Accidental Friendly Fire is the worst...

So far, it has not been such an issue, since I am just a couple ly away from Maia and Maia has Interstellar Factors. And since I went back to a Vulture, trigger discipline is a thing to acquire.
My latest mishap was because I missed the plasma shots, and BEHIND the target a clean Python was going merrily around and ate them. Boosted and then some NPCs killed it... so went back to usual biz until I got bored.

I can see the issue with SLFs though. Requires more tunning imo.
 
Tell that to your npc crew member when they fire at a non-wanted ship that strays into their path of fire. :D

Gets you a bounty. And if someone else then kills the ship - you will get a murder bounty.

Maybe we're not paying them enough, fdev should double their wage, that'll definitely fix things.
 
NPC's will fly through you field of fire and will come at you from the blind spots.

Been this way for a long time.
 
Trigger discipline and situational awareness work very well, as does thinking about what you did wrong if and when it happens.
 
Yeah it's always been a massive problem that the NPCs are dumb enough that they will pretty regularly stray directly into the path of your beams/whatever. Can't believe they didn't fix this before smacking players who are the victims of this gameplay defect with ##maximum punishment mode'##. Special, special Frontier.
 
It's exceedingly rare I even graze another human ship, save for Wing Mates who insist on getting in the way because ramming things to death IS amusing.

NPC's on the other hand... I have a thing for Plasma Accelerators. NPC's have a thing for coming to an absolute, 100% fractional second, dead halt before continuing on at whatever speed they were traveling. I'd love to know how to do this and live. But it does give them a peculiar advantage when it comes to dodging a plasma ball, and when they have good range... sooner or later someone off in the distance ends up eating one - or three.

Depending what ship these are coming from, I have done considerable damage to small ships at long range and previously had to stand the corner (9 minute time-out in another system) or (beta) pay an unholy fine. It doesn't happen frequently. It doesn't even happen infrequently, but it happens.

No "Smart Rounds" for Plasma - once they're loose, they're loose. Have done the exact same thing with Packhounds - a few in a swarm take out a ship, the rest smack some schmuck in the distance, and I'm bribing someone to keep from getting shot.

With respect to plasma fire, it is equally possible for players to dodge them. Because I fly FA off, I rely on, and have all thruster directions mapped to controls on my warthog throttle. I hardly have the best reflexes, medication I take sees to that, but by simply applying lateral thruster's when you see that telltale purple glow, even flying an anaconda or corvette, unless the enemy are right on top of you they are generally easy to avoid,

As to the issue some folks have of hitting unintended targets, I have never really had a problem. Where it has happened, and it is genuinely only a handful, it has been my own fault after being distracted by something else in the room. I don't use missiles often, when I do, it is only on pvp builds so I have no experience using them around many npc ships. However, fixed or gimballed, regardless of the weapon type, hitting the wrong npc has not been an issue so far.

I do always try to avoid tunnel vision, paying attention to everything around me; depending on the length of a play session I either use VR or trackir, and both really help in that regard. Constantly looking around and checking the scanner in the middle of combat are essential in pvp, where not paying attention is a shortcut to trouble. I also prefer deliberate fire and on weapons with slower projectiles avoid long range shots of chance over indiscriminate spamming of the fire button; something that becomes second nature after years of flight sims where ammo may be severely limited.

I had not really considered it before, but I suppose my ability to avoid these issues in ED has come from years of mistakes and practice to correct my flaws and remove bad habits in earlier titles.
 
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Longe Range PA at medium distance fired upon a corvette.
When I hit the fire button, painfully slow, an allied ASP decided to attack my target by flying directly into my line of fire and like a damn meatshield it shove its fat belly between my PA shots and the enemy.
A few seconds later I was blinded by the red dots on my radar screen - bounty for assault.

Go to a cz, they said. It would be fun, they said....
 
The only real solution has two parts. Neither one will ever be perfectly achieved enough to stand alone, both are required.
1: Players in general really need better trigger discipline.
2: NPCs really need to be better about not flying intercepts on in-flight ordnance.
 
Id say players might have a different opinion if they could watch the battle from a 3rd person view after the fact.

In making tight turns,using FA off/on and generally doing everything we can to stay behind a target ie barrell rolls while boosting while adding a bit of vertical thrust etc. Yet the NPC's are being stupid and flying in front of us? You have to take player actions into account.

BUT....the punishment is too steep imo too. Small fines should have a cap,when under that cap they can be paid at the factions station(s). Could be generous enough cap to,say 1000Cr
 
Just had a friendly fire myself - well ether me or the dozy NPC crew member.

Galaxy shows the Interstella Factors just fine, however when you look in system you'll be forgiven for not immediately checking planetry landings for large pad access. I though it was just stations so seeing a few systems in Galaxy map turn up green then checking the within each system and seeing either no large pads or no station with IntFact then I thought bug. A quick check in Inara showed a damned entry on planet. What I'm saying is you don't need to go 100ly away to find one, filter in galaxy map, check planets too.

Still though - Notority = 1 so can't pay the 5k fine off!!!! Not waiting 2 hours - bed time.

It's a bit overkill adding large consequence to small offence/fine. - just make it a local fine payable in the normal way!!
 

Achilles7

Banned
Well, if you were using pulse lasers (which fire photons moving at the speed of light) when you hit that Hauler, then it didn’t just fly into the laser pulse; you shot it. If you were using frag cannons I could understand, but pulse lasers?

C’mon, it’s not that hard to develop trigger discipline.

Arrggghhhh - nearly, so very nearly!

I'm playing 'Smug Git Bingo'...Jesus H, couldn't you have criticised OP's 'situational awareness' too?!

Trigger discipline and situational awareness work very well, as does thinking about what you did wrong if and when it happens.

Bingo!!! Woohoo!
 
I just had a friendly fire incident myself in a haz rez, i was in the middle of engaging a pirate and this clean NPC ship comes up directly under me and smacks into the nose of my ship while i'm firing and i get a bounty issued. Seconds after that another NPC destroys said ship so i end up with a galaxy wide murder bounty and notoriety 1 on my current ship. I've since been flying around for almost 3 hours now and the notoriety hasn't dropped off to allow me to pay the fine.

I've got 300+ hours played and never had something like this stop me from enjoying the game, if this is the direction frontier are taking elite i don't think i really wanna support them anymore.
 

verminstar

Banned
Possibly, I just shut the game down out of disgust, so honestly haven't even tried it yet. I dread flying my (shiny new) corvette 100 LY. Probably just pay the 200k to have it transferred. If I can transfer a ship with a 300CR bounty on it. So. g. Stupid.

Every single IF I know of has large pads, bar one which is a planetary outta the way sorta place but only good fer small and medium pads. Thats one...out of about a dozen that I marked. I take special notice because Im a big ship user with the smallest thing I use being medium meaning that when I need to give some green to the boys in blue, chances are Ill be in a ship that requires a large pad.

And I rarely have more than a 20ly jump to one...in other words, I dont really find it that much of a hassle than others and Ive had several occasions to need them with me tail between me legs. Mountains outta molehills...but yer main point is at least on the ball although I find it little different to before...but then it was a pita before as well

Yes, friendly fire is a pain but really? Over reaction much?
 
I just had a friendly fire incident myself in a haz rez, i was in the middle of engaging a pirate and this clean NPC ship comes up directly under me and smacks into the nose of my ship while i'm firing and i get a bounty issued. Seconds after that another NPC destroys said ship so i end up with a galaxy wide murder bounty and notoriety 1 on my current ship. I've since been flying around for almost 3 hours now and the notoriety hasn't dropped off to allow me to pay the fine.

I've got 300+ hours played and never had something like this stop me from enjoying the game, if this is the direction frontier are taking elite i don't think i really wanna support them anymore.

Notoriety not dropping is a bug, contact support. It should.

NPCs colliding with bigger ships...well...that's something will take more time to balance out.
 
I finished in the top 10% of the last BH CG. Handed in just over 40Mcr worth of bounties that counted for that CG. I got one fine for reckless fire(not bounty, paid off at contacts tab). I also shot a Gunship before my basic scan had finished and (get this!!) NOTHING happened!! It was amazeballs. EDIT: To be clear, both of those would have been KILL HIM NOW!!! bounties on my head in 2.4.

I definitely think there is still work that can be put into C&P, but making sure you don't shoot innocent people seems like a pretty important rule that will always be part of the game, or at least it should be. One thing I would like to see is that ALL damage to shields is ALWAYS a fine. After all, you're not doing any damage, shields recharge all by themselves. But, like I said, damage to an innocent person's hull seems like it should always be a pretty serious offence.
 
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Tell that to your npc crew member when they fire at a non-wanted ship that strays into their path of fire. :D

Gets you a bounty. And if someone else then kills the ship - you will get a murder bounty.

if this is true, report it with a bugreport.
it was repeated several times by DEVs over the year, that friendly fire from turrets or NPCs in SLFs should not trigger anything.

also.
for the TS - the DEVs have already presented the solution to all friendly fire problems - its called "smart rounds" and can be modded onto multicannons and cannons ;)
(a kitten dies for everyone who takes that suggestion serious...)
 
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