A question from a Pirate to Traders

Error, be honest, do you compensate for the sheer amount of time it takes to bring up the Xbox one keyboard and the time it takes to type in the letters?

Most pirates I've met (okay like, three in my game life) just plain don't. So instead of trying to type back to them I either

A. try to run if I have the speed or distance
B. Open fire ASAP even if I know I cannot win, just out of spite. And to be clear, this has lead me to win 2 out of 3 pirate encounters. I'd rather just gun them down than have any discourse. Again that is because communication takes so long and is so convoluted that I'd usually be dead before I exit the keyboard.

When most start of at full thrust and start boosting then I assume they are more busy running then typing. But if they do stop I do give them plenty of time, I do occasionaly bump into them to check if they logged.
 
Last edited:
Error, be honest, do you compensate for the sheer amount of time it takes to bring up the Xbox one keyboard and the time it takes to type in the letters?

Most pirates I've met (okay like, three in my game life) just plain don't. So instead of trying to type back to them I either

A. try to run if I have the speed or distance
B. Open fire ASAP even if I know I cannot win, just out of spite. And to be clear, this has lead me to win 2 out of 3 pirate encounters. I'd rather just gun them down than have any discourse. Again that is because communication takes so long and is so convoluted that I'd usually be dead before I exit the keyboard.

You don't have to open the xbox keyboard. Highlight comms (X+dpad up) and start typing (with a chatpad or USB keyboard).
 
I wouldn't say that. It's less risk free if you're better at it sure but unless you're pirating a sole T9 you might end up pirating a Corvette instead who is somewhat fit for combat which is where it doesn't get AS risk free.

Is that really "piracy", though? More like a death wish....

Wasn't there an incident a few years ago where some Somali pirates tried to board what they thought, was a cargo ship. It, kind of, was. Unfortunately (for them) it was a French military resupply ship. Apparently the grey paint job didn't give them a clue.

I think what I am getting at is that piracy can be as risk free as the pirate wants. A pirate who only attacks "T" class ships has very little risk, which is kind of unfair on the traders using those ships. Any kind of piracy should carry a risk that the space cops will drop in on your interdictions. The risk being higher the more "secure" the system.
 
I know not everyone does this, but it happens often enough that I want to ask this: Why do people either

A. Not respond at all to the pirate's demands. "zero throttle", "I have your power plant locked! STOP!", Etc..

Or

B. Mouth off at the pirate whose ship is most likely rigged for combat. "Screw you" "Pirate scum" "Catch me if you can!" And then get angry when fired upon (and/or killed) after said insults to big scary combat ship.

I guess I haven't been in their shoes in a LONG time, but traders, it is generally in your best interests to comply with their demands. Most of us are pretty fair. Just saying.

:D

Well, as a trader I normally open up with a Hello and attempt to negotiate.

Both you and I want the cargo. I am willing to share the cargo in return for safe passage but remember I have the cargo. Sure you burst a hatch and threaten me with a rebuy but the transaction is much more seemless when we all just get along.

overly aggressive behaviour just results in a lose lose for everyone And I would rather die fighting / flying if an agreement could not be reached. If this is frustrated I will withdraw negotiations and impose a cargo block on your ass until you feel the need to Strike. At this point no one gets what they want.

you will call me stupid and unfair and probably dead) and I will counter this by stating my offer is fair and agreeable and was happy to negotiate for the betterment of everyone. You will then strike and so on and so forth it goes...

i think I have just been able to mix up the game with politics here ...
 
Is that really "piracy", though? More like a death wish....

Wasn't there an incident a few years ago where some Somali pirates tried to board what they thought, was a cargo ship. It, kind of, was. Unfortunately (for them) it was a French military resupply ship. Apparently the grey paint job didn't give them a clue.

I think what I am getting at is that piracy can be as risk free as the pirate wants. A pirate who only attacks "T" class ships has very little risk, which is kind of unfair on the traders using those ships. Any kind of piracy should carry a risk that the space cops will drop in on your interdictions. The risk being higher the more "secure" the system.

I have yet to die (to a trader or any big player ship) so my wish must be going unheard.

No clue but sounds funny.

Well the traders have a say aswell. They can go trade in completly deserted trade routes where they are unlikely to ever see a soul. Or they could simply play it very carefully whenever another player is in-system or even have an escort.
 
I have yet to die (to a trader or any big player ship) so my wish must be going unheard.

No clue but sounds funny.

Well the traders have a say aswell. They can go trade in completly deserted trade routes where they are unlikely to ever see a soul. Or they could simply play it very carefully whenever another player is in-system or even have an escort.

I've tried to hire myself out as an escort. No takers so far.
All I want is dem sweet dividends while I escort a trader in my cheap yet durable "distract a rat" viper.
 
overly aggressive behaviour just results in a lose lose for everyone And I would rather die fighting / flying if an agreement could not be reached. If this is frustrated I will withdraw negotiations and impose a cargo block on your ass until you feel the need to Strike. At this point no one gets what they want.

In the original Elite, piracy was carried out by destroying the target and then scooping up the cargo from the debris. It's rather inconceivable that no cargo ever survives the destruction of a ship.
 

Robert Maynard

Volunteer Moderator
No? There ain't no financial consequences in real life? Are you guys are implying that traders who die should be punished more harshly?

The post I was replying to (the reply that you quoted) related to a complaint by a pirate that he was getting smack talk and what was he expected to do (except shoot the trader) - the analogy of being mugged by someone with a gun was raised - which is an entirely different situation to what happens in-game - the player can choose to self-destruct (taking the credit hit) rather than prolong the encounter - with no further consequences. Unlike the RL analogy. Financial consequences in-game are (unless the player has been ill-advised enough to fly their only ship with insufficient rebuy) simply a set-back in time of (probably) a few hours.

So, no. Not suggesting that traders should be "punished" any more than the losses that they incur - the pirates on the other hand....
 
Well to be honest, no wonder. Who needs an escort when you can survive with one button press?

likemrejbhrhjfbdskjfnkjdnfkjdsnkfnsd what the      is with the text formatting why won't it let me type gorramed paragraphs instead of jumping all over the place.
True enough, still I think it'd be more fun that way. Sadly, people
 
I have yet to die (to a trader or any big player ship) so my wish must be going unheard.

No clue but sounds funny.

Well the traders have a say aswell. They can go trade in completly deserted trade routes where they are unlikely to ever see a soul. Or they could simply play it very carefully whenever another player is in-system or even have an escort.

This is very true. Being able to buy NPC escorts would be a neat feature, too.
 
Is some of the problem here that player pirates insist on or prefer other players? If so, then I don't think FDev has any reason to act. As Error ('Other pirates are available') is wont to point out Braben himself wanted to ensure no role was left behind. BUT, if player pirates are essentially refusing to target NPC traders then that's tough. That is Braben's (and FDev's) get-out-of-jail-free card. Does the game genuinely not provide enough NPC pirate-bait, enough to scrape a living? (I say 'scape' very deliberately, piracy (historically) has most frequently been the resort of the desperate, not the glory-hound.) If so FDev need to sort it. But if pirates are priding themselves on targeting players? Meh, no sympathy. Pirates of this ilk are chasing infamy that's easily proven in Arena.

- - - - - Additional Content Posted / Auto Merge - - - - -



NO! Why should we rely on external apps? PC players don't.

Because the other options are using the default XB1 messaging interface, or splurging on a chatpad with teeny tiny buttons that looks fairly obstructive...
 
im not a trader per say, but my cargo is yours fair game if you can

A) catch me
B) get my shields down
c) offer some witty pirate Arrrggg talk i might drop some.

if i have time i will respond on comms via smartglass, xbox is not the best though, i need a co-pilot to sort my comms out :)
 
Because there's no real consequence other than an hours worth of trading to get the re-buy back, AND it irritates the 'pirate/at'. Sorry, but pirates should be held in the same high esteem as in-game-murderers / griefers / combat loggers. Zero sympathy.

You can't use the real gun-to-the-head analogy unless you want to be compared to real pirates (who are thieving, murdering scum)


Love & hugs...

Wow, kinda can't believe you place pirates in the same category as someone who breaks TOS...(They are role playing....Makes the game fun..)

Pirates aren't griefers IMO....they are just simple folk who can't earn an honest living ;) If traders actually fear pirates head to solo. Open play is an area where this can happen, bring big boy pants. :p

I wouldn't give you any cargo either...
 
i know, it is hard on xbox, but i can only recommend to drop a message shortly before you interdict someone.

something like "I come for cargo. type STOP if you want to drop cargo and stop me shooting at you and stop your engines."

in that case, i would most often submit, and give a reasonable amount of cargo (anyway an instance can't have more then 100 T - no problem for me):

but because i'm to often interdicted simply to get shot at: your message typed AFTER interdiction i will read in the next system.

i know the shieldstrength of my python or cutter, and the scb i have, and i know that i have to start evasive manouvers directly after submitting to be sure to highwake before my shields are down.
 
Wow, kinda can't believe you place pirates in the same category as someone who breaks TOS...(They are role playing....Makes the game fun..)

Pirates aren't griefers IMO....they are just simple folk who can't earn an honest living ;) If traders actually fear pirates head to solo. Open play is an area where this can happen, bring big boy pants. :p

I wouldn't give you any cargo either...

And I'm role playing as an irate trader. This all stems from a trader commander telling a pirate to... Go away...., and then being killed as revenge. Said pirate then posts a video on here showing the whole encounter and wonders why he is disliked amongst the traders.

As has been stated by many on both sides, the piracy role play is broken. It is unfair for both trader and pirate as comms are not fit for purpose and the risks to the piracy career are not harsh enough.

Please remember that there are alot of people who don't role play, and it is those guys who generally don't have a voice on here, yet they are still wiped out in revenge for name-calling.

Perhaps piracy could actually become a legitimate career path with missions and a rank structure. At the very least, some eyepatches and parrots. Until then, killing commanders because they tell you to get lost is very unsporting.
 
Back
Top Bottom