About Obsidian Ant latest video. (warning, wall-o-text)

About OA’s video about fleet carriers.

As a long time subscriber of OA’s channel, I’ve always found time to watch every single video he posted.

There are a few simple reasons to that, I always found OA’s videos informative, and his point of view quite enriching.

But as the say goes, nothing last forever.

NO, I’m not unsubscribing form his channel!

I’m talking about the fact that I mostly agree with what Obsidian says about Elite matters.

But in his last video, for the life of me, I just can’t understand what the hell went through obsidians head!!!!!!

He did make some valid points as of his concerns about the matter of carriers, but when he stated at the end of the video everything that he found lacking about the current implementation of the carriers, I couldn’t believe my ears!

First, before I go any further, he did point out that he was neutral about the upkeep and the price of carriers. And I thank him for not jumping on the hate bandwagon that every Elite youtube influencer seem to be riding right now because its trending.

Second, I admit not having watched the full extent of the video, I simply could not hear more. Such was my annoyance.

So, what are the things that Obsidian said that put me in such a state?

There are but a few, but big ones in my opinion.

  1. The carriers would start a race to the bottom of prices
  2. Carriers are only aimed at the top 8% of players.
  3. Why would players ever want to pay extra for items from carriers.



Here are my rebuttals to such affirmations.

NO, Carriers will not start a race to the bottom of prices, they could sure, but only if they are HEAVILY misused. I will develop this latter on.

NO, carriers are not aimed at the top 8% of the player base.

First, he takes that number from a poll that he made on his channel, which means that those numbers are very misleading. And while he always said that they represent only a portion of the player base, he still uses them to bluntly affirm that only 8% of the viewers of the channel represent 8% of the whole player base. Maybe he didn’t say it directly, but he heavily implied it.

Second, he completely disregarded the fact that the main reason as to why only a small portion of players of the whole community (which still makes for a lot), owns enough cash to purchase one, is simply because up to that point, there was NO INCENTIVE WHATSOEVER, NOR REASON to own such amounts of cash, but just bragging rights. Carriers will correct that, and that is a good thing in my book.

FINALLY, why would anyone want to pay extra for items from carriers? That one is an easy one, in fact, it’s so easy that I find hard to believe that Obsidian didn’t come up with the answer himself.

The answer is this:

SUPPLY AND DEMAND!!!!!!!!!!!!! Supply for a service that is in high demand! Simple as that.
  • You are in Sag A* and want to repair your ship? Show the money!
  • Want some limpets for mining in that sweet spot, but the nearest station is 700ly away? Lucky you, there is a carrier, oh yeah, limpets are slightly more expensive.
  • You need unobtanium to make that final jump, and don’t want to go harvesting on a planet surface for hours on end? Find the nearest carrier and cough up!
  • Found a bunch of strange objects in space, but realized that you forgot to equip a limpet controller? And you are 6000ly from the bubble? Find the nearest carrier, but be ready to pay a steeper price.
  • Want to reach that out of reach system? Oh, goody there is a ferry service from a carrier nearby!
Those are but a few examples of why players would want to pay more, and just out of my head. I’m sure there will be more in the future.

And as you can see, for the same reason, carriers will not create a race to the bottom of prices, unless players of course misuse the carriers. Like say, sell Painite in a mining or industrial system in the bubble!

But no one can be that ingenious, can they?

Carriers where designed to allow players to expand to the outreaches of the galaxy, it would be dumb to own a carrier and only keep it in the bubble. (Unless you are a mercenary, in which case there is no other place to go).

It has been proven that mining spots deplete with time. Soon enough in order to find LTD and VO we will need to mine further and further from the bubble. Carriers will help us in that regard.

In conclusion, I believe that the role of a youtuber in any subject concerning games is to inform people.

And to have people well informed, one must tackle a subject form all possible angles, not just the ones we prefer, or take easy routes. Otherwise they are no better than tabloids.

So far, I saw Mr Ant as a model in that regard, I hope that this current instance will prove to be the exception that confirms the rule. A slight mess-up over a very emotional subject.

Carry on.
 
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The biggest issue with your rebuttal to OA is that you're assuming there is an easy way to find a carrier right by where you're currently located.

With billions of stars in the galaxy, the chance that you will just happen to find someone's carrier is astronomically low. If there isn't some kind of tool to help you find these carriers, you'll likely rarely stumble upon them out in the black. Even if there is a tool to help you find them, there won't be enough to blanket all areas of the galaxy with a conveniently located carrier. This issue goes both ways as well, there won't be enough explorers to ensure carriers in remote areas are visited often enough to justify their existence.

And, if a system or a number of systems or popular locations far outside the bubble become rest stops along the way, capitalism will bring competition to that popular rest area and will drive down prices.

Only FDev really know who has more than 5 billion credits, however, I'm inclined to believe the real number is sub 10% of players. You don't just stumble upon 5 billion credits, it takes a dedicated effort or thousands and thousand and thousands of casual hours to get to that point.
 
I've written it elsewhere and I believe you are mistaken.

Concerning #1. -it's an inevitability that any seemingly profitable venture with an FC will be copied and reproduced. When this happens all the parties involved will enter into a bidding war and it will be a race to the bottom (setting). Hell, there are some FC owners who will purposely "Grief" by functioning at a loss just to "punish" players with less capital but the ability to own an FC.

Further, I did the math. I've been playing since closed beta and in my entire time in elite (being triple elite and having about 15bn assets) I've spent about 18,000,000 on repairs, fuel, and ammunition. My entire career since 2014 to today. At 10% tariff that covers 1/5th a week for a single carrier. At 100% tariff that doesn't even cover 2 weeks - and that's at base maintenance price (modules add to this) And that's if I only ever landed at an FC for my 6 years worth of playing. The number is even lower if you factor that in.

#2. 5bn + 10M a week will cut out a lot of players. Anyone who has earned the Billions needed is also very aware of the grind to get there. While I think the 8% number will rise because there is a goal/incentive to chase (FCs) - if it's revealed that FC's are just novelty items most players won't bother - then Fdev will abandon it because most players haven't bothered - this has been their modus since launch. You can't swing a dead Imperial Eagle around the bubble without hitting some idea that was half baked then abandoned the moment it didn't earn Fdev SC money.

#3

Answered here

-All edits have been to fix grammatical strokes and clean up some phrasing.
 
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For me it was his gripe with 2 hours cooldown. Like its a big problem... like you cant go out exploring for those 2 hours or go mine for 2 hours.
Its not a arcade video game. Its an immersive simulator.
 
NO, carriers are not aimed at the top 8% of the player base.

While 8% may not be an accurate number, I think it sounds about right. I'm a veteran CMDR with 1250+ hours in the game, and I'm not even close to that amount of money. That's because, as OA states quite correctly, I've had zero incentive to save up that much. I've always been a ship building junkie, and I spend my money as soon as I get it. Concerning my assets, I'm sitting at around 4 BN. The carrier prize caters to a certain type of player, one of whose primary goals it is to make loads of cash. There are very many longtime players who don't subscribe to that attitude.

Most importantly, my main argument against the high prize is that FDEV has not provided any meaningful content in a LONG time. So now they introduce new content, it should IMO be something that the MAJORITY of players can rally around and get excited about. It should be something like a gift for people who've been sticking with the game despite the dearth of content. It should therefore be prized at about 800 MN to 1 BN. Making it cost 5 BN is not producing any enthusiasm in the player base -- it just tells us, "Hey folks, go ahead and grind some more." This is not the right attitude FDEV should be taking.

Mind you, I don't care about the carrier that much. I just think that FDEV is missing another golden opportunity to rekindle interest in the game for most longtime players.
 
While 8% may not be an accurate number, I think it sounds about right. I'm a veteran CMDR with 1250+ hours in the game, and I'm not even close to that amount of money. That's because, as OA states quite correctly, I've had zero incentive to save up that much. I've always been a ship building junkie, and I spend my money as soon as I get it. Concerning my assets, I'm sitting at around 4 BN. The carrier prize caters to a certain type of player, one of whose primary goals it is to make loads of cash. There are very many longtime players who don't subscribe to that attitude.

Most importantly, my main argument against the high prize is that FDEV has not provided any meaningful content in a LONG time. So now they introduce new content, it should IMO be something that the MAJORITY of players can rally around and get excited about. It should be something like a gift for people who've been sticking with the game despite the dearth of content. It should therefore be prized at about 800 MN to 1 BN. Making it cost 5 BN is not producing any enthusiasm in the player base -- it just tells us, "Hey folks, go ahead and grind some more." This is not the right attitude FDEV should be taking.

Mind you, I don't care about the carrier that much. I just think that FDEV is missing another golden opportunity to rekindle interest in the game for most longtime players.

Well, it did rekindle interest for me. The pssibilites that carriers offer is quite substantial. I'm planning on uying one, not on release since I don't have the money, but eventually in the future for sure!
 
Well, it did rekindle interest for me. The pssibilites that carriers offer is quite substantial. I'm planning on uying one, not on release since I don't have the money, but eventually in the future for sure!

Mind me asking, how long have you been playing and how close are you to the 5Bn? You can decline to answer if you wish - of course.
 
Well, it did rekindle interest for me. The pssibilites that carriers offer is quite substantial. I'm planning on uying one, not on release since I don't have the money, but eventually in the future for sure!

Well, maybe you're one of those few people who'll be able to afford one pretty soon. Or you're so hyped about it that you don't mind the grid. But that's missing my point: It should be something THE MAJORITY of players can look forward to and enjoy in the foreseeable future. I've pretty much resigned myself to the fact that I'll never own one, and I think many people will feel the way I do.
 
I've written it elsewhere and I believe you are mistaken.

Concerning #1. -it's an inevitability that any seeming profitable venture with an FC will be copied and reproduced. When this happens all the parties involved will enter into a bidding war and it will be a race to the bottom (setting). Hell, there are some FC owners who will purposely "Grief" by functioning at a loss just to "punish" players with less capital but the ability to own an FC. If only 10% of the player base owns a carrier, there wont be enough to actually pull this up, since there will be plenty of space to move to, by the time carriers are more popular, Frontier will have had the time to fix any possible exploit.
Further, I did the math. I've been playing since closed beta and in my entire time in elite (being triple elite and having about 15bn assets) I've spent about 18,000,000 on repairs, fuel, and ammunition. My entire career since 2014 to today. At 10% tariff that covers 1/5th a week for a single carrier. At 100% tariff that doesn't even cover 2 weeks - and that's at base maintenance price (modules add to this) And that's if I only ever landed at an FC for my 6 years worth of playing. The number is even lower if you factor that in.
Don't use your personal numbers and turn them into a generality, if you don't play enough to save the money for a carrier, its likely that you don't need it.

#2. 5bn + 10M a week will cut out a lot of players. Anyone who has earned the Billions needed is also very aware of the grind to get there. While I think the 8% number will rise because there is a goal/incentive to chase (FCs) - if it's revealed that FC's are just novelty items most players won't bother - then Fdev will abandon it because most players haven't bothered - this has been their modus since launch. You can't swing an Eagle around the bubble without hitting some idea that was half baked then abandoned the moment it didn't earn Fdev SC money. You are only putting an opinion as if it where fact, whe don't know how many carriers there will be in the future, but I expect that if 10% of the playerbase own one, it will be plenty enough to keep working on it

#3

Answered here
 
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