Ability to Kill Guests

The ejected from parachutes idea was in Thrillville OTR but not the bruises part.

And the parachutes idea is still silly...

I don't want guests to die... But the parachute and explosion thing make me laugh a lot. I always love explosion [squeeeeee]


Then make a safe park....


My thoughts: just build a safe park (but please Frontier, don't do the RCTW thing where coaster trains fly off the rails if G's are high enough... they should only derail if we make the track end without it being a brake or drop track or switchtrack or what have you....)
And then people with, um, other ideas can... shall we say, explorer their dark side of creativity?
 
I understand why killing these cute little guests with their personalities could be more devastating than we're anticipating.... But I do think it's necessary for guests to "disappear" from the park if the ride they're on crashes.

The point of guest deaths in the original RCT games was that it impacted your management. It wasn't just "for fun." When people accidentally died, all the money you could have gotten from them goes away. Then your park rating goes down, people don't spend money on your rides anymore, people leave the park, new people don't visit your park.... it was financial ruin.

This is the aspect that Planet Coaster cannot lose. If my roller coaster accidentally crashes, all the people on that car should leave my park somehow without spending another dime (perhaps by ambulance?) Their groups should depart too, leaving behind a bad rating, never to return.
 
But there are other ways to keep this aspect.

Coaster is too intense or the ride is breaking down all the time. Guests get unhappy and will not go on.
 
I am not wanting to have guest deaths tbh. I wouldn't mind that the coaster brakes fail and thus it crashes and people are injured but would much rather have ambulance/air ambulance etc take the guests away and then this decreases park safety rating and guest rating as needed.

The mechanics can still be there for management but it can be done in a more advance system that I feel would suit PC better.
 
Nope Don't like this idea! BUT I would like to see a first aid station with guests going there to have minor injuries being treated.
 
Nope Don't like this idea! BUT I would like to see a first aid station with guests going there to have minor injuries being treated.

As long as they don't all start walking around holding a broken arm. [rolleyes]
 
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There are certainly other ways to make the guests leave the park- perhaps make them actually just leave angrily if the coaster crashes. They're too cute to kill, though. [blah]
 
Whut, kill your guests? XD Why would you do that... There are children inside the game, you can't kill children right? [squeeeeee] XD
 
As long as we can still play human bowling using a not finished rollercoaster, It's okay [big grin][big grin][big grin]
 
For me guest deaths are about immersion and expectations.

I hated in RCT3 how the guests stood back up after being thrown around by a crashing Rollercoaster. It broke my expectation of the outcome.

I agree that the tone of the game rules out gore. However, I think injuries, leaving by ambulance, or even just poof-ing into cartoony ghosts and vanishing could be acceptable alternatives. Parachutes seem too cartoony and expectation breaking (did they put them on when boarding?).

I disagree that the "group" aspect rules this out. If not having the group not react is really breaking immersion, then perhaps they get sad and leave the park. For me, guests standing up after a bad crash is far more immersion breaking.

Having guests "die" creates an immediate financial / simulation impact in response to player choice (you built that rollercoaster too recklessly, didn't maintain it, etc).

As Coastin' Dave said: If you don't want people to die, then make a safe park and maintain it well.
 
@shief- I think when you say "expectations breaking" you mean to say that it breaks your suspension of disbelief.

Ghosts would be more cartoony than parachutes and would still be deaths... its a game so we can say the parachute is built into the ejection seat and all the parts are just not visible to the players eyes
 
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Sure, suspension of disbelief is correct. I had an expectation, the game broke that expectation, and my belief in the game world was broken.

Secret parachutes in the seats would have a similar effect to me. The game is promising to simulate a theme park. Perhaps there are parks that have parachute ejector seats but I've not heard of them, so seeing this would make me wonder about the world of the game and break my belief in this "real" park I'm building.

Deaths/injuries in such a cheery atmosphere? That is a feature of real world theme parks too: http://www.examiner.com/article/fat...caused-by-employee-error-flawed-disney-policy

So wouldn't break my belief, though I would feel bad and determined to rebuild and do better.
 
I was actually at an amusement park when a child drowned in the pool area. The news was there on scene, and the park remained open. My family and I didn't even know why the news was there and it wasn't until later that night (or maybe the next day) that we saw the news of the death on TV. IMO if this death had not been a drowning, but something ride related, then it would have been a bigger deal but the park was not entirely at fault.

The problem is that deaths due to a ride usually don't happen all that often. There is a local park near me that has been around for decades, and there is a story I have heard of somebody dieing on one of the much older rides that no longer exists. And there was also another park that used to be around but got shut down after it had a couple deaths. If any park has more than even 1 death, it will almost always change the way people feel when they are there. Saftey is not something guests want to be of concern in an amusement park.

In the game, if you have a death, the ride in question should be permanently closed down and probably destroyed, as nobody would want to ride it. Your park guest count would decrease dramatically, and you should probably get a size-able chunk of money taken away. It would make it incredibly difficult to recover and would be worth reloading your game save prior to the deaths, and demolishing/fixing the ride right away. Thats how I played RCT1 because I hated having a park lose guests for that reason.

I mean, its different if your just messing around causing mayhem [pirate]
 
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Well on the question to be able to kill or injure guests I say yes. Because this is a simulation game and if someone try to simulate an accident there should be consequences as feedback from the game to the player. [pirate]
 
Well on the question to be able to kill or injure guests I say yes. Because this is a simulation game and if someone try to simulate an accident there should be consequences as feedback from the game to the player. [pirate]

Frontier would have to code to allow accidents. If they don't, in this simulation, you could never cause one. [hehe]
 
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