I too am not a fan of adaptive scaling. as others said, Obilivion did this, it was an awful idea.
Also, I worked/ground hard to get to the point where (if i want) I have little to fear unless I choose to put myself in a difficult situation, which is how I think it should be really (and what Oblivion didn't do. why to highmen have obsidian armour!!!)
That said, if I do what a tough fight, I'll take a viper or vulture into fight, or solo wing missions, but I choose to do rather than have it forced on me.
I certainly wouldn't be against certain instances of a harder difficulty, maybe an occasional 'extreme intensity' zone, or 'Elite Black' mission, or 'threat level 20', whatever.
The game has been designed around choice, so I think the retroactively making everything adaptive would certainly annoy me, and I'd guess others too, but I doubt people would complain about more choice.
edit: spelling
Also, I worked/ground hard to get to the point where (if i want) I have little to fear unless I choose to put myself in a difficult situation, which is how I think it should be really (and what Oblivion didn't do. why to highmen have obsidian armour!!!)
That said, if I do what a tough fight, I'll take a viper or vulture into fight, or solo wing missions, but I choose to do rather than have it forced on me.
I certainly wouldn't be against certain instances of a harder difficulty, maybe an occasional 'extreme intensity' zone, or 'Elite Black' mission, or 'threat level 20', whatever.
The game has been designed around choice, so I think the retroactively making everything adaptive would certainly annoy me, and I'd guess others too, but I doubt people would complain about more choice.
edit: spelling