Add an "Advanced Docking and Supercruise Computer"

I think the Supercruise Assist should be rolled into a rather pricey "Advanced Docking and Supercruise Computer" so that I can have the luxury of easy Docking AND easy Cruising in my Cutter. It seems most ships have one too few class 1 slots to ever make using Supercruise Assist worth it - but a combined module would solve the problem.
 
When the Advanced Docking Computer and Supercruise Assist modules were introduced, all small ships were given 2 additional class 1 optional internal slots, and all medium and large ships were only given 1.

This was an intentional design decision to help new players ease into the game, but gradually be forced to either wean off one of the assists when upgrading to bigger ships, or sacrifice something else.

Personally, I use both on my trade Cutter. The ADS is purely for convenience sake, but the amount of time you can save with the Supercruise Assist module, if you know how to use it properly, vastly outweighs the loss of 8 tons of cargo.
 
There is no problem to be solved. The game makers intentionally want your outfitting choices to matter and for the player to be forced to make decisions to balance functionality.

And before anyone else says it, all ships were already gifted with a free C1 slot for this purpose. ;)
1. Why does the extended computer include the first option ? Can we logically make them separate?
2. this module is not for beginners. Isn't auto-parking at the car an extra expensive option?
3. and that's why after many years of the game they made universal drones.
4. And in general, what is the connection between the size of the ship and the different number of slots added? (1 or 2)
Let them remove 1 slot to those who have added 2 and do it, because the bulk anyway do not use these slots for their intended purpose.
P.S. Who can point to the exact location of the description when this was added ? I checked a dozen ships around only 1 slot of class 1.
 
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I am willing to keep using separate module slots for both functions.
However, really advanced docking computers should either work as well as their power consumption suggests or there should be a Galnet message reporting criminal charges against the manufacturer - because the docking computer with several 100 kW of power consumption obviously secretly uses 99.99 % of said power consumption for crypto mining.
Same goes for supercruise assist. And an advanced supercruise assist should be able to avoid obstacles, fly with 100 % speed, use the fastest route by avoiding gravity wells and have a mapable button to (de)activate it (no, the menu is not a button).
 
All my ships have a planetary approach suite, docking computer and DSS, so to also have a cruise-control, that should take the space of a pocket calculator, take up a whole extra class 3/4 slot seems a bit silly. Thus none of my ships have cruise control. So I'm flying around in my 500M CR A-rated Cutter without cruise control, which seems a bit cheap. Oh well, I'll sacrifice a class-4 for it then!
 
I think the Supercruise Assist should be rolled into a rather pricey "Advanced Docking and Supercruise Computer" so that I can have the luxury of easy Docking AND easy Cruising in my Cutter. It seems most ships have one too few class 1 slots to ever make using Supercruise Assist worth it - but a combined module would solve the problem.
I was thinking that a Mission Computer might be a better idea. You select the type of mission you want, say pirate massacre, and the computer flies the ship out of the station, jumps to the new system and flies to the mission USS, kills all the ships there until the mission is complete, then returns to the station, cashes in the mission and then does the same again until you disengage it.

I believe that some commanders already have these and use them for rescue missions, passenger missions, trading, travelling and mining. They're very useful for manipulating the BGS or blitzing the Inara charts.
 
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Many pro truckers use cruise control, and yet they can drive. When buying the most expensive truck in the game, I expect it to have all the features.
Just to correct that most truckers never use cruise control as its a pain in the rear end (advanced lane detection cancells it anyway on most trucks) and try using cruise control on the M25! :ROFLMAO:

O7
 
Still, I would like to hear who was given two slots for this case.
P.S. Who can point to the exact location of the description when this was added ? I checked a dozen ships around only 1 slot of class 1.
The extra internals (2 on every small ship, 1 on every medium and large ship) were added in the April 2019 update, the same update that added the new assist modules:


Fun fact: This actually wasn’t the first time additional slots were added to existing ships. Off the top of my head, I remember the FDL received a larger power plant slot back in late 2015, and the Type 9 got an extra class 8 slot a few years ago to bump up its cargo capacity.

And there was a balance pass at one point that added some extra military slots to a number of ships, though I can’t remember when that was. But I do remember a bunch of FDL owners complaining about not getting one. 😝
 
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All my ships have a planetary approach suite, docking computer and DSS, so to also have a cruise-control, that should take the space of a pocket calculator, take up a whole extra class 3/4 slot seems a bit silly. Thus none of my ships have cruise control. So I'm flying around in my 500M CR A-rated Cutter without cruise control, which seems a bit cheap. Oh well, I'll sacrifice a class-4 for it then!
Planetary Approach suite isn't replaceable with another module, you could, atleast in the past, remove it, but if you did, you lost the option to actually land on planets...so that is a pretty useless argument here.

And you have already yourself given the answer to why it is this way, you have to make choices.. and you have clearly already looked at the pros and cons on putting a cruise control on your ship, as you have already got to the conclusion that you would rather put another module in that slot instead of the cruise control.



Becuse if you keep on following down this route of making everything available on the ships, we would have MANDATORY modules, like how the core internals works. you can only replace the cargo slot with another cargo slot type module, like passenger cabins. and you would have mandatory limpet controller slots, where you could only put limpet controlls in, etc, and available free to use for anything slots would be fewer and fewer on each ship. That would create really boring generic ship designs, but hey, atlaast you get to have all the nice "quality of life" modules available at all times.
 
Planetary Approach suite isn't replaceable with another module, you could, atleast in the past, remove it, but if you did, you lost the option to actually land on planets...so that is a pretty useless argument here.

And you have already yourself given the answer to why it is this way, you have to make choices.. and you have clearly already looked at the pros and cons on putting a cruise control on your ship, as you have already got to the conclusion that you would rather put another module in that slot instead of the cruise control.



Becuse if you keep on following down this route of making everything available on the ships, we would have MANDATORY modules, like how the core internals works. you can only replace the cargo slot with another cargo slot type module, like passenger cabins. and you would have mandatory limpet controller slots, where you could only put limpet controlls in, etc, and available free to use for anything slots would be fewer and fewer on each ship. That would create really boring generic ship designs, but hey, atlaast you get to have all the nice "quality of life" modules available at all times.
Thanks for the links.
I don't understand the logic.
1. The helper in flight. How can it depend on the size of the ship ?
2. large ships have a hard time getting into the airlock and may need a takeoff computer, but added small 2, I don't understand.

As for the modules is the right decision, it is time to do the classification of the ships. Although ttx helps in this, but I think it is not right. On any ship can minerit, on any can fight, and as poetmu 50 percent of the ships in the game are not needed.
 
Thanks for the links.
I don't understand the logic.
1. The helper in flight. How can it depend on the size of the ship ?
2. large ships have a hard time getting into the airlock and may need a takeoff computer, but added small 2, I don't understand.

As for the modules is the right decision, it is time to do the classification of the ships. Although ttx helps in this, but I think it is not right. On any ship can minerit, on any can fight, and as poetmu 50 percent of the ships in the game are not needed.
what links?


#1
it doesn't, so please explain how size of a ship restricts anyone from adding all those modules, docking computer, DSS, super cruise assist. as every ships has more than 3 module slots to fit modules in.

#2
all ships got ONE small slot (small ships got TWO!!), that can be used to host an advanced docking computer, allowing everyone to add such a module to their ship if they want to. without changing their existing build. and for those players, who have no problem with docking their big ships manually, can use this slot for something else, like a super cruise assist module, limpet controller, DSS, etc.


The game already have given the players all the needed options to overcome these things. it is the player choice. But some player, wants to have it all, without having to sacrifice something else. And many players, tend to optimize the fun out of most games by trying to be as efficient as possible, we can see this over and over in various game, including Elite.
 
what links?


#1
it doesn't, so please explain how size of a ship restricts anyone from adding all those modules, docking computer, DSS, super cruise assist. as every ships has more than 3 module slots to fit modules in.

#2
all ships got ONE small slot (small ships got TWO!!), that can be used to host an advanced docking computer, allowing everyone to add such a module to their ship if they want to. without changing their existing build. and for those players, who have no problem with docking their big ships manually, can use this slot for something else, like a super cruise assist module, limpet controller, DSS, etc.


The game already have given the players all the needed options to overcome these things. it is the player choice. But some player, wants to have it all, without having to sacrifice something else. And many players, tend to optimize the fun out of most games by trying to be as efficient as possible, we can see this over and over in various game, including Elite.
1. So wrote above, the small ships added 2 slots? Why not all 2?
2. Have you ever used a flight assistant?
It's a very inconvenient device, it's hard to turn on and off, and it constantly crashes into planets if they then block the target.
The only thing you need it for is when flying to a long planet to go and pour yourself some tea and switch to another task on the computer while the ship is flying long and dumb.
Essentially the docking computer does the same thing. It is easier and faster to crash into the pad and release the landing gear than to land, and the shield saves from damage.

And in general I do not understand why others care that they will do it? Do they take away their slot? They are forced to put the computer?
I do not understand.
 
1. So wrote above, the small ships added 2 slots? Why not all 2?
Because large and medium ships were already created with some kind of smallish slot with the idea that, because they are larger than small ships, the player might want to use the convince module to get them through the space station entrance. That bit of flying being the difficult bit.

With the introduction of the new assist modules, FDev were basically trying to "make the game easier / reduce the learning curve for new players", and so added one small slot for the supercruse assist, and one small slot for the docking computer.

This would enable new players to have the same ship capability that the old players had, while being able to use the newly introduced hand holding modules.

All of this is of course assuming that a new player would be flying a small ship.
 
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