Accidental fire

I thought the accidental fire had been fixed? I have had 2 Wanted statuses just today where I have hit a clean ship only once with a pulse laser hit and its more or less game over and time to hotfoot it to the nearest Starport/Orbital/platform to clear my name. This is going to be a major PITA when the change comes into effect for not being able to clear your status. Dont get me wrong, its going to stop the wanton killing for fun and clearing bounties, but when its dont without malice or intent...

Can someone clarify this please.

P.S, if the bounty is 200 Cr, why do you pay 300 Cr?
 
Personally I think it should stay how it is. You are supposed to be careful and aware of whats around you. I would not want someone accidentally shooting at me and get away with it.
 
By fixed I mean taking more than 1 tickle with a pulse laser and having the rozzers go bonkers on ya ass. And besides, you can be as carefull as you like but it doesnt stop an NPC just boosting across your FOF. Its 1 of the reasons I took off my Beam laser is it was happening too often, not a lot but i'm trying to be as clean as possible, most of my (very few) fines are from when I was trading and I picked up some cargo that was dropped from a kill and flew around with it in my hold for an hour and then forgot about it. The next day after work when I went to dock at a Coreolis I got 1250 worth of fines. A CMDR even "tried" to get me Wanted by continually flying through my FOF, just so he could have the area to himself. IF he had forced me into the Wanted status then I would have completed the mission on him, the same goes with the CMDR who interdicted me and legged it just because I wouldn't join a wing and do voice comms with him. I wasn't being rude or a miserable fart just incase anyone wants to judge, I was about to land and exit the game as i'm a nightshift worker.
 
If you have them selected as the current target and hit them it give you a bounty. Doesn't matter what you hit them with or how many times. Which makes sense, if you shoot a ship you have targeted the system figures you meant to do that.

The friendly fire forgiveness is only when you don't have them targeted. Like if you were blasting away at a wanted ship and a clean ship passed in your line of fire. You can hit them a few times with lower powered weapons. So long as you don't do any damage to them. If they didn't have shields you'd get a bounty regardless of what you hit them with or how many times.
 
You'll have to look up the exact rules (they're out there somewhere) but I think they go something like this: If the ship you hit is allied or friendly and they weren't your selected target, a minor hit doesn't trigger a bounty. If you're not friendly or allied, or if you targeted the ship, or you used a massive weapon, or you did hull damage - it's on.
 
Bounties always cost 50% more to pay off at a station. You're bascially greasing someone's palm to clear the record and look the other way.
 
I actually feel like the friendly fire threshold was loosened up a bit. I accidentally hit a security Anaconda 3 times with my class 3 laser after he drifted in front of me, and nothing.
 
A rozzer got in the way of one of my cannon projectiles in a RES. "Wanted." Took a few seconds for 15 of them to take my hull down to 45% (class 6A shields on a Python and 4 A0 shield boosters). Didn't want to risk a fast entry into a station to pay it off so had to quickly find a non-Empire system. Good job I had a decent jump range. Not good for stress levels.
 
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I thought the accidental fire had been fixed? I have had 2 Wanted statuses just today where I have hit a clean ship only once with a pulse laser hit and its more or less game over and time to hotfoot it to the nearest Starport/Orbital/platform to clear my name. This is going to be a major PITA when the change comes into effect for not being able to clear your status. Dont get me wrong, its going to stop the wanton killing for fun and clearing bounties, but when its dont without malice or intent...

Can someone clarify this please.

P.S, if the bounty is 200 Cr, why do you pay 300 Cr?

Accidental fire was not fixed, it was nerfed to quieten all the whingers on the forum who could not cope with situational awareness and having to be careful with their fire button.

As it stands, now, you only get the wanted status when you hit a ship, or do several hits on the shields. The problem you are seeing is probably because the ship you 'tickled' either had no shields, or the shields were down, so that you damaged it.
 

dayrth

Volunteer Moderator
Personally I think it should stay how it is. You are supposed to be careful and aware of whats around you. I would not want someone accidentally shooting at me and get away with it.

At the moment, one accidental hit that does no damage will still get you wanted, and all security in the area trying to kill you. I think a fine would be much better than a bounty. You still don't 'get away with it', but it's less extreme than death.

Of course, repeated shooting or causing real damage and of course murder should still incur a bounty. Personally I think the bounty for the latter should be higher.

Accidental fire was not fixed, it was nerfed to quieten all the whingers on the forum who could not cope with situational awareness and having to be careful with their fire button.

As it stands, now, you only get the wanted status when you hit a ship, or do several hits on the shields. The problem you are seeing is probably because the ship you 'tickled' either had no shields, or the shields were down, so that you damaged it.

This is not my experience. Any hit, even on shields only, gets me a bounty.
 
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Accidental fire was not fixed, it was nerfed to quieten all the whingers on the forum who could not cope with situational awareness and having to be careful with their fire button

Once again the bogus argument about being trigger happy (a.k.a "I'm so manly and hard I know how to control my weapon"). Unless one is blessed with psychic powers, it's a little difficult to predict when an NPC will fly straight into your line of fire.
 
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If you have them selected as the current target and hit them it give you a bounty. Doesn't matter what you hit them with or how many times. Which makes sense, if you shoot a ship you have targeted the system figures you meant to do that.

The friendly fire forgiveness is only when you don't have them targeted. Like if you were blasting away at a wanted ship and a clean ship passed in your line of fire. You can hit them a few times with lower powered weapons. So long as you don't do any damage to them. If they didn't have shields you'd get a bounty regardless of what you hit them with or how many times.

forget that with a vulture and a beam laser, even when 100% acidental because dumb AI fly in your LOF -> wanted.

C2 weapons are OK (except the canon / rails), most C3 too (pulse / burst / multi's), from there, there is no FF tolerance anymore, probably has to do with the damage threshold
 
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If you shot my car with me driving it while trying to shoot someone who just robbed you, I'd be getting the cops onto you too. Nothing to fix imo.
 
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If you shot my car with me driving it while trying to shoot someone who just robbed you, I'd be getting the cops onto you too. Nothing to fix imo.

Difference being you car is not armoured against small amounts of damage that would be expected in the environment of space. You have to expect the odd ding or laser burn.

Also - have the cops never heard of a radio - you know "Soz Mr/Miss/Mrs Police person! I was chasing this wanted dude". Mr Police-person looks up recent kills on your computer - "You know what, you're absolutely right Sir / Madam / Thargoid, on your way."
 
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If you shot my car with me driving it while trying to shoot someone who just robbed you, I'd be getting the cops onto you too. Nothing to fix imo.

Your scenario is hardly analogous to the one being discussed here.

I always try to be aware of other ships when I'm firing on a given target but sometimes, some stupid NPC will just fly (at speed) through my line of fire. It's not always possible to release the trigger in time on these occasions.
 
Well, that's sorted that out then, I think. I do remember getting Wanted once when I was after a ship that was Wanted and a Python that was miles away got a touch of my Beam laser and that was it, he went all nuts on me. It would be nice if when you get friendly fire hitting you then the ships responsible turned Wanted. I know, this would take some work on FD's part, probably a fair bit TBH so we may as well make that a moot point.
 
I had a system defense Eagle crash directly into me, head-on, and I killed him with about a half-second of pulse laser fire. That was unfortunate.
 
Once again the bogus argument about being trigger happy (a.k.a "I'm so manly and hard I know how to control my weapon"). Unless one is blessed with psychic powers, it's a little difficult to predict when an NPC will fly straight into your line of fire.

... But not difficult to predict when they might do so. You do, after all, have them on your scanner. If you keep firing on the assumption they will not change direction, but they do and you hit them, that is still your fault.
 
I read the title and thought that you had got so immersed in Elite that you'd left the oven/cup-warmer/hair-curlers switched on and set the house ablaze. I'm relieved and yet kind of disappointed. ;)
 
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