The presence of griefers can be observed in almost every online game, but in our beloved elite dangerous that presence is becoming rather disruptive. In other words, griefers are affecting the game experience.
Why is this happening:
The happiness griefers experienced surpasses the hassles inflicted by the penalties.
(Most griefers are endgame players with nothing to grind and a lot of credits/assets to waste )
The exact reason:
Penalties from murdering CMDRs are not harsh enough.
(Can be considered as a flaw of the game’s multiplayer mode balancing, we cannot blame the community or griefers for this)
The simplest way to solve this:
Increase penalties of murdering CMDRs.
(Better to increase the financial penalties exponentially or logarithmically so that even endgame griefers cannot afford consecutive murders(eliminates professional griefers) )
(For crimes other than killing clean CMDRs, such as accidentals(collisions, friendly fire etc), using hatch breakers on or dealing damage to clean CMDRs(piracy jobs), regular crime punishments should be ok)
PvP has so much potential in this game, let’s not take that in the griefers’ way.
However, this does not mark the end of PvP. We can even encourage PvP under the law(restrictions applied by pilot’s federation) to prevent griefing.
Some popular systems (shinrarta, deciat etc.)can be listed as special PvP systems where CMDRs can freely engage with lowered rebuy costs, zero bounty gain etc. pilots federation could even set some exclusive rewards for exercising in those systems in open play.
Last but not least, I am hoping that the developers can make some further adjustments/ tweaks to the current crime punishment rules(especially clean CMDR kills).
For those who read this long post: Happy new year and have a wonderful 3306.
Why is this happening:
The happiness griefers experienced surpasses the hassles inflicted by the penalties.
(Most griefers are endgame players with nothing to grind and a lot of credits/assets to waste )
The exact reason:
Penalties from murdering CMDRs are not harsh enough.
(Can be considered as a flaw of the game’s multiplayer mode balancing, we cannot blame the community or griefers for this)
The simplest way to solve this:
Increase penalties of murdering CMDRs.
(Better to increase the financial penalties exponentially or logarithmically so that even endgame griefers cannot afford consecutive murders(eliminates professional griefers) )
(For crimes other than killing clean CMDRs, such as accidentals(collisions, friendly fire etc), using hatch breakers on or dealing damage to clean CMDRs(piracy jobs), regular crime punishments should be ok)
PvP has so much potential in this game, let’s not take that in the griefers’ way.
However, this does not mark the end of PvP. We can even encourage PvP under the law(restrictions applied by pilot’s federation) to prevent griefing.
Some popular systems (shinrarta, deciat etc.)can be listed as special PvP systems where CMDRs can freely engage with lowered rebuy costs, zero bounty gain etc. pilots federation could even set some exclusive rewards for exercising in those systems in open play.
Last but not least, I am hoping that the developers can make some further adjustments/ tweaks to the current crime punishment rules(especially clean CMDR kills).
For those who read this long post: Happy new year and have a wonderful 3306.