Modes A territorial game for PvPers?

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Robert Maynard

Volunteer Moderator
Unfortunately:
If you want to block someone station - you will. Nobody can stop You.
If you want to raise or lower some faction influence level - You can, nobody can stop You.

Only what can be done is to grind and fix a station or grind and raise or lower different faction influence.

You cannot directly stop someone destroying your influence or station.

These things are just poorly designed.

It result even not from instancing, but from how group/solo modes are designed. They should not influe bgs imo, but thats a subject for different debate i think :)

You can attempt to directly oppose someone - if they're in the same instance, in the same mode, on the same platform.

The BGS, etc., is shared by all three platforms - again, by design.

You can't force someone to engage in an optional play-style though.
 
When the only way to attack a faction is through PvE buckets, then it is perfectly reasonable that the only defense is through PvE buckets. If you read your supplied definition, you'd see the distinction I mention. By the way, even those factions associated with a Player Group are just PvE elements. They act and respond to input exactly the same as a non-associated faction.

No, you can also attack faction by destroying their ships, but they can counter you by moving to group. Then you can do nothing.
In other hand, you cannot counter a ships which are attacking your BGS. You can also play it in same way by attacking NPC's.

its only one way-relation. Playing on group/solo is most efficient way to win the war.
Playing BGS in open not, because even if someone will not destroy one faction ships, then he can in efficient way distrurb playing bgs.

Its sad, poor design. Modes without player interaction are priviledged, and should not be.
Should be separated in other way to allow to play in the prefered way, without a possibility to silent troll someone bgs.
 

Robert Maynard

Volunteer Moderator
Its sad, poor design. Modes without player interaction are priviledged, and should not be.
Should be separated in other way to allow to play in the prefered way, without a possibility to silent troll someone bgs.

It's a design that lets players that don't enjoy PvP play the game too - and Frontier would seem to be well aware that the majority of players don't get involved in PvP.

Sounds like they made the right choice at the outset.

.... and the BGS belongs to all players, not just those that prefer direct PvP.
 
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You can attempt to directly oppose someone - if they're in the same instance, in the same mode, on the same platform.

The BGS, etc., is shared by all three platforms - again, by design.

You can't force someone to engage in an optional play-style though.

Someone can force me to play in a way what i do not want by forcing me to do BGS when i would like to stop him from influing my BGS in direct way.

yes, its shared, by design. By a poor design.
Its not a bug, its a feature.... i heard it somerwhere... So proffessional.
 
Unfortunately:
If you want to block someone station - you will. Nobody can stop You.
If you want to raise or lower some faction influence level - You can, nobody can stop You.

Only what can be done is to grind and fix a station or grind and raise or lower different faction influence.

You cannot directly stop someone destroying your influence or station.

These things are just poorly designed.

It result even not from instancing, but from how group/solo modes are designed. They should not influe bgs imo, but thats a subject for different debate i think :)

That's right, the only way to defend against PvE activity is through PvE activity. Why should direct PvP be required to complete PvE tasks? This 'nobody can stop you' nonsense is dead wrong, you even say so in the same post. Everyone has a direct counter available to counter any of those actions you mention. The trouble lies in the fact that you expect to shoehorn in a PvP solution to all of your worries. That's not how the game works. Learn to BGS. You can even BGS from open. Surprised?
 

Robert Maynard

Volunteer Moderator
Someone can force me to play in a way what i do not want by forcing me to do BGS when i would like to stop him from influing my BGS in direct way.

yes, its shared, by design. By a poor design.
Its not a bug, its a feature.... i heard it somerwhere...

PvE is non-optional in this game. One has to engage in it at some point. PvP, on the other hand, is, by design, entirely optional.
 
No, you can also attack faction by destroying their ships, but they can counter you by moving to group. Then you can do nothing.
In other hand, you cannot counter a ships which are attacking your BGS. You can also play it in same way by attacking NPC's.

its only one way-relation. Playing on group/solo is most efficient way to win the war.
Playing BGS in open not, because even if someone will not destroy one faction ships, then he can in efficient way distrurb playing bgs.

Its sad, poor design. Modes without player interaction are priviledged, and should not be.
Should be separated in other way to allow to play in the prefered way, without a possibility to silent troll someone bgs.

Then you can still counter them by filling PvE buckets. You can do anything your can opponents do. You can even go into Solo/PG yourself and counter them. There it's all fair. If they are in a PG, they can't destroy your ships. If you are in a PG you can counter the BGS activity they may do. It's all perfectly fair. You have equal access to everything your opponents have.

If you see an advantage to playing in Solo/PG, use Solo/PG. Nothing is stopping you. Not the game, and not any other players. It's all on you.
 

ALGOMATIC

Banned
Jesus Christ.

Tell me what word you don't understand in: "Ah I see. It's only fair if you are the one having the advantage in OPEN."

As long as we are both flying in open we can outfit in any way we want. If you are avoiding oppositon by jumping to SOLO and min maxing there because you CANNOT min max this way in open thats a problem.

If you don't want to be forced into playing the BGS, why are you playing the BGS?

BGS is fine as long as your enemy is not grinding against you using an invisibility cloak.
 
As long as we are both flying in open we can outfit in any way we want. If you are avoiding oppositon by jumping to SOLO and min maxing there because you CANNOT min max this way in open thats a problem.

So as Ziggy said then, you're only happy when you have the advantage.

Shame you bough a game where we can choose to ignore you and move on.
 
Someone can force me to play in a way what i do not want by forcing me to do BGS when i would like to stop him from influing my BGS in direct way.

yes, its shared, by design. By a poor design.
Its not a bug, its a feature.... i heard it somerwhere... So proffessional.

There is just one way to influence the BGS, that is through filling PvE buckets. Even if you can shoot up another player, you will still have to fill those PvE buckets to succeed. Why should forcing you to play in a way you don't want to be worse than you forcing others to play in a way they don't want to? There is no special reverence for PvP. There is no obligation to meet you, only as you prefer.

You have just as much access to Solo/PG as I have to open. Why should your choice of mode, all of a sudden, be my choice?
 
If you don't want to be forced into playing the BGS, why are you playing the BGS?

He wants to play BGS. What he's complaining about is that when other players are opposing his BGS goals in Solo or Private there's nothing that he can do *directly* to stop them. In other words: You can't stop the opposition if you can't see 'em. Its actually pretty easy to see his POV. Its also easy to see the other side. A lot of players who stick to Solo never wanted to play the game as an MMO. The promised "offline" mode never became a reality. For those players "Solo" is the closest game mode to what they feel they were promised during the Kickstarter. These players could honestly care less how their actions affect players in Open or Private Group.
 
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