Add an "Advanced Docking and Supercruise Computer"

Depending on the distance of my travel/trade I drop the booster and scoop first. Scoop always a c3. Most of the time you do not have +200ly distance trades so it is more as a emergency tool.. I drop the ADC after that if I feel my cargo capacity is compromised. SCA saves more time. A adc is more of a convenience and not a time saver like a SCA.
 
My trades often take me through unexplored systems and if I ever see a Water world, Earthlike or Ammonia world, I always surface-map it. I have the same issue on all my large/medium ships. My Anaconda has the size 1 DSS in the size 2 slot and instead of being able to put the Supercruise Assist in there with it, the next available one is a size 5. So dumb.
I understand you, but I think this particular case is not so important.
This topic is essentially like introducing universal controllers into the game.
And in general, sometimes flying with a helper and knowing how it works, I would just build it all ships at once.
 
There is no problem to be solved. The game makers intentionally want your outfitting choices to matter and for the player to be forced to make decisions to balance functionality.

And before anyone else says it, all ships were already gifted with a free C1 slot for this purpose. ;)
(n)
 
I understand you, but I think this particular case is not so important.
This topic is essentially like introducing universal controllers into the game.
And in general, sometimes flying with a helper and knowing how it works, I would just build it all ships at once.
It seems like a no-brainer since even fairly cheap cars have such conveniences but I think it's a legacy thing. In the original Elite docking was quite difficult and only after a huge amount of experience and money and hundreds of manual dockings could you afford a Docking Computer, bought from a special high-tech station. Then it was an absolute pleasure to turn it on and hear the music instead of possibly crashing and losing everything. But yeah, I wouldn't mind if they just built flight assists into every ship, and then whoever doesn't want them can turn them off. Seriously, a flight assist would be a small program on your ship's computer, not a ton of machinery.
 
But yeah, I wouldn't mind if they just built flight assists into every ship, and then whoever doesn't want them can turn them off
I'm sorry, I don't understand you. What does it mean to disable the helper?
This is not a docking computer it is not automatically turned on when you target, you have to select an item in the menu. And when it is on, you have to turn it off through the menu as well.
It does not fly at maximum acceleration and cannot go around obstacles. I only use it when I'm not close and need a distraction from the flight, to drink tea.
 
I'm sorry, I don't understand you. What does it mean to disable the helper?
This is not a docking computer it is not automatically turned on when you target, you have to select an item in the menu. And when it is on, you have to turn it off through the menu as well.
It does not fly at maximum acceleration and cannot go around obstacles. I only use it when I'm not close and need a distraction from the flight, to drink tea.
I often turn SCA off when approaching a planetary base because it keeps trying to put me into orbit when I'm trying to fly at the ground. By "turn off" I mean reselecting SCA in the navigation menu.
 
Needing two separate modules to control docking and cruising, when both give computer control to your ship, strains realism - it's one added piece of software. Penalizing convenience doesn't make much sense, either. All it does is give some people reason to brag about their docking skills...which could be done regardless.

I'd be willing to pay an extra cost for a combined module, and even be willing to put it in a Class 2 slot instead of a Class 1.
 
Needing two separate modules to control docking and cruising, when both give computer control to your ship, strains realism - it's one added piece of software

It's a game, it's not supposed to be realistic. I don't play games to be realistic, I would suggest that in many cases "realistic" makes for a very bad gaming experience, the current system is designed to provide a balance of choices and decisions in ship setup, not necessarily to be realistic!
 
Needing two separate modules to control docking and cruising, when both give computer control to your ship, strains realism - it's one added piece of software. Penalizing convenience doesn't make much sense, either. All it does is give some people reason to brag about their docking skills...which could be done regardless.

I'd be willing to pay an extra cost for a combined module, and even be willing to put it in a Class 2 slot instead of a Class 1.
Making billions of credits selling stuff that is common (literally!) as dirt strains realism. That last CG that paid billions strains realism. Small groups of players controlling star systems while massive governments twiddle their thumbs strains realism. Funny how we're particular about the "strains of realism" we accept and don't.
 
The advanced docking computer and the supercruise assist are not worth the two optional equipment slots they occupy.

Nevertheless, they should be availabe for all ships, but without the optional equipment compartiment cost.

I suggest to get rid of the C1 optional equipment slots and give the players the possibility to install all the current C1 optional equipment in their ships.
 
The advanced docking computer and the supercruise assist are not worth the two optional equipment slots they occupy.

Nevertheless, they should be availabe for all ships, but without the optional equipment compartiment cost.

I suggest to get rid of the C1 optional equipment slots and give the players the possibility to install all the current C1 optional equipment in their ships.
It really depends what you think they are worth. I fit them in every ship provided they don't take the place of anything essential. In the time I've played ED I've done enough manual approaches and dockings and would rather spend the short time planning my next move.
 
The advanced docking computer and the supercruise assist are not worth the two optional equipment slots they occupy.

Nevertheless, they should be availabe for all ships, but without the optional equipment compartiment cost.

I suggest to get rid of the C1 optional equipment slots and give the players the possibility to install all the current C1 optional equipment in their ships.

Which would upset a lot of players in small ships who use those slots for armour reinforcements, this is the point of swings and roundabouts, you can have the SC and docking computer or extra armour, by removing the slots you remove that choice and the game becomes a bit more boring.
 
Which would upset a lot of players in small ships who use those slots for armour reinforcements, this is the point of swings and roundabouts, you can have the SC and docking computer or extra armour, by removing the slots you remove that choice and the game becomes a bit more boring.

Precisely this ☝️

The current setup offers the best compromise of versatility, utility and balance. And i find it quite great
 
Smugglers don't use em auto Dock with hookey gear in the back, you'll only do that a few times before it all goes rapidly south.
Fly without save for module reinforcements or small hull reinforcements. Or even a small fsd booster. Dunno if they come in size 1
 
The advanced docking computer and the supercruise assist are not worth the two optional equipment slots they occupy.
All of my exploration ships have supercruise assist. I consider it an absolute must. When jumping to the next system it automatically stops your ship when it arrives. So if I get distracted I don't drive into the star. When doing hundreds of jumps this is a very valuable feature. Prior to fleet carriers having my ship blow up 1000's of Ly from the bubble because of an important phone call really sucks.

It does seam like a waste of a slot. But its fine. My exploration ships have everything they need.
 
People, I can illustrate my issue with the Cutter I use mostly for trading. On those trades, I sometimes find myself in a faraway place that I'd like to explore a bit. My bottom-most slots have:

1 - Planetary approach suite
1 - Advanced Docking computer
3 - DSS (size 1 in a 3 slot)
4 - Planetary vehicle hangar
5 - Hull reinforcement (military slot)
5 - Module reinforcement (military slot)
5 - Guardian FSD booster
5 - Fuel scoop
6 - Cargo rack

So now, Supercruise Assist would make the occasional long trading run more convenient. Where would I put this? Seems the only thing I can drop here is the Cargo rack in the size 6 slot. 64 cargo is not worth giving up for Supercruise Assist!
You are using a military ship (with military compartments equipped with reinforcements) for trade AND exploration activities. If you want your ship to do everything it is not going to be very fantastic at anything. And you will need to make compromises.

Your ship description is not a trade ship. It is a general purpose ship. Which is totally fine, general purpose multi-role ships are fun and good. But you gotta make compromises with them.
 
Which would upset a lot of players in small ships who use those slots for armour reinforcements, this is the point of swings and roundabouts, you can have the SC and docking computer or extra armour, by removing the slots you remove that choice and the game becomes a bit more boring.
What do small ships and flight assistance have to do with it?
I would accept either answer if there was a separate module for takeoff and a separate module for landing.
The presence of these modules is related only to the type of activity, but in no way depends on the size of the ship.
Also, how long have you been using these modules?
Now the docking computer very often does not get into the departure window, and certainly landing on the pad takes a very long time.
About the convenience of using the assistant in the cruise I'm silent.
So in essence, these modules have the same usefulness as the voice of the news, but for which we pay a place.
 
I think the Supercruise Assist should be rolled into a rather pricey "Advanced Docking and Supercruise Computer" so that I can have the luxury of easy Docking AND easy Cruising in my Cutter. It seems most ships have one too few class 1 slots to ever make using Supercruise Assist worth it - but a combined module would solve the problem.

You are simply asking for an additional slot to be made available in all ships. So you can fit in another module. Okay.

Nope.
 
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