Active volcanism removed in Odyssey?

I've been exploring all weekend, and unless you count the magma 'puddle' things, I have yet to come across even one fumarole, vent, or geyser that was actually doing anything (i.e. none of them have anything shooting out of them). Am I just having really bad luck, or is this yet another bug in Odyssey to add to the already significant list?
 
I have seen them spilling gasses. They locations weren't shown to be selected from the ships, though, although the planet listed 3 geological. But I stumbled upon two of the three locations on foot and they were active.
 
They locations weren't shown to be selected from the ships, though, although the planet listed 3 geological
In Odyssey, geological (and biological) things are no longer at a small number of fixed clusters but appear anywhere on the planet with suitable terrain.

The blue map from the DSS can help locate them (and be switched between types, not that this matters much for geological) ... some of the time.
 
I saw volcano somewhere, pretty sure. It looked different though, something more like vulcano and colorful.
And yes, it was no "geo signal" in left panel.
 
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One thing about cold vulcanism, methane, ammonia etc is sometimes it depends on the time of day, if it's really early dawn or night or just as sunset drops they will often ease being active, the heat of midday is often when that sort of feature is most active because the activity is due to thermal warming of frozen gases by the sunlight. Other vulcanism such as silicate and iron should be active all the time in theory, so keep in mind the time of day when looking for cold vulcanism.
 
I’ve tried looking for geysers and fumarols but so far nothing. Using the new “heat map” is like going back to the days when you had to fly over the planet at 4km(?) up and look for that blue circle on your radar.
The “heat map” does not even change based on the different geological types.
Also I believe it’s a disgrace to heat maps to call the blue overlay on planets a “heat map”. Heat maps should have variations in colour based on strength of detected geological activity. And I don’t mean varying shades of blue either.

The Mk1 Eyeball is back to being the most powerful surface scanner in the ED universe for planetary exploration.
 
The “heat map” does not even change based on the different geological types.
Also I believe it’s a disgrace to heat maps to call the blue overlay on planets a “heat map”.
For what I found out, as I wasn't in the Alpha, it really was a heatmap of different colors. But sometimes it glitched with all green, so they decided to put all blue and say it's "intended design". I suspect that it's still a heatmap, but they just changed the color gradient from blue to the same shade of blue.

By the way, I did pass next to fumaroles. They're certainly there.
 
The “heat map” does not even change based on the different geological types.

Essentially vulcanism is all mixed together, if you get geysers nearby you will find fumaroles and lavaspouts, I have pictures where I can stand between two types and almost be in arms reach of both (if I could stretch out my arms). So I think the maps not changing for geo types is essentially because geo types in general all cover the same areas of the planets.
 
I really dont like they removed the bio/geo POIs and now they're spread all over the place.

I mean sure, stumbling over a fumarole or a geyser located in some random area is nice, but the real show is when you find the Yellowstone Park

And what they did in EDO is they removed all the Parks 😒
 
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