Hello,
I was with a work friend who doesn't play elite but plays a lot of online PVP esports style games.
We were talking about weekly challenges. In games like fortnite he logs back in more than he would like to due to the weekly challenges presented to the player. Elite should do this.
Add challenges with nice bonuses.
These challenges could be,
Mine x amount of material.
Kill x amount of npcs
Scan x number of planets
Become friendly with faction.
I think you get the idea.
In return you get bonus ARX or something
QUOTE="MK_Regular, post: 7981325, member: 156576"]
Admittedly, I am not sure if OP's suggestion of weekly personal goals would be the best way to go about adding more goals for players to complete, but it would certainly give players something else to focus on than just spending time staring at rocks, doing laps around Dav's Hope, or visiting Jameson's cobra and should encourage players to try other activities in-game. It would absolutely need to be finely balanced in order for the objectives to be doable while also being at least somewhat challenging, worthwhile and unobtrusive with respect to real-life commitments. I feel that a decent starting point for balancing weekly challenges would be for players to receive (or be able to choose from a list) 3 challenges per week, each of which can be completed in around 1-2 hours of gameplay and gives out enough ARX for a player to buy a new paintjob for their ship ever 1-2 months (assuming that they complete every challenge they recieve/choose). I do not think that there should be any other in-game reward for completing a challenge (other than the usual reward for the required activity), as that would make the challenges that much harder to balance.
[/QUOTE]
I was with a work friend who doesn't play elite but plays a lot of online PVP esports style games.
We were talking about weekly challenges. In games like fortnite he logs back in more than he would like to due to the weekly challenges presented to the player. Elite should do this.
Add challenges with nice bonuses.
These challenges could be,
Mine x amount of material.
Kill x amount of npcs
Scan x number of planets
Become friendly with faction.
I think you get the idea.
In return you get bonus ARX or something
QUOTE="MK_Regular, post: 7981325, member: 156576"]
Admittedly, I am not sure if OP's suggestion of weekly personal goals would be the best way to go about adding more goals for players to complete, but it would certainly give players something else to focus on than just spending time staring at rocks, doing laps around Dav's Hope, or visiting Jameson's cobra and should encourage players to try other activities in-game. It would absolutely need to be finely balanced in order for the objectives to be doable while also being at least somewhat challenging, worthwhile and unobtrusive with respect to real-life commitments. I feel that a decent starting point for balancing weekly challenges would be for players to receive (or be able to choose from a list) 3 challenges per week, each of which can be completed in around 1-2 hours of gameplay and gives out enough ARX for a player to buy a new paintjob for their ship ever 1-2 months (assuming that they complete every challenge they recieve/choose). I do not think that there should be any other in-game reward for completing a challenge (other than the usual reward for the required activity), as that would make the challenges that much harder to balance.
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