It is hard for me to comprehend that everytime something new is added to ED that make the game world and the experience richer, there are players thinking this is a waste of time, my routine now takes 2.5 seconds more time to earn x amount of credits/reputation/whatever! And other times even these same players moan about game being boring and shallow.
I mean, games ARE a waste of time to be frank. There is no real reason to make credits fast. There is no real reason to get best ships fast. There is no real reason to spend any time for anything in game... but to enjoy, be entertained and maybe forget real world and stress for a moment.
For example, walking to a mission giver and interacting is more engaging gameplay than selecting mission from text list, no?
If time and being fast is everything and immersion and atmosphere is nothing, where do we need beautiful graphics or ship models or any visuals?
Lets make all interactions and menus text-based, remove all non mandatory gameplay including boring travelling, landing etc. Visually let's reduce everything to bare minimum so gameplay is clutterfree, lean and fast displaying only what you need to see to accomplish your goals. Planets could be round circles, weapon lasers white lines, enemies just triangles visualising direction of movement, docking port just a rotating rectangle... Hm...
I mean, games ARE a waste of time to be frank. There is no real reason to make credits fast. There is no real reason to get best ships fast. There is no real reason to spend any time for anything in game... but to enjoy, be entertained and maybe forget real world and stress for a moment.
For example, walking to a mission giver and interacting is more engaging gameplay than selecting mission from text list, no?
If time and being fast is everything and immersion and atmosphere is nothing, where do we need beautiful graphics or ship models or any visuals?
Lets make all interactions and menus text-based, remove all non mandatory gameplay including boring travelling, landing etc. Visually let's reduce everything to bare minimum so gameplay is clutterfree, lean and fast displaying only what you need to see to accomplish your goals. Planets could be round circles, weapon lasers white lines, enemies just triangles visualising direction of movement, docking port just a rotating rectangle... Hm...