What risk do you want to preserve if you have very little to loose?
What incentive is there to resume playing if you lose months worth of progress?
Assuming you're talking about the 'Black Box' concept, which the OP said he liked the idea of anyway, then it will not remove any risk that is already there. You can still get destroyed by Neutron Stars & White Dwarves. You can still crash into planets, or destroy your SRV, etc... The only difference is that you now would have an incentive to get back out there as quickly as possible, whereas there's little to no incentive right now.
I mean, are you basically saying that the
only reason you would go out exploring now is because of the risk of being destroyed, and that exploration has nothing else to offer players?
Really?
My comparison to Space Engine is based on the fact that in Elite you must take certain factors into consideration. There's risk and obstacles to overcome. That's what makes it a game instead of screenshot generator or boring credit farm.
If you are saying that adding a black box concept will make the game like Space Engine, then you have a very narrow view on what constitutes 'exploration'.
Exploration is about more than just sightseeing - it's collecting exobiology samples, discovering new lifeforms, exploring new areas, discovering habitable worlds, etc...
Adding a gameplay incentive that rewards players who invest time and effort to pick up where they left off will not turn the game into Space Engine.
Well, thank you. Your whole idea is silly too.
Firstly - you don't know what "extremely rich" means in Elite. I'm not nearly as rich as some players, but I can afford 4 Fleet Carriers.
Secondly - that's how those things work in games. After playing a game for some time you are able to afford things that makes cartain task easier. But you must earn it first.
No - stop that line of thinking.
Just because you choose to spend inordinate amounts of time in-game and don't place any value your personal time doesn't mean other people are the same. I've been playing the game for over 5 years and still haven't earned enough money for even half a fleet carrier, let alone pay it's weekly upkeep.
Does that mean I'm not playing the game the right way? Should I neglect my friends and family and instead grind for credits like you? Perhaps if a black box feature had been implemented last year when I lost 2 months worth of exploration data I might be able to afford a fleet carrier now...? Would that be a good thing or a bad thing for you?
Also, as I mentioned in a
previous post, a fleet carrier would not make exploration any 'easier'. They require additional upkeep and refuelling, and you are limited by how (in)frequently they can jump. Even if I could afford a fleet carrier, I still wouldn't choose to purchase one for exploration.
Introduction of FC changed things as far as exploration goes, because you can now find them in every corner of the galaxy (DSSA for example), so risk of loosing months of data due to accident is considerably lower. That's also part of Elite being an MMO - if you can't do something yourself, you can do it with others. If you want to carry a personal save box with you it'll cost you one FC and upkeep.
Well, no one would be forcing you to equip a black box if you went out exploring. Just have it be an optional module, and then you can
choose to not equip one so you can continue to experience the same level of danger and risk you have now, while others can benefit from it without impacting your game.
I mean, we're all about player choice here, right??