Great story, OP. Funny you bring it up, though....
You see, the other day my mate came and played Battlefield 1 with me. The first couple of weeks were the standard amazement of how great the game looked, "OMG I'm living WW1". This lasted for two weeks, he then asked me what else was there to do.... He had done all the mission types, run 5hrs of campaign, shot up rush maps in a plane, driven a tank and done lots of deathmatch while watching CrunchyRoll. All the core "Content"
It was then i explained it to him, that he has experience pretty much all Battlefield 1 has to offer and all that is left is to repeat which ever task/tasks he found the most interesting to rank up. Or try and RP something enough to make it interesting. I had mentioned that if he level right up he could prestige and start again.
And a few weeks ago a mate came and played Street Fighter 4 with me. After two weeks he asked me what else there was to do, and I had to tell him all you do is punch people in a face.
And a few months ago a mate came and play Sim City with me. After two weeks I had to tell him all you do is build cities....
Real talk... all games are focused around a core game concept. How much you get out of a game depends on how much you enjoy competitive FPS combat, beat 'em ups or strategy planning. In Elite if the core of flying a ship isn't enough to hook you, you'll play it and then move on.
And you know what? That's okay. I played BF1 for a month. I played Simcity for about two months. And then I moved on. And that's cool. My decision to move on from those games in no way invalidates the choices of those who choose to play Simcity for a year, or spend months perfecting their FPS skills in Battlefield... they're welcome to their fun. Likewise, you 'friend' moving on doesn't in any way mean that there is a systemic issue with Elite.
Now, there are clearly issues with Elite that need to be addressed. Bug, Crime and punishment, deeper exploration mechanics, etc.
But in my view, each addition to the game is filling it out. Passenger missions are huge for me (especially ones that take you geysers or other interesting locations), and in 2.3 we see chained missions - the first step in allowing personalized, procedurally generated narratives.
Don't get me wrong... I wish they'd hurry the hell up... but they're getting there. And while there's a place for this feedback I'd love to see it in one thread, rather than a new post every two days.
You see, the other day my mate came and played Battlefield 1 with me. The first couple of weeks were the standard amazement of how great the game looked, "OMG I'm living WW1". This lasted for two weeks, he then asked me what else was there to do.... He had done all the mission types, run 5hrs of campaign, shot up rush maps in a plane, driven a tank and done lots of deathmatch while watching CrunchyRoll. All the core "Content"
It was then i explained it to him, that he has experience pretty much all Battlefield 1 has to offer and all that is left is to repeat which ever task/tasks he found the most interesting to rank up. Or try and RP something enough to make it interesting. I had mentioned that if he level right up he could prestige and start again.
And a few weeks ago a mate came and played Street Fighter 4 with me. After two weeks he asked me what else there was to do, and I had to tell him all you do is punch people in a face.
And a few months ago a mate came and play Sim City with me. After two weeks I had to tell him all you do is build cities....
Real talk... all games are focused around a core game concept. How much you get out of a game depends on how much you enjoy competitive FPS combat, beat 'em ups or strategy planning. In Elite if the core of flying a ship isn't enough to hook you, you'll play it and then move on.
And you know what? That's okay. I played BF1 for a month. I played Simcity for about two months. And then I moved on. And that's cool. My decision to move on from those games in no way invalidates the choices of those who choose to play Simcity for a year, or spend months perfecting their FPS skills in Battlefield... they're welcome to their fun. Likewise, you 'friend' moving on doesn't in any way mean that there is a systemic issue with Elite.
Now, there are clearly issues with Elite that need to be addressed. Bug, Crime and punishment, deeper exploration mechanics, etc.
But in my view, each addition to the game is filling it out. Passenger missions are huge for me (especially ones that take you geysers or other interesting locations), and in 2.3 we see chained missions - the first step in allowing personalized, procedurally generated narratives.
Don't get me wrong... I wish they'd hurry the hell up... but they're getting there. And while there's a place for this feedback I'd love to see it in one thread, rather than a new post every two days.
Last edited: