Robert Maynard
Volunteer Moderator
Why?Exiting a high jump drops you into normal space - not hyperspace / sc.
Why?Exiting a high jump drops you into normal space - not hyperspace / sc.
Why?
Ah - so it's a bottleneck - whether the player wants it or not....Additionally with the other changes i described, hyperspace is not how you would be able to view the system you jumped in. You'd only be able to see it in normal space. So you'd want to drop out anyway to take a look around.
This also has the benefit of creating situations at jump destinations that would otherwise be hoopty or not possible to implement to any meaningful way if you could just stay in SC.
A hyperspace jump requires precise calculations with quantum mechanics and a discrete amount of energy. A misjump can be disastrous. For example when a ship emerges from hyperspace after a misjump, the pilot's body is turned inside out
Nah. Alone from a lore perspective if you fail the hyperspace jump.
Ah - so it's a bottleneck - whether the player wants it or not....
Nah - I'll pass.
So those who don't want to play the game the way that one player considers it should be played should have their preferred play-style restricted to suit?It's not a bottleneck unless your intention is to ignore everything in the game for the explicit purpose of reaching some destination. In my idea , this way of playing the game would be stamped out. It's a byproduct of the current way the game is designed and plays out and it's cancerous.
Would it slow down venturing out into the deep reaches of the galaxy? yes. But that's by design. every step of exploration should be a vast experience rather than the vast experience of space simply being something you are looking to skip over.
I am sorry but it is YOUR proposal that cant be considered serious.If your argument is that jumping and supercruise are fine the way they are then your entire opinion can't be considered serious.
So is walking around in an FPS/FP-RPG, does that mean every one of those games should be turned into Daily Thompsons Decathalon or Viz just because getting from A to B can not be done quicker.They're completely and totally devoid of any redeeming gameplay and yet they make up the majority of what you do in this game.
That's one opinion.you're not currently playing the game by jumping dozens of systems one after the other. You're watching a loading screen on repeat. That's not a play-style. It's a problem.
Your choice - as it is up to others whether to share your opinion, or not.I do not accept anyone's opinion that the status quo method is working and desired.
That's one opinion.
Your choice - as it is up to others whether to share your opinion, or not.
The galaxy is big - and travel takes time - some players want the time element of travelling great distances effectively removed. The proposal seeks to change many things (i.e. not just travel) and seems to be at least as much about forcing interaction between players (who play in Open).While technically true, it doesn't really form a coherent argument why watching loading screens for tens or hundreds of hours is desirable.
The galaxy is big - and travel takes time - some players want the time element of travelling great distances effectively removed. The proposal seeks to change many things (i.e. not just travel) and seems to be at least as much about forcing interaction between players.
Not wanting this change is not the same as not wanting change - the challenge being that there are many players and they rather obviously don't all want the same things.
I'm not the one stating:What is your proposal? or are you only able to be contrarian for arguments sake?
Why should others' ways of playing be stamped out because a player thinks that they are "ignoring everything in the game"? Why should any player be unable to effectively ignore particular aspects of the game if they so choose to do?It's not a bottleneck unless your intention is to ignore everything in the game for the explicit purpose of reaching some destination. In my idea , this way of playing the game would be stamped out.
The galaxy is big - and travel takes time - some players want the time element of travelling great distances effectively removed. The proposal seeks to change many things (i.e. not just travel) and seems to be at least as much about forcing interaction between players (who play in Open).
Not wanting this change is not the same as not wanting change - the challenge being that there are many players and they rather obviously don't all want the same things.
I'm not the one stating:
Why should others' ways of playing be stamped out because a player thinks that they are "ignoring everything in the game"? Why should any player be unable to effectively ignore particular aspects of the game if they so choose to do?
I don't have a proposal to replace travel - however I was involved in the discussions that ended up with Frontier's proposal for SuperCruise in the first place....![]()
It's not a debate where a "winner" gets to have something implemented - it's a discussion - where participants of all viewpoints are free to express them (within the forum rules, of course). Not finding the proposal attractive is a natural consequence of not all players wanting the same things.OP:"We spend considerable time watching loading screens. I propose adding gameplay to this.
You:"No."
Indeed. What constitutes an improvement is a matter of opinion.OP:"We don't have to accept watching loading screens over and over as desirable, improvement is possible."
You:"That is your opinion."
People do this because they have to. Not because they want to. That's not an opinion. That's common sense.
I doubt that any proposal to introduce a semi-mandatory mini-game (i.e. not to play it would result in worse than we have at the moment) would be met with approbation - I certainly would not be in favour of it. The potential for improved fuel consumption would likely be more appealing.So, if I understand you right, you wouldn't be opposed to adding gameplay elements to the hyperjump in and of itself? For example, something skill-based where if you fail travel would be slower than it currently is so the 'scale' is unaffected would be fine with you? The thing is that gameplay should have a purpose, and it can be either positive (succeed and get something, for example less fuel consumption than normal: you 'reserve' the usual at the start but get something back if you jump particularly well) or negative (you lose something if you fail, and try to succeed to get what you currently have).
Both have 'drawbacks'. The former would be a 'buff' to something, the latter would 'enforce' the minigame on people. The third alternative is no gameplay at all. Which of the three woulld you prefer?