Acient Artifacts not worth the trouble

So I picked up some artifacts at a uss. Then while looking for a pirate base, I end up getting scanned. 30k fine for the 6 in my hold! I think to myself these things must be worth a fortune. So I abandon my search for a pirate base near me and begin the 40 ly trek back to potriti and turn station. Well imagine my shock that said artifacts are only worth 2.5k credits a piece. So I still ended up 10k in the hole and wasted 2 hours looking for a place to sell. It didnt really make sense that the fine was weighted so high, i would have understood a 50-75% fine not a 125%. So, a request to the devs, if we can choose to abandon our cargo, why not have the cargo from derelict count as abandoned. Or at least put a timer on "stolen goods" that if you evade the feds for x time, the owner gives up on ever finding and anybody is free to claim legally. Or a third option, find a way to incorporate a salvage licence. Any cargo scooped that you did not participate in killing the carrier can be legally scooped and sold; however there is a 25% penalty to the price. Just some thoughts
 
There are a lot of game mechanics right now that just make no sense. This is one of them. That is, being fined for something you found abandoned out in space, and having it marked as "stolen". Among other things.
 
i only take those missions from stations with the outposts only, no scanning police, mikunn is an example. 2 landing pads, can bring in those illegal goods, no fines or anything. Anarchy systems would be the same.
 
There are a lot of game mechanics right now that just make no sense. This is one of them. That is, being fined for something you found abandoned out in space, and having it marked as "stolen". Among other things.

I find abandoned containers all the time in space, for now they make good target practice.
 
They will make you a decent profit in an anarchy system where you won't get any scans. I am camping right now on one of the pirate outposts with some artifacts in trunk, waiting for missions to pop up as you can get probably around 10k for each of them (or about 6 k on black market).
 
It makes sense if they are actually stolen or illegal goods, dropped during piracy... the fines should be more than the value of the loot. But yeah, stuff dropped by criminals during bounty hunting, or found adrift in the middle of empty space, shouldn't be marked Stolen. It's a frustrating mechanic.
 
They will make you a decent profit in an anarchy system where you won't get any scans. I am camping right now on one of the pirate outposts with some artifacts in trunk, waiting for missions to pop up as you can get probably around 10k for each of them (or about 6 k on black market).

yep, that's how I build up my first fortune up for a L-T6 :) :)

Best is to get all found stuff... mostly you're then able to accept and immediately finish the mission, as you have spare-untis still in your cargo ^^ :D
 
This...

is what make USS's not worth visiting for me in any system other than an anarchy, as my play style is nomadic, I usually don't know whare the nearest outpost with a black market is. And stolen goods are just too hot to carry around in hope of finding one.

It's one of many ridiculously idiotic game mechanics that hopefully will be balanced out in time.
 
So, a request to the devs, if we can choose to abandon our cargo, why not have the cargo from derelict count as abandoned.

The way I've understood it. Cargo floating in space is mostly the result of some sort of attack. That's why the cargo isn't unmarked. You can often see other ships taking off from a USS when you're approaching it. I guess they are supposed to be the attackers. I don't see why there shouldn't be a small chance of finding unmarked cargo, though. Although, at the moment I just stay away from the whole thing. It's just too much of a bother for a relatively small profit. I might pick it up if it's platinum or some other high priced good.

The mission system with recovering objects seems cumbersome at the moment. It's very tricky to find a mission demanding the exact items you've picked up in space and the black market pays low and isn't really that interesting of a mechanic.
 
If you notice, near the "abandoned cargo" are the remains of a ship that used to carry that cargo. They didn't abandon the cargo willingly, and in this universe, finders is not keepers, unless you are a pirate.

The mechanic works just fine as it is. It isn't that tough to avoid system security. I've made some great profits picking these goods up and selling it.
 
Yup. They need to do one of the following for that kind of item:

1) Not have it tagged at all. Which is boring and eliminates some of the following ideas.

2) Give us the opportunity to turn the stuff in for a reward. Closest station is say 100cr per container. Traveling the several hops to the owner's 'home' nets us more per container.
2a) obviously they could spawn all kinds of cool sub-quests on a system like that. Spies or assassins or other nefarious types after that cargo. Having to chase the jetsetter owner all over half the galaxy, etc

3) Give us a tool that can 'hack' the container to remove the Stolen tag. Would help the smugglers out. Or, the Boy Scouts like me that don't want to 'steal' but....well, we do anyway.

4) Give us shielded cargo bays for smuggling. They get scanned, and report that they're full of Synthetic Animal meat or something.
 
I've found that if you're at least friendly in a system, if its a system that would normally have ancient artefact missions, the friendly reward upgrade makes turning in 2 artifacts worth 30-40k for the missions, or around 15k if its a mission to only turn in 1. So that's where the value lies for those things.
 
There are a lot of game mechanics right now that just make no sense. This is one of them. That is, being fined for something you found abandoned out in space, and having it marked as "stolen". Among other things.

Next time you find a car just sitting there with the engine running, just take it home. It was abandoned. The Police will believe you own it.
 
The mechanic works just fine as it is. It isn't that tough to avoid system security. I've made some great profits picking these goods up and selling it.
It is trivial in a system with outpost and a black market and basically not worth the hassle in a well policed system where you can get interdicted/scanned by the authorities.
 
The car is on a road. This is in the depths of space. If you find a $100 bill while hiking in the woods, do you find the nearest police station and turn it in?
 
The car is on a road. This is in the depths of space. If you find a $100 bill while hiking in the woods, do you find the nearest police station and turn it in?

Depends on the local laws, really, doesn't it? You know the laws in the game, it says it's stolen.
 

Renso

Banned
The Pilot Association doesn't have salvage recovery rights. So for us, all those containers are considered off limits.
So as soon as you pick them up, they're considered stolen. It's not flawed, it's a game mechanic well gone over during development stages.
Simply take them, if you must, to an outpost or better yet an outpost in an anarchy system where you won't get scanned by authority ships.

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The car is on a road. This is in the depths of space. If you find a $100 bill while hiking in the woods, do you find the nearest police station and turn it in?

You know, in most places, it's actually law that you need to place an ad in the paper regarding anything you find before it's considered yours.
If no one can verifiably prove it's theirs within a per-determined lapse of time, then you get to keep it.
Just because people ignore the law, doesn't make it ok.
 
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I found 4 containers of platinum and got scanned at the station. I got fined like 80000 credits but then made half that back when I sold them on the black market.
 
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