Good to hear positive feedback like this and the Zoo's that have been recovered in the last update. I think most of us are guiltily off looking for the worst and the problems and forget sometimes just how much of quality is in this game.
I think that's a natural response though. When I worked in retail we were taught that negative customer experiences spread faster than positive customer experiences. That is to say, for every one person a customer tells about a good experience, they'll tell ten about a bad experience. It's the nature of the beast - there's a huge amount to love in Planet Zoo, but the purpose of community forums like this one is to discuss issues, get advice, and complain in a place where the complaints are heard by the people who can do something about it.
Of course it's always nice to see positive feedback and I think it's definitely worth sharing that feedback, but it's not surprising that the negative feedback outweighs the positive. Part of that is also that Frontier often responds to feedback posted here which empowers people to share their issues, because odds are good that someone "in the know" will respond and you'll get an answer. Recently Chante replied to a thread I made about the issues around turning off welfare in Sandbox to say that part of the problem is going to be fixed in an upcoming update, which is awesome, and I really appreciate that, so in the end sharing that feedback was worth it.
That said, I don't think it's a case of
looking for the worst aspects of the game to deliberately complain about them. It's just that when there's so much to enjoy, something going wrong can really throw off your groove and jump out at you. As an example, the first time I built a large savannah habitat I was extremely bothered by my springbok and wildebeest getting "stressed" for apparently no reason. I was later informed it was not a bug, but a feature, which was incredibly frustrating because it is not reflective of the way real zoo animals behave. I was advised to put up "keep quiet" signs around the viewing areas and use one-way glass - for
springbok. And
wildebeest. The okapi I can understand, it is a very shy animal, and the pangolin, and the aardvark which is meant to be nocturnal (obviously there are limitations to that in-game, so that's fine), but most zoo animals usually get used to a routine, and part of that routine is being around a lot of people. Some animals (notably great apes and bears) can even be enriched by this human contact. Ever been to a zoo and seen a gorilla or orangutan sitting by the glass, interacting with people? They aren't necessarily hand-reared, they're just fascinated by us as we are by them.
Point I'm trying to make is, although it is a minor problem with a (relatively) easy fix, it still made my playing experience a little bit worse because it was something I wasn't expecting. So naturally I wanted to share my complaint and see if anyone else felt the same way (as it turned out, not many people did - for reasons I cannot fathom people seem to think it's perfectly reasonable to tell visitors to a huge savannah exhibit with multiple outdoor, raised viewing platforms to be quiet so they don't scare the antelope which encounter the same crowds every single day).