A try to give constructive feedback

Hello guys.

I will try to stay as constructive as possible...

Like others I´m not 100% happy with the new collecting meta in the game. I feel I´m spending too much time on things I wouldn´t do otherwise. I understand that it can´t be too easy to get the grade 5 stuff - but please FD, come up with some better ideas to aquire that stuff.

Atm I´m flying around in a system checking every USS for military plans. The reward is 1 (one) pharmaceutical isolator. Just one. After half an hour and 20 USS later there are no mil plans anywhere. Scanning USS was never a task I preferred to do, now I (almost) have to.

Apart from the highly illogical mechanic, just fly around and an USS will eventually pop up with all the stuff one is looking for, it´s dull. Dull. Dull. Boring. I just don´t want to do this. So maybe FD can develop another way, a more specific way to get to that stuff, like a certain NPC has got this and that, gotta kill him or hatch break the cargo bay to get it. Space is big - too big to "just find" things, especially the ones I am looking for atm. This is silly.

This is about materials. The next thing is commodities.

Why are there special commodities I can´t buy? They have been manufactured somewhere, so my logic tells me someone ought to sell them.
For example, what about Core Dynamic composites? Wouldn´t it be nice to just buy them? Maybe a certain Fed rank should be minumum requirement to obtain them. The problem with not being able to buy certain commodities for the engineers is leading to the discussion about storage - and there are more than enough threads about that. The fun fact about these Core Dynamic composites is that they can be found in USSs only (maybe missions too, idk). Encoded USS, thread 0. For a grade 5 item...... come on.

It´s ok if the high level stuff is hard to get. But it should be hard because of a tough opponent to beat, not because of the time spent to finally get the right USS/combat ship/transport ship.

Imagine these missions get harder the higher the level of stuff you want to have - it would be a perfect regulator for the game. As one would need a proper ship to get the higher stuff. It would reflect better on those who played this game a lot, like myself. Also I feel i could get something really special that I can work for. Now it´s mostly random, everyone can get every mat/com, so everyone is going for the level 5 upgrades. Level 1-4 are almost useless.

Increasing the difficulty in getting the higher stuff the lower levels would become more interesting.


Final words: I´m an elite pilot, over 9 weeks playtime. Loving the game. FD, respect my time, don´t spoil my fun in this game. Apply more logic, less time sink. And make it really tough.
 
The big problem is that time + effort = maybe reward.

i wouldnt do my reallife you if i maybe get payed.
 
Hello guys.

I will try to stay as constructive as possible...

Like others I´m not 100% happy with the new collecting meta in the game. I feel I´m spending too much time on things I wouldn´t do otherwise. I understand that it can´t be too easy to get the grade 5 stuff - but please FD, come up with some better ideas to aquire that stuff.

Atm I´m flying around in a system checking every USS for military plans. The reward is 1 (one) pharmaceutical isolator. Just one. After half an hour and 20 USS later there are no mil plans anywhere. Scanning USS was never a task I preferred to do, now I (almost) have to.


Apart from the highly illogical mechanic, just fly around and an USS will eventually pop up with all the stuff one is looking for, it´s dull. Dull. Dull. Boring. I just don´t want to do this. So maybe FD can develop another way, a more specific way to get to that stuff, like a certain NPC has got this and that, gotta kill him or hatch break the cargo bay to get it. Space is big - too big to "just find" things, especially the ones I am looking for atm. This is silly.

This is about materials. The next thing is commodities.

This looks like your are on a mission? If yes you are doing it wrong ;)

I understand where you are comming from with the commodities, but don't you think people would complain about another grind wall?
 
This looks like your are on a mission? If yes you are doing it wrong ;)

I understand where you are comming from with the commodities, but don't you think people would complain about another grind wall?

You are right, I´m doing a mission. I know it´s wrong, i felt it from the start. :)

You know, I´m rich, filthy rich. Where´s that Microweave cooling hose factory?!? I´ll buy it.


Why not use the already established "grindwalls", like pilots rank, faction rank?
 
You are right, I´m doing a mission. I know it´s wrong, i felt it from the start. :)

You know, I´m rich, filthy rich. Where´s that Microweave cooling hose factory?!? I´ll buy it.


Why not use the already established "grindwalls", like pilots rank, faction rank?

No, I didn't mean you are doing it wrong to get materials, you are doing the mission wrong. Read the description, you need to use an adv. scanner or scan the nav beacon first, it will tell you specifically where to look and the game will spawn a blue mission related USS (you'll even get a notification that it's the right one before dropping in).

PS on the grindwalls, I think there maybe better ways to improve than replacing the current grind with another grind. I am not sure how though...

PPS again on the mission, since you asked for it in OP... There are even missions that require you to infiltrate enemy bases and finding datapoints to get the location of your mission target. I feel like lots of people missed 95% of the Engineers update and just see the (not so well implemented) crafting part.
 
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OP Can I ask you a question please?

The engineers are supposed to be maverick's who do not give away their creations lightly. You want to get the best upgrade you can like a huge number of other people. These upgrades will help you no end I am certain but will they even be worth the effort of getting or be special if everyone could get them in a nice fast way making your ship just like everyone else's?
 
No, I didn't mean you are doing it wrong to get materials, you are doing the mission wrong. Read the description, you need to use an adv. scanner or scan the nav beacon first, it will tell you specifically where to look and the game will spawn a blue mission related USS (you'll even get a notification that it's the right one before dropping in).

PS on the grindwalls, I think there maybe better ways to improve than replacing the current grind with another grind. I am not sure how though...

PPS again on the mission, since you asked for it in OP... There are even missions that require you to infiltrate enemy bases and finding datapoints to get the location of your mission target. I feel like lots of people missed 95% of the Engineers update and just see the (not so well implemented) crafting part.

Oh, I have no hint like this in my mission description, but I´ll go back and give it a try.

@ grind: I don´t think grinding is best way to achieve things, but we already have had a grindfest before 2.1. So no need to establish a second one. :)

I´m also very open minded towards a "non-grind" solution.

Thanks for your idea on the mission.


EDIT: you were absolutely right, scan the nav beacon does the trick. Sadly there were no hints in my description. Thank god for this forum, thank for you guys always having a helping hand for frustrated commanders. I feel lucky now.

OP Can I ask you a question please?

The engineers are supposed to be maverick's who do not give away their creations lightly. You want to get the best upgrade you can like a huge number of other people. These upgrades will help you no end I am certain but will they even be worth the effort of getting or be special if everyone could get them in a nice fast way making your ship just like everyone else's?

Thanks for the answer Bran. I looks like you misunderstood me. I don´t want everyone to have every grade 5 equipment. They should be really hard to get. Especially the combat related upgrades. My critic was on the fact that I have to use time as major factor. Then comes luck. And very little skill is needed. So they are basically here for everybody with enough time. And enough patience.

This leaves the question why I got elite rank in the first place? Just to kill all the elite NPCs coming after me? Which raises another question: How many elite NPCs are there and when will they all be killed by players? ...... oh, I forgot, they respawn in the last docked station, too bad.
 
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Thanks for the answer Bran. I looks like you misunderstood me. I don´t want everyone to have every grade 5 equipment. They should be really hard to get. Especially the combat related upgrades. My critic was on the fact that I have to use time as major factor. Then comes luck. And very little skill is needed. So they are basically here for everybody with enough time. And enough patience.

This leaves the question why I got elite rank in the first place? Just to kill all the elite NPCs coming after me? Which raises another question: How many elite NPCs are there and when will they all be killed by players? ...... oh, I forgot, they respawn in the last docked station, too bad.

Thank-you for clarifying your point. I've been a bit harsh with a few folks this morning over this very matter. I agree with you the level of work required to get to craft an RNG tempered item is large - Which would you prefer:

1. High mats cost + little to no RNG
Or
2. Low Mats cost + RNG

Obviously everyone would prefer low mats + no RNG but that removes the desire for the items. Ultimately that's what these new upgrades comes down to, desire. Just how much do you really need that bigger engine or gun... Need and Want are two very different things. I want more money in my wages but actually what i need is to cut back on pointless expenses.

From your post you seem to enjoy combat, you can currently kill ships in the zones you go to so now the question is why do you suddenly need to have better items. Whats changed in these combat areas to make you need them?
 
IF it were me, personally I would have very little RNG and would have ways to work out how to get the specific stuff we need (ie a mat is likely to be dropped by a well kitted out anaconda because that part is used in anacondas etc)

I would have a mission board for the engineers where a mission to get the engineer X number of tons of a matt, and then if we do that he gives us one for our module BUT he gives us a planet location for said material, and we use our surface scanner which would pick up high density of said item.

now the above is the carrot - reduced rng, reduced grind.

BUT i would add in on ship destruction we have to salvage our unique stuff, its not replaced on insurance, AND we have to get fixed by engineer which may then need a couple more matts.

i would have wear and tear on the item which again may need (not all the time) extra matts to service properly. Perhaps we could do a base level of servicing ourselves - esp v cool when we can EVA - so that deep space explorers can carry out repairs once they find the matts.. but to repair if damaged back to 100% it would still need to take to engineer.

(and if we had npc crew men and we had an elite rated engineer to help we could fix it much better, but i am totally going down the rabbit hole of dreams and fantasy now ;) )

(the stick)

I would also suggest a VERY RARE chance for a destroyed npc ship to drop a damaged item we can salvage and take to an engineer.
 
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Oh, I have no hint like this in my mission description, but I´ll go back and give it a try.
All missions work like that now, you are no longer required to wait for random encounters or search for random places. Every mission will lead you directly to your target / next step.

@ grind: I don´t think grinding is best way to achieve things, but we already have had a grindfest before 2.1. So no need to establish a second one. :)

I´m also very open minded towards a "non-grind" solution.

First, I'll ignore the likeliness of FDEV adding it to the game.

I think they should keep the current system in place, keep the possibilty of finding stuff in random encounters with the few hints that we get from the descriptions. We have talked about the possiblity of increasing engineer ranks via missions before, why not use engineer missions to find special materials? The engineer could send you on a 'quest' to find the special stuff he needs, that's just like any decent RPG would do it. Maybe don't make it too easy and sometimes just give us indirect ways to obtain those materials. One could be a normal mission, another only be purchasable in a system with permission. The engineer would tell you 'fly to sector XY, there is a facility that produces material Z'. There are countless ways to make it more interesting, the art is not to reduce the grind, but to hide the grind behind interesting gameplay.
As said above, it's unlikely that FDEV introduces something like this, and if they do it might be 12 months away. But that doesn't mean we shouldn't ask for it.
 
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Hello guys.

I will try to stay as constructive as possible...

Like others I´m not 100% happy with the new collecting meta in the game. I feel I´m spending too much time on things I wouldn´t do otherwise. I understand that it can´t be too easy to get the grade 5 stuff - but please FD, come up with some better ideas to aquire that stuff.

Atm I´m flying around in a system checking every USS for military plans. The reward is 1 (one) pharmaceutical isolator. Just one. After half an hour and 20 USS later there are no mil plans anywhere. Scanning USS was never a task I preferred to do, now I (almost) have to.

Apart from the highly illogical mechanic, just fly around and an USS will eventually pop up with all the stuff one is looking for, it´s dull. Dull. Dull. Boring. I just don´t want to do this. So maybe FD can develop another way, a more specific way to get to that stuff, like a certain NPC has got this and that, gotta kill him or hatch break the cargo bay to get it. Space is big - too big to "just find" things, especially the ones I am looking for atm. This is silly.

This is about materials. The next thing is commodities.

Why are there special commodities I can´t buy? They have been manufactured somewhere, so my logic tells me someone ought to sell them.
For example, what about Core Dynamic composites? Wouldn´t it be nice to just buy them? Maybe a certain Fed rank should be minumum requirement to obtain them. The problem with not being able to buy certain commodities for the engineers is leading to the discussion about storage - and there are more than enough threads about that. The fun fact about these Core Dynamic composites is that they can be found in USSs only (maybe missions too, idk). Encoded USS, thread 0. For a grade 5 item...... come on.

It´s ok if the high level stuff is hard to get. But it should be hard because of a tough opponent to beat, not because of the time spent to finally get the right USS/combat ship/transport ship.

Imagine these missions get harder the higher the level of stuff you want to have - it would be a perfect regulator for the game. As one would need a proper ship to get the higher stuff. It would reflect better on those who played this game a lot, like myself. Also I feel i could get something really special that I can work for. Now it´s mostly random, everyone can get every mat/com, so everyone is going for the level 5 upgrades. Level 1-4 are almost useless.

Increasing the difficulty in getting the higher stuff the lower levels would become more interesting.


Final words: I´m an elite pilot, over 9 weeks playtime. Loving the game. FD, respect my time, don´t spoil my fun in this game. Apply more logic, less time sink. And make it really tough.




I agree with the highlighted issues, however its very difficult to make that mechanics as we can't leave the ship (yet) The only way I could think of was to get access to a base with our SRV and take the materials stored there. Prepare a heist so to speak.

I could also imagine that FD made a trading hub somewhere in the bubble, where you could trade these materials. All player driven, meaning players need to sell the materials to the HUB and only by doing so the materials can the sold agains. Nothing spawns in the HUB by itself. There should only be one HUB for this so people would need to travel to this place to get it.

Due to the rarity prices would be extremely high, and the it should be possible to check from other stations if a certain materials was in store. You could also place orders for materials so players know what people are looking for.
 
Thank-you for clarifying your point. I've been a bit harsh with a few folks this morning over this very matter. I agree with you the level of work required to get to craft an RNG tempered item is large - Which would you prefer:

1. High mats cost + little to no RNG
Or
2. Low Mats cost + RNG

Obviously everyone would prefer low mats + no RNG but that removes the desire for the items. Ultimately that's what these new upgrades comes down to, desire. Just how much do you really need that bigger engine or gun... Need and Want are two very different things. I want more money in my wages but actually what i need is to cut back on pointless expenses.

From your post you seem to enjoy combat, you can currently kill ships in the zones you go to so now the question is why do you suddenly need to have better items. Whats changed in these combat areas to make you need them?

Hmm, thats not so easy to answer.

I would like to have less random elements in getting mats. I feel it would be nicer if I can do a certain task to get them. Maybe a mission with a clear goal to kill a NPC, who is known to have the requested materials onboard. Or a base assault, where you know exactly what the reward is. These should be hard to master. The higher the mat, the harder they should get. Make a grade 5 something very special. I just like to know why I´m spending my time on certain activities. Flying around, doing this and that is just not my style of play.

I can live with the rng when it comes to the engineers, this looks like a valid solution to maintain a large spectrum of different ships. I think I get FDs idea here.

To your second question: Eng upgrades are in the game, of course I wanna have them. And the game tells me that I gonna need that stuff too. Flying around as elite ranked pilot gives you all sort of unwanted combat. Sure, they removed eng weapons for NPCs, but the altered AI makes it impossible for me to pick a side in a CZ without getting attacked by 3-5 ships in the next 10 seconds. So game tells me to get better shields, better weapons, better drives.

I would be very masochistic if I didn´t like combat at all and then play ED. A space combat simulator. With trade. And exploration. And powerplay. But mostly, combat.

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Due to the rarity prices would be extremely high, and the it should be possible to check from other stations if a certain materials was in store. You could also place orders for materials so players know what people are looking for.

Great idea. It would be good job for beginners, I would pay a fortune for the mats i need. And also let us assault and rob that base. :D
 
I addressed this a little bit in my thread here but essentially, yeah, I agree with you. The almost required collection meta has been a huge inhibitor on my enjoyment of the game. A lot of people are simply saying "Oh well, if you don't like it, you don't have to do it". To those people, I have two things to say:

1. I like this game, despite it's flaws. I'm just not blinded to the fact those flaws exist, and

2. Especially if you're a combat-focused player, those upgrades are near essential if you want to remain competitive in both PvE and PvP, because Engineers upgrades will come back to NPC ships eventually. I don't want to be left in the dust in the one aspect of this game I actually love playing: Combat. Simply switching to trading or exploration is not a viable option long term if I don't like doing those things. I honestly find it ridiculous that time spent gathering materials is going to start rivaling my time spent in combat soon because of this requirement. That is a very VERY big problem. The meta grind should never take up more time than one's preferred role. (I'm only Expert rank in combat with 870+ claimed bounties, for a general idea of how much I've played).
 
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