About this week's Aegis CGs.....

I still believe that 2.4 will be more than a new USS with a new NPC and an improved route plotter....

Well, I want to believe... 2.4 can't be even more meager than 2.3 was.
 
Community Goal here, there and everywhere...

It's very, very exciting that we get content very, very slowly.... :rolleyes:

There's a clear bias towards combat-oriented CG rewards. Most AEGIS stuff are weapons. We need Non-Combat Peaceful options too.



It seems we're racing, very slowly, to an already-established red light.

https://pbs.twimg.com/media/DLpXiYsXkAETSWo.jpg

Yep the illusion of choice. Frontier has all the AEGIS weapons lined up and dozens of community goals for the next few months. Yawn. At least give us more interesting Interceptor variants to fight. Add the Thargoid Scout. Add the Thargoid Mothership.

Don't tell me Frontier didn't design a massive Thargoid Capital ship. If all we're getting are the Interceptors that would be very disappointing!

Add more variety for Thargoid's sake, and deep peaceful interactions.
 
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I just noticed that this week's CGs involve retaliatory strikes against the Thargoids in the Electra system.

This really is all we're getting, isn't it?

The entire scope of Thargoid interactions is going to be investigating USSs and participating in CGs, isn't it? [sad]


I suppose that anything could still happen.
We might end up with Thargoid ships floating around outside stations and being responsible for compelling gameplay but I think I've finally arrived at that place where I don't think it's going to happen.

I guess that, perhaps, I overestimated the amount of content that the Thargoids might bring.
To me, the return of the Thargoids is a gigantic paradigm shift within the ED universe but, then again, from a different POV, it's also just one several updates we've had this year and the others brought us things like SLFs, Holo-Me and Multicrew so I suppose I shouldn't have expected anything more epic from 2.4.

Still hoping to be proven wrong though.....

Yup.

In the strong, hope dies last. ;-)

Community Goal here, there and everywhere...

It's very, very exciting that we get content very, very slowly.... :rolleyes:

There's a clear bias towards combat-oriented CG rewards. Most AEGIS stuff are weapons. We need Non-Combat Peaceful options too.





Yep the illusion of choice. Frontier has all the AEGIS weapons lined up and the dozens of community goals for the next few months. Yawn. At least give us more interesting Interceptors to fight then. Add the Thargoid Scout.

Add more variety for baby thargoid's sake.

Most? Have I missed something?
 
My expectations for 2.4 is null.
FD effectively took all tension and exhilaration out of the whole Thargoid experience within a couple weeks.
It's just another pew pew update (again) with a different npc and more monotonous CGs
Gameplay for solo commanders is practically non existent imho.

I was afraid this would happen but silently hoped they would pleasantly surprise me.
 
I should say, I'm the sort of person who looks outside, realises that the lawn is looking a bit patchy and then wheels my motorbike out of the garage, confident that doing so will cause torrential rain within minutes.

I'm hoping the same thing might apply with this thread. [where is it]
 
I imagine the type 7 threat will have cracked our comms sufficiently to broadcast a brief 'git gud' before splattering one's remains all over the universe.
 
My expectations for 2.4 is null.
FD effectively took all tension and exhilaration out of the whole Thargoid experience within a couple weeks.
It's just another pew pew update (again) with a different npc and more monotonous CGs
Gameplay for solo commanders is practically non existent imho.

I was afraid this would happen but silently hoped they would pleasantly surprise me.

I don't mind that it's Combat focussed, but Frontier should at least do that properly and make it epic.

  • Where is the Epic Thargoid invasion? I see nothing in the galaxy map that gives a sense of an invasion or impeding danger for the Core Systems.
  • Where are OTHER Thargoid ships, OTHER than the Interceptor? Or at least add a truly distinct Thargoid Interceptor variant, not a buffed up Cyclops.
  • Where is the Epic Thargoid Mothership?

I just don't understand all this missed potential. Did no game designer at Frontier think of any of this and have it ready soon after 2.4 was released?

Frontier wants to slowly build up the tension, but so far it's really being dragged out, stretched thin to the point of people just not caring anymore.

Community Goals are NOT exciting!
 
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Aside from the overuse of repetitive CG's, which was openly predicted and dreaded by several people in the run-up to 2.4, these Combat Only CG's are forcing the "narrative" in one direction only. Frontier has said that interaction with Thargoids will depend on the actions of CMDR's.

Well, so far, every CG has been about harvesting goids (killing them) to research better ways of killing thargoids, or to clear systems of Thargoid threats. How is that supposed to play out in any way other than hostility? Suppose there is some invisible scale behind the scenes which is supposed to be counting violent vs. non-violent encounters? Isn't making every single CG about killing thargoids putting the thumb on the side of war? Kind of makes conflict a forgone conclusion, doesn't it? And if conflict is inevitable, why drag it out except to extend the release schedule out as long as possible?

It seems we're racing, very slowly, to an already-established red light.

https://pbs.twimg.com/media/DLpXiYsXkAETSWo.jpg

2.4 was never going to be about anything other than combat. All of Horizons pointed towards this with the heavy combat focus. The Thargoids are the bad guys, that's just the way Frontier wants it.

I just wish they had not overtuned them to the point where most of the players can't even fight them at all. And yeah I know the combat experts and the SDC-like people will claim that's nonsense and that anyone can fight the Thargoids if they just get good and such, but we all know that's crap. You need only look at the terribly low participation numbers on all of these Thargoid combat CG's to see the proof of that, and these new ones will be no different.

I don't mind combat in the game, but extensive combat content designed for 5% of the players, that I do mind.
 
Community Goals are not exciting!

Thing is, they could be.

Would it be out of the question to create a CG where a system is being invaded by Thargoids and we have to hunt them to stop the stations getting "UA bombed"?

Set it up right and you'd need people delivering meta-alloys to repair stations while other people were actually doing the pew-pew - thus encouraging people to actually work together, as a community, in a community goal.

I know it's a wacky idea but it might just work.
 
So we have reskinned USSs allowing us to repetitively kill different coloured thargoids supposedly representing different enemies, with no actual danger to ourselves, and CGs attached to make it look meaningful...and you're surprised?

Was predicted months ago and dismissed by a number of people under the bizarre illusion ED is actually getting the resources it needs.

At least the truth is slowly sinking in.
 
Thing is, they could be.

Would it be out of the question to create a CG where a system is being invaded by Thargoids and we have to hunt them to stop the stations getting "UA bombed"?

Set it up right and you'd need people delivering meta-alloys to repair stations while other people were actually doing the pew-pew - thus encouraging people to actually work together, as a community, in a community goal.

I know it's a wacky idea but it might just work.

They definitely could make it exciting. But that's a tall order for the "talented" game designers who are handling Elite Dangerous. ;)
 
2.4 was never going to be about anything other than combat. All of Horizons pointed towards this with the heavy combat focus. The Thargoids are the bad guys, that's just the way Frontier wants it.

I just wish they had not overtuned them to the point where most of the players can't even fight them at all. And yeah I know the combat experts and the SDC-like people will claim that's nonsense and that anyone can fight the Thargoids if they just get good and such, but we all know that's crap. You need only look at the terribly low participation numbers on all of these Thargoid combat CG's to see the proof of that, and these new ones will be no different.

I don't mind combat in the game, but extensive combat content designed for 5% of the players, that I do mind.


But isn't this like every mmo ever?

Thing is, they could be.

Would it be out of the question to create a CG where a system is being invaded by Thargoids and we have to hunt them to stop the stations getting "UA bombed"?

Set it up right and you'd need people delivering meta-alloys to repair stations while other people were actually doing the pew-pew - thus encouraging people to actually work together, as a community, in a community goal.

You know there will still be hummies who will blow up other hummies for the lulz.
 

Goose4291

Banned
Don't so be so gloomy, I'm sure there's still more to come, in the shape of the third item on my list of predicted Thargoids content:

  • Thargoid CGs
  • Thargoid USSs
  • Thargoid CZs :D

It's not like the way the game works supports much else with Frontier's over-reliance on these set-piece scenarios to introduce content.

I thought that at first, but recently realised that's not going to happen, as it'd impact on the BGS, which'd cause indignation from several BGS groups about how it would affect them.

Can't have that, no sir!
 
I thought that at first, but recently realised that's not going to happen, as it'd impact on the BGS, which'd cause indignation from several BGS groups about how it would affect them.

Can't have that, no sir!

The funny part is several months ago when we were predicting the scenario that the OP is talking about I was sneering at the thought of Thargoid CZ's...now I'd be grateful if we were thrown that scrap. Welp, thats what starvation will do to a man...
 
I'd like to see players and NPC defend planetary and orbit stations as well as outposts. Now that would be cool. Set the differences aside and all that.
 
2.4 was never going to be about anything other than combat. All of Horizons pointed towards this with the heavy combat focus. The Thargoids are the bad guys, that's just the way Frontier wants it.

I just wish they had not overtuned them to the point where most of the players can't even fight them at all. And yeah I know the combat experts and the SDC-like people will claim that's nonsense and that anyone can fight the Thargoids if they just get good and such, but we all know that's crap. You need only look at the terribly low participation numbers on all of these Thargoid combat CG's to see the proof of that, and these new ones will be no different.

I don't mind combat in the game, but extensive combat content designed for 5% of the players, that I do mind.

And this, I believe is the crux of it.

Thargoids were always meant to be mysterious, superpowered enemies. They're galactic boogeymen who are supposed to provide next-level challenge for advanced players. That's what they were in Elite '84 and in Frontier: Elite II.

The problem is they are also the flagship of the 2.4 release and the culmination of Season 2. This is the season finale, the grand Epic Conclusion. The Big Payoff. So if you've built up all this anticipation, got everyone hyped up on the dreaded return of a legendary Elite Enemy, what happens if you release it in one go like every other update in the series (2.1, 2.2, 2.3)?

The players would burn through what content you have in about a week, and then be asking "Great, so what's in the next update?" And that next update, "Beyond," has already been established as QoL improvements and tightening of the core game.

The whole thargoid conflict is like those filler episodes in a show when you know a big battle is coming in he final episode but the writers had to come up with SOMETHING to fill the time slot until the good stuff starts to happen. And maybe, just maybe if the season finale is good enough, the fans will forget all of the pointless, meandering fluff they had to slog through to get there...

Oh, and in the mean time, keep selling those Cosmetics! Black Friday skin, anyone? :D
 
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2.4 was never going to be about anything other than combat.

They said prior to releasing 2.4 and even after that there were more ways to interact with the Thargoids besides combat.

Well if you count just looking at them then they're right I suppose.
 
2.4 was never going to be about anything other than combat. All of Horizons pointed towards this with the heavy combat focus. The Thargoids are the bad guys, that's just the way Frontier wants it.

Yeah...Elite has never actually had much of a focus on players shaping the outcome of our galaxy.

Aside from the once-in-a-few-hundred-thousand-blue-moons event like the Jaques discovery, ED's execution of a player-controlled galaxy is whether A or B objective was grinded hardest during a scripted CG. Noice.


I just wish they had not overtuned them to the point where most of the players can't even fight them at all. And yeah I know the combat experts and the SDC-like people will claim that's nonsense and that anyone can fight the Thargoids if they just get good and such, but we all know that's crap. You need only look at the terribly low participation numbers on all of these Thargoid combat CG's to see the proof of that, and these new ones will be no different.

Actually that's a little bit unfair. Thargoids are simply yet another NPC enemy, only finally something that could actually be considered multiplayer combat content. Very flat and undynamic multiplayer content, but in essence not just taking something you could solo anyway and seeing how fast a wing can mow through several hundred of them.

The ED forum base has something of an inability to think outside the box. "If we cannot solo it in an engineered ship with face tanking, then it must be broken". Well if ya want to contribute to the supposed narrative, one scripted event is as good as another: build a good ship and steal samples from the blighters.

Complaining content is allowed to exist that can't be done easily is extremely selfish. It's like WoW players complaining raid bosses are allowed to exist. Sorry, but any good game absolutely needs content that will engage a large crowd at once, or a few of the SDC level players as you put it. Nothing for the littler players has been taken away, and no-one has any more right than high-level players to relevant content (in fact catering only to players less involved in the game is bloody stupid).

As much as people complained vehemently that the thargs are "adapting" (because apparently no-one likes difficulty increases), it's been the only positive note about the alien invasion so far - a small glimmer of hope that FD won't bring all content in the game down to the point it can be soloed in a slightly modified sidewinder.

Perhaps the CG would see more involvement if players banded together and fought them as one. Players could create a super-wing or two effectively ganking thargoids and repelling CMDR murderers in the process. But of course, that'd require thought instead of trying to move goalposts...you know on this basis, scripted A/B CGs is probably appropriate for many of the players around here.
 
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