About that Pi Mensae system permit....

Oh, handwavium, why didn't you say?

Not handwavium, spadeworkium :)

Coming from an IT background I would have thought you would know better than to expect silver bullets;)

And fair enough to ask if there is secret knowledge - but if we told you about the 15ly law we would be out of jobs :D
 
(Of course it will take longer doing things completely manually as there is more chance of trying to get allied to the wrong faction, but you did that after using the forum already - didn't you :))

I'll let Aashenfox reply to you on this one:

Oh, handwavium, why didn't you say? I can use Inara as good as the next guy, but really, I'm not being deliberately facetious, I'm curious if there is an in-game method, short of making a note of all the factions in the system, then looking one by one in nearby systems to see where the factions also exist, go there, check their missions board for unavailable missions, hope that I was lucky enough to go at a time the permit mission spawned (it does often, but not 'always'), I honestly wondered if I was missing something.

In any case, Factabulous, I respect that you hold a specific opinion and you expect others to share the same opinion as you. I don't and I will leave it here.
 
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Bizarrely I'd already seen his post and replied, as it was in this thread. But thanks for copying it again, he's making more sense than some others around here :D

It's interesting to note you use sarcasm to talk down to people. I'll have to try it sometime.
 
If it was originally the Brotherhood that controlled Pi Mensae, and thus had the system permits to give out, when the BGS kicked them out to let the Dukes take over, then the system permit should have been "transferred" along with the change in power... IMHO anyway.

To an extent - This is my position as well.

Hey Cmdrs,
Sorry for the confusion.
The system permit is not related to the controlling faction of a system. This mechanic is working as intended.

Maybe it should require a Community Goal to transfer, but it SHOULD be something that can be challenged and changed.

In the instance of Ross 128, there is currently an ongoing tug of war between two well resourced groups with significant claims.
The Feds have the existing permit and an Alliance faction has been pushed across 60 light years to kick in the doors of this prison system.

Generally: Change to story has to come from a Community Goal.
And Generally - that has been to create something new, not to change some existing Lore.

What AEDC have done here is set up a challenge to lore.
But it is not unreasonable.

The trope of "Storming the Bastille" has as much validity as "The maximum security hell hole".
And to be frank - Ross 128 has been pretty much ignored in 3300's lore. There has been no story set in the prison, and no mention of the prison in GalNet since the previous iteration of the game. Public knowledge of the story of this system has been primarily driven by this takeover, and the tales we have found to support our actions in lore.

I'm pretty accepting of "no change in a hurry".
We've set up the challenge to lore, and an Alliance faction has taken control in a move that caught Federation CMDRs off guard.

Now there is a longer struggle to play out as the CMDRs of the Federation try to retake The Warren Prison Mines Ross 128.

But let's say that they do not succeed.

At some point there SHOULD be a mechanism - CG or other - to change who issues the permit, or to remove the permit requirement.

There have been other systems where the permit was abandoned for one reason or another. Phekda for example.

If you missed it previously, here it is again.
Apologies if you're over the whole tale, but the fight continues.

[video=youtube;7ikxvy3EinM]https://www.youtube.com/watch?v=7ikxvy3EinM[/video]
 
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At some point there SHOULD be a mechanism - CG or other - to change who issues the permit, or to remove the permit requirement.
I've got a CG proposal in the pipeline to do pretty much this. Different system, and for a brand new permit. But the idea is to support a recent BGS coup and even reinforce some existing Elite lore.
 
So how does one find out who to be friendly with to get a system permit, WITHOUT resorting to 3rd pary websites and forums? Assume the person doesn't even know such things exist... all he knows is what's in the game (aka, my pilot).

This would be so easily fixed with a blurb in the system description. "Entry to this system is regulated by the Blah of Blergh". It could also feature in that lore button I have on my computer that tells me interesting things in the ED world as I unlock them, you know, Human history, Politics, Ship specs, Engineer blueprints....Oh right. Don't have one of those. I do have horrible player faction fan fiction littering the galmap, that's something I suppose.

Very few permit factions still control the systems that they manage the permits for.

Personally, I think this is a bit silly. If you can control who has access to your system like this, you should be able to stay in charge of your system. Player factions and even powerpants are able to sneak into permit systems, both of which I think shouldn't be possible.

Yes, the bigger issue is with the BGS. It's too volatile. It's too easily manipulated by players. Imagine if the US woke up one morning to find the Communists had taken over. Redneck paranoia aside, that's exactly what can happen in the BGS. Federal Control systems significant to the operation of their government can be flipped to Alliance or Empire or become Independent with no warning in a couple of weeks. Stuff happening like that in our world would require serious social change, upheaval, years of conflict. BGS? 2 weeks tops.
 
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