I appreciate your perspective, but the distinction you're drawing between Update 3 and the lead-up to it misses the central concern. Predictability only matters when the system communicates its rules clearly and allows time to adapt. Since system building takes weeks, players had no meaningful opportunity to respond.No as far as I'm concerned update 3 showed us the links be we already had them at various stages before hand. I wasn't making a point I was actually curious as to if you'd see the writing on the wall or not. Update 3 simply updated the information to tell us what had already happened and force all the old stuff that hadn't been rebuilt to actually do a market update. The effects were sadly predictable.
A company should never monetise incompetence and you should never accept it. Delete for ARX is some peak toxic . Paying them so you can fix their error. Not acceptable behaviour for me. Delete is important but delete should not be a crutch to cover crappy behaviour and poor mechanics and we should never encourage them to maintain half cooked stuff by accepting that we have to pay when they ruin stuff.
At this point, assigning blame solves nothing; we should move on and focus on solutions.
On monetization: this proposal addresses a practical need in a system that currently punishes long-term investment without offering recourse. Ideally, the feature would cost nothing; however, given the game's existing monetization structure, this provides a reasonable balance between player flexibility and game integrity.
The bottom line is this: we need resolution, not rhetoric. Whether free or tied to Arx, a delete or repurpose option is necessary to protect investment and support stable, long-term gameplay.