interesting and unique approach.
There would need to be some exchange rate balancing between easy to get commodities and the rarer stuff of course.
I like this. It is different and I think this could be implemented in a cool way.
repped.
 
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CMDRs should be able to sell any accumulated engineering commodities to the Engineers. In return the CMDR receives a "Barter Credit" that can be redeemed for an appropriate commodity when they wish to create a modification.

The exchange rate between commodity and Barter Credit could be 1:1 or maybe more or less depending on balancing. Barter Credit would also have to be built up per Engineer rather than a running total for all of them.

This makes sense to me as Engineers would need a ready supply of these items for their own use and R&D rather than just relying on the CMDR to bring them exactly what is needed when we wish to create a mod.

The convenience for the CMDR is that you don't end up just getting rid of "useless" commodities to evade pirate attention and keep your cargo bay tidy or spend ages going on a hunt for exactly what you need when you come to wanting to modify your ship. Also it means that if you have sufficient Barter Credit you can take a fighter with no cargo space straight to the Engineer and modify your ship without having to re-fit it with a cargo bay and then go find the commodity you need.

Surely the logical conclusion to this is being able to hand in any material the Engineer is interested in to improve your reputation with them? And then using that reputation to "pay" for crafting - https://forums.frontier.co.uk/showt...ole-level-of-faff-out-with-very-minor-changes


But let's be frank, FD will never do this now... We are where we are with the mechanic that seemed to make sense on paper :)
 
Surely the logical conclusion to this is being able to hand in any material the Engineer is interested in to improve your reputation with them? And then using that reputation to "pay" for crafting - https://forums.frontier.co.uk/showt...ole-level-of-faff-out-with-very-minor-changes


But let's be frank, FD will never do this now... We are where we are with the mechanic that seemed to make sense on paper :)

It seems you are right....engineering comodities was my number one fix I wanted to see in the new release.....sadly it didn't happen.....for so may complaints they seem unconcerned about coming up with the something.....
 
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