Access any stored ships from concourse elevator

Hi

This doesn't make much sense when I have all my ships docked at this station:
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Can you add an interface to take the elevator to any ships you have stored at a given starport?

Thanks
 
Hi

This doesn't make much sense when I have all my ships docked at this station:
View attachment 341843

Can you add an interface to take the elevator to any ships you have stored at a given starport?

Thanks

You can do that through Inter Astra before you get to the lift, but it would be nice to have multiple options available at lifts, but just to point out, in the original previews of fleet carriers the lifts actually had multiple destinations, but these were mysteriously removed before the FC launch patch. I can only imagine due to some technical difficulty with assigning multiple destination to one lift, otherwise they could have one set of lifts that serviced your dock, Apex and Frontline with selectable destinations, that this didn't happen is probably not something they could help. Mind you, suddenly being presented with 40 ships in a huge scrolling might also have something to do with it!
 
You can do that through Inter Astra before you get to the lift, but it would be nice to have multiple options available at lifts, but just to point out, in the original previews of fleet carriers the lifts actually had multiple destinations, but these were mysteriously removed before the FC launch patch. I can only imagine due to some technical difficulty with assigning multiple destination to one lift, otherwise they could have one set of lifts that serviced your dock, Apex and Frontline with selectable destinations, that this didn't happen is probably not something they could help. Mind you, suddenly being presented with 40 ships in a huge scrolling might also have something to do with it!
Yes that's true. It would potentially be a long list. But I guess no longer than the list at Inter Astra ¯\(ツ)

I suppose there is some in-universe plausibility behind it... Only your 'readied' ship is in a hangar ready to go, and the others are slotted away on some giant rack thing far from the docking bay maybe. I don't know.
 
Yes that's true. It would potentially be a long list. But I guess no longer than the list at Inter Astra ¯\(ツ)

I suppose there is some in-universe plausibility behind it... Only your 'readied' ship is in a hangar ready to go, and the others are slotted away on some giant rack thing far from the docking bay maybe. I don't know.

Yeah but the list at Intra Astra is at least organised in a full UI rather than just a loooooong list of ships. But I still think, due to some unknown technical reason, they haven't yet implemented multiple destination for the lift even though they originally planned doing it. Mind you I have seen SC lifts with their mutliple destinations and...., it doesn't always end well that's for sure!
 
You can do that through Inter Astra before you get to the lift, but it would be nice to have multiple options available at lifts, but just to point out, in the original previews of fleet carriers the lifts actually had multiple destinations, but these were mysteriously removed before the FC launch patch.
My guess is that was for easily testing out the various interior hubs for the different carrier configurations, would be awesome if they were working on expanding the interiors though. I believe if you're in a team you can also choose between going your own or your partner's ship.
 
Yeah but the list at Intra Astra is at least organised in a full UI rather than just a loooooong list of ships. But I still think, due to some unknown technical reason, they haven't yet implemented multiple destination for the lift even though they originally planned doing it. Mind you I have seen SC lifts with their mutliple destinations and...., it doesn't always end well that's for sure!
I believe the multiple-destinations UI is still implemented, just used for a different purpose. Mind you, it's been some time since I last saw this, but my recollection is that if you're in a wing (sorry, ahem, "team") and multiple teammates have ships docked, this UI is used to let you select any of those ships to board for "in-person" multicrew.
 
I believe the multiple-destinations UI is still implemented, just used for a different purpose. Mind you, it's been some time since I last saw this, but my recollection is that if you're in a wing (sorry, ahem, "team") and multiple teammates have ships docked, this UI is used to let you select any of those ships to board for "in-person" multicrew.
Correct. Picking from amongst the team’s active ships works well. Having to pick from all of my available ships would be a major pain.
 
Active ship on top
ships marked as "favorite" directly below
all others after that
Correct. Picking from amongst the team’s active ships works well. Having to pick from all of my available ships would be a major pain.
Agreed, what might work well for the new player with three ships would be a usability disaster for those with forty. The fullscreen shipyard interface is a much better choice for those people.

I do like the idea of being able to tag some of your ships as favorites, similar to the starred bookmarks in the galaxy map. Then the elevator could show you any favorite ships if they happen to be docked at your current location (and not ineligible because of cargo issues, I suppose).
 
Would be credible to get a selection of ship on elevator, you go down, and seethe ship getting loaded in front of you.

The same way you see the apex taxi go off when you get near elevators.

I mean, it's not possible that said ships are ON the stations, stations are too small.
or
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wibbly wobbly timey wimey
 
Only your 'readied' ship is in a hangar ready to go, and the others are slotted away on some giant rack thing far from the docking bay maybe. I don't know.
If you switch ships from inter astra and run to the hangar elevators you can get a message about the ship being readied.

I assume the main issue is landing pad reservation logic - if you could select any ship instantly then the game would have to reserve up to 3 pads per player (one for each size of ship you have at the station) which would mean that in open just having a player on a megaship/outpost concourse could always reserve the large/medium pads if they have a ship of that size at the station (which due to apex is possible even without a shipyard nowdays).
 
Additional destinations:

-Shipyard: walk around any local ships for sale, access any stored ships
-Workshop: where you can look down on your ship and plan it's loadout with a local mechanic. Also repair / restock / remote engineering
-Faction offices: offices where you can meet the representatives, get missions and read player faction standing orders
-Admin offices: drop in to Authority Contact, Combat bond contact, SAR contact, etc.

Pretty much all of the assets are in the game for this; there's not much new gameplay here but how good would it be to have actual working, living stations?
 
If you switch ships from inter astra and run to the hangar elevators you can get a message about the ship being readied.

I assume the main issue is landing pad reservation logic - if you could select any ship instantly then the game would have to reserve up to 3 pads per player (one for each size of ship you have at the station) which would mean that in open just having a player on a megaship/outpost concourse could always reserve the large/medium pads if they have a ship of that size at the station (which due to apex is possible even without a shipyard nowdays).
I think it is the case that the transition from the concourse to the hanger bay is an instance transition point. I.e. you don't "move" from concourse to hanger, you despawn here and respawn there, and if there isn't an available pad in your instance, then you get spawned into a new one where there is. That means it's not possible to get blockaded on a station - you can always leave, just not necessarily instanced with the same people you saw before boarding the turbolift.
 
It would be fun if the elevators had a round button for each hangar location. Similar to a real-world elevator. And it was up to the cmdr to remember which hangar they stored their ship! :ROFLMAO: The cmdr can go to any hangar they choose. Maybe the elevator highlghts the hangar location of your ship and other ocupied locations.

Note
This would only allow you to visit ships loaded into hangars. Which makes total sense. If you want a different ship you arrange for this at Intra Astra.

This would allow you to go to another cmdr's ship hangar by elevator. And a nice method for other cmdrs and crew to enter the ship. It would be cool to see another cmdr's ship move around in the hangar. Visitor beware it would be easy to get crushed.

Like described by @Maolagin depending on the hangar you select the game instance might need to change during your elevator ride. Each ship being accessed by players must have an instance with an available hangar. Going to a friend's hangar might create some instancing challenges, causing players to end up in unexpected instances. Oh well, thats game developer issue. :ROFLMAO:


Selecting the stn hangar number.
elevator buttons b.jpg
 
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Elevators are for going "places", arguably if you can select any ship then all your ships must be on pads ready to go since elevators take you places. And it's not a long walk to the elevators from Inter Astra, really it isn't.
 
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