AA Disabled?

I've been going back and forth with Legacy Horizons and Odyssey for VR trying to understand why Legacy looked so much sharper and cleaner than Odyssey. All graphics set to max, but Odyssey was just poorer in VR visual quality. I had a 52" monitor also setup for 4K, and I finally took my VR headset off and noticed that the flat screen was showing exactly the same thing, jaggy graphics mid range on. Even restarting for 4K flat screen without VR, it was evident. It wasn't VR looking worse as I thought, it was the Anti-Aliasing. I set AA config to all the settings, none of them made a difference. It is as if AA was "disabled" on Odyssey release to help performance (purely conjecture on my part) and someone, after almost two years later, forgot to turn it back on after performance has been improved. Or maybe performance is not good enough yet? But it is odd that the option was taken away that let me decide to disable or set to whatever I wanted, accepting performance drop off. This makes me think I'm wrong, something else must be going on. Maybe I need an eye exam.

Odyssey is supposed to be the next ED thing, and with the big push to get everyone on 4.0 and no more updates to 3.8, where is the love for AA?
Granted, I'm just too damn old and confused, I'll never figure out the why's of FDev's Odyssey decisions.

Oh well, happy with what I got, wish for more, but that never changes.
 
I've been going back and forth with Legacy Horizons and Odyssey for VR trying to understand why Legacy looked so much sharper and cleaner than Odyssey. All graphics set to max, but Odyssey was just poorer in VR visual quality. I had a 52" monitor also setup for 4K, and I finally took my VR headset off and noticed that the flat screen was showing exactly the same thing, jaggy graphics mid range on. Even restarting for 4K flat screen without VR, it was evident. It wasn't VR looking worse as I thought, it was the Anti-Aliasing. I set AA config to all the settings, none of them made a difference. It is as if AA was "disabled" on Odyssey release to help performance (purely conjecture on my part) and someone, after almost two years later, forgot to turn it back on after performance has been improved. Or maybe performance is not good enough yet? But it is odd that the option was taken away that let me decide to disable or set to whatever I wanted, accepting performance drop off. This makes me think I'm wrong, something else must be going on. Maybe I need an eye exam.

Odyssey is supposed to be the next ED thing, and with the big push to get everyone on 4.0 and no more updates to 3.8, where is the love for AA?
Granted, I'm just too damn old and confused, I'll never figure out the why's of FDev's Odyssey decisions.

Oh well, happy with what I got, wish for more, but that never changes.
The top voted problem on Issue Tracker:


👍
 
I wonder why you have to vote for such fundamental bugs in the game mechanics.
This is simply fixed and done.
If the prioritization has to be so strict, then the suspicion arises that the developer's capacities are very limited.
 
Last edited:
I wonder why you have to vote for such fundamental bugs in the game mechanics.
This is simply fixed and done.
If the prioritization has to be so strict, then the suspicion arises that the developer's capacities are very limited.
The whole voting and begging for confirmations on legitimate issues is one of the stupidest processes I have encountered in a game. Not to mention that any other game in the Issue tracker requires significantly less confirmations than ED.

We know things are broken, FDev knows things are broken but the players nevertheless must waste their time recreating and documenting bugs, beg for confirmations, then vote (with a very limited number of votes available to us) only to have the issue either expire or get completely ignored by the devs.

And I wouldn’t be surprised if the top voted and confirmed issue would eventually just be flagged as “cannot be done, bye!” and then swept under the rug.

Rant over.
 
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