a proposal, make fleetcariers a way to gain credits"to have fleet carriers have player precence (for the diferent variations of carrier that you chose to have , you as a player need to have an involvement in that area, for example, trading( you need to sell and buy comodities in your carrier), exploration(you need to sell data to the universal cartographics of your carrier) fighting(you need to turn in bonds and bountiers to your carriers redemption office), mining (you need to sell mined and refined comodities to your fleet carrier) when the player has reached a goal npc will start to do this activities,i propose to have small goals for a small number of npcs that will bring the carrier and the player a pasive income ♥♥♥ well as making progres to other goals, making a fleet carrier a viable way to recover your investment and to make a big profit due to its price and grind that you had to put into it" Jump eficient "to have a module that will let you scoop tritum from certain stars(this scoop would not work like a scoop used by ships but it would colect tritum from a star and refine it this having an unrefined tritum storage and a tritum storage , the scoop time will vary depending on the carrier you shose -exploration having a boost in this aspect- and to have the ability to refuel the carrier from its own storage. this changes and addons will make carriers more, useful, viavle, desired,player involved and on top of that with the new expantion "odesy" it could be used as a hub for players. i need feed back on this proposal and if this seams like a good idea please make this be known by devs, im ok if you dont wana give me credit but we need changes.