Unlike a lot of people that complain about the "grind" I enjoy working my way towards goals such as engineering my ships.....but I simply can not gain access to what appears to to be a superiors FSD (I know we don't know for sure yet) using the normal gameplay.
The ultimate fall out for this for me is to copy what other commanders have already done and simply stop participating in CGs to save myself the disappointment - especially if they are focused at gamers that have more time on there hands and I simply can not compete.
I half think that double engineering will become a thing later, but for changing things now, why not start a thread with a suggestion/petition to revise the reward system for participating in CG's. Obviously those with FC's and the time to load/unload had a massive advantage of getting top 25% over those that don't, and thargoid hunting your way into top 25% isn't exactly easy either unless you've practiced and able to kill cyclops or bigger interceptors.
Maybe use the results of this CG to pitch a concept like module prize award being based on a minimum of X mission commodities/kills gets turned in to the mission station? I think you could pitch it based on 2 big points that would help the game, but also some downsides.
1 - Promote more participation and game play within the interactive story line by players with no FC.
Positive - Players that are more solo can achieve enough to get the special module prizes. It would also prevent "reward" driving story line. Like for instance if one sides prize module is better than the others or more desirable, that could determine which side is bound to win a conflict. By setting a target to hit that isn't based on ranking and low enough to not really shift the CG to much, the outcomes would be more driven by players wanting to participate in the story line rather than optimize their ships/account.
Negative - Devalue FC's. During this event I could park my FC and charge 1000% on the power generators, and they'd sell out in an hour easy (21k units). If the events were based on only delivering X amount of goods rather then be in topX%, then demand will likely shrink if the target amount is not substantial. Although this is purely speculative, the demand could survive based souly on players willingness to participate in story line, or simply for the convenience of being able to hit the target number to get the module they want without having to do to many long distance trips. Another downside is this would make solo'ing more desirable to many, since not owning or having access to a FC wouldn't matter, players wont seek out FC owners to work deals out with, and form larger social networks.
In the mean time there are a lot of FC owners you can contact to work out deals with
