Blame Lave Radio for this, cos I've been binging their podcasts recently.
I keep hearing the justification for no ship interiors being "ships are huge and that's a phenomenal amount of data to punt around persistently".
I think that's a bit of a straw-man argument.
Thing is, I don't see why ship interiors would need to be fully realised.
Sure, it'd be nice if you could wander around a vast cargo bay in your Annie but it wouldn't, necessarily, be vital.
Seems like ship interiors could be limited to a cockpit/bridge, living quarters, a personal storage room and some kind of engine room (as a minimum) regardless of what ship you were flying.
The various modules in your ship could be represented within the confines of these smaller areas, with various bits of machinery and electronics visible, which'd represent the various things you have attached to your ship.
As, primarily, an explorer, I've always thought it'd be nice if you needed to do "stuff" to maintain your ship while you were out in the black.
As long as there were enough areas to allow a player to potter about, collecting stuff using it to do stuff and then putting it away again, I'd be okay with that.
Ideally, I'd also be able to land on a planet, go to my storage room, grab my tools, disembark and then go and make external repairs to my ship too.
I realise there'll be people who do want to wander all around the interior of a T9 or Annie, like some flying space-catherdral but, realistically, that's unlikely to ever be possible, given the modular nature of ship-configuration but a smallish variety of areas with fixed design would probably be more do-able.
I keep hearing the justification for no ship interiors being "ships are huge and that's a phenomenal amount of data to punt around persistently".
I think that's a bit of a straw-man argument.
Thing is, I don't see why ship interiors would need to be fully realised.
Sure, it'd be nice if you could wander around a vast cargo bay in your Annie but it wouldn't, necessarily, be vital.
Seems like ship interiors could be limited to a cockpit/bridge, living quarters, a personal storage room and some kind of engine room (as a minimum) regardless of what ship you were flying.
The various modules in your ship could be represented within the confines of these smaller areas, with various bits of machinery and electronics visible, which'd represent the various things you have attached to your ship.
As, primarily, an explorer, I've always thought it'd be nice if you needed to do "stuff" to maintain your ship while you were out in the black.
As long as there were enough areas to allow a player to potter about, collecting stuff using it to do stuff and then putting it away again, I'd be okay with that.
Ideally, I'd also be able to land on a planet, go to my storage room, grab my tools, disembark and then go and make external repairs to my ship too.
I realise there'll be people who do want to wander all around the interior of a T9 or Annie, like some flying space-catherdral but, realistically, that's unlikely to ever be possible, given the modular nature of ship-configuration but a smallish variety of areas with fixed design would probably be more do-able.
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