I really kinda see why Elite is repetitive because the playing community don't want to take chances, there is always going to be people that are going to take advantage of everything you can't limit the features because of toxi players or the players will get bored and leave. I do think planetary settlements already setup the framework for player owned settlements and also power play PVE bases that power play members can put on planets to be attacked to weaken or increase CG, these could be a new power play mission thing, also one thing you could do with your home settlement is add a docking pad for your ship and or another one for a friend. The home player settlements on planets should not be attackable, but the powerplay settlements should be, or the fraction settlements.
This would likely solve the problem, each settlement can be designated by the creator as if it is a home, or pp pve or pvp or BGS fraction1 or BGS fraction2 or so on.
Your have to find resources to build them, and the settlements can only be attacked at certain times. Also you can save your ship at your house and when you die in combat you can get your ship back for reduced cost encouraging players to build settlements.
This would likely solve the problem, each settlement can be designated by the creator as if it is a home, or pp pve or pvp or BGS fraction1 or BGS fraction2 or so on.
Your have to find resources to build them, and the settlements can only be attacked at certain times. Also you can save your ship at your house and when you die in combat you can get your ship back for reduced cost encouraging players to build settlements.