Accidentally Sold ship

Support had to do that more often when Odyssey was released. The initial new UI didn't default to "switch to stored ship" but "sell stored ship".

It's fine now I'd say, with the required confirmation. And I don't think I've ever heard anybody saying support didn't help and I doubt there have been no repeat "offenders".
I would assume there are more than a few cases of repeat offenders, and if support had declined them we would have heard about it very loudly at least once ;).
 
Rather than making it harder to make the mistake (but still possible) I think making the repercussions less punishing would offer more benefits to more playstyles.
If you get money and/or mats when selling engineered modules is a totally different issue.

This is about ship selling. As I (and others) have said: You lose all your modules on that ship, be it engineered ones, CG reward modules or whatever. It's far too easy to make this mistake and not in line with everything else in the game.

As @JakXLT said: It's harder to to a repair-reboot than to sell your ship.



It's fine now I'd say, with the required confirmation. And I don't think I've ever heard anybody saying support didn't help and I doubt there have been no repeat "offenders".
The confirmation is in the same place as the sell button. You don't really have to move your mouse to click it. All FDev would have to do to prevent these accidents is to move the confirmation to the center of the screen. The fact a fix could be THAT easy while FSup themselves probably get hundreds of restore requests every year makes this issue so... ugh, I have no words.

It's like having an uneven number of slices in a toast package! :cautious:
 
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Selling a ship and part exchanging the existing ship when buying a new one are features that still have some relevance very early in a Cmdrs progression but are no longer the important features they were further into the game. I swap ships a lot, I buy ships & build ships occasionally, selling one is a rare event & more likely to be part of an occasional tidy up rather than a necessary part of ship ownership as it used to be.

The biggest issue with selling any module or outfitted ship is losing the engineered modules. Those can be recreated easily if the Cmdr has the mats now, that wasn't originally the case so accidentally selling an engineered ship or module is much less punishing than it used to be but it's still a pain.

Rather than making it harder to make the mistake (but still possible) I think making the repercussions less punishing would offer more benefits to more playstyles.



In line with the game's trend towards being less punishing of mistakes, engineering mats could be returned to the Cmdrs inventory on selling any engineered modules whether separately or as part of a ship. This might motivate players to free up module inventory space by selling engineered but obsolete or not currently useful engineered modules, and encourage more experimentation with engineering rather than only using the 'best' a google search tells players to use.
This would be helpful if you hadn’t maxed out your engineering mats, otherwise it is no better than what we have now.
 
This would be helpful if you hadn’t maxed out your engineering mats, otherwise it is no better than what we have now.

The mats 'consumed' in your engineered modules would become an additional way to store mats, much like some use ship hulls to store modules.
 
Type 10 with some engineering on it before you ask.
Yea I know it has confirm and I know you thinking HOW. It wasn't majorly engineered but dam it cant you make it so you have to Type the name of the ship in to delete it.

Lesson learned dont play when very tired and not wearing my glasses.

Just a little depressing so venting...
I believe there's one thing that's even worse than selling a fully engineered ship.
And I know it because I did it: rebuying a ship without its modules. 🤦🏻‍♂️
At the beginning of my adventure, and my engineering voyage, my ship was destroyed, and I found the rebuy screen confusing (i still do, to some extent). Result: I got my AspX back, but all the juicy bits were missing. 🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️
 
I believe there's one thing that's even worse than selling a fully engineered ship.
And I know it because I did it: rebuying a ship without its modules. 🤦🏻‍♂️
At the beginning of my adventure, and my engineering voyage, my ship was destroyed, and I found the rebuy screen confusing (i still do, to some extent). Result: I got my AspX back, but all the juicy bits were missing. 🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️
I didn't even know that's possible. 😧

Don't you have to mark every single module you don't want to rebuy?
 
Type 10 with some engineering on it before you ask.
Yea I know it has confirm and I know you thinking HOW. It wasn't majorly engineered but dam it cant you make it so you have to Type the name of the ship in to delete it.

Lesson learned dont play when very tired and not wearing my glasses.

Just a little depressing so venting...
I did that with a massively engineered Krait Phantom explorer. Everything was top of the range and lightweight.
I sort-of enjoyed engineering a new one, but it shouldn't have been necessary.
I suicide-windered back from Colonia but... forgot to do it in a sidewinder...
At least we learn from these incidents.
 
I didn't even know that's possible. 😧

Don't you have to mark every single module you don't want to rebuy?
It was a few years ago, can't remember if I clicked on all the modules, or there was the option to ditch (or keep) all in one click. I haven't had a rebuy in a while, but I believe it's much more user friendly (or rather "more foolproof") in Odyssey.
 
I see the rebuy screen so infrequently that every time I experience it, I feel like I scrutinize it for way too long "just to make sure" and by the time I'm ready to click the button I feel anxious that in all the clicking around looking at the ship screen and doing said scrutinizing I've managed to "uncheck some boxes" and so I go back to look again... You know, "just to make sure."
 
At the beginning of my adventure, and my engineering voyage, my ship was destroyed, and I found the rebuy screen confusing
I have always been scared silly of the rebuy screen. I haven't seen it for quite a long time so maybe it has changed... but it always seemed ambiguous to me, and wide open for disaster. One accidental button press and I lose my ship and get teleported back to the bubble. I always read the screen 5 times out loud before pressing anything.

I sure hope Frontier doesn't get the contract to make the User Interface for NASA astronauts or nuclear reactors.
 
It reminds me of when they had the toggle to store or sell the module you're replacing in Outfitting the wrong way round, so the default was "sell". Lots of people lost a few engineered modules that way. At least they fixed that one!
Transfer Ship or Sell Ship. This screen always scares the crap out of me. I certainly don't make a rapid mouse click on this screen.

I don't know what happens if I press Sell Ship. Never tried.

It always make me think of taking my car to the repair shop and the service guy says "When your oil change is done we can place your car in the parking lot for after hours pickup... or we can sell it for you. Check the box and sign here."

Transfer or Sell.png
 
Transfer Ship or Sell Ship. This screen always scares the crap out of me. I certainly don't make a rapid mouse click on this screen.

I don't know what happens if I press Sell Ship. Never tried.
Hmm, interesting. I may have to buy a cheap Adder or Sidewinder and try it.

Nice Python paintjob by the way.
 
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