It's not about distance. it's not about how many jumps.
It's that you do nothing during even 1 jump. It's that you do effectively nothing (and even less with autopilot modules) with even close SC jaunts.
Most computer games, specially MMO's, are about effectively doing nothing most of the time interspersed with bouts of frantic activity. NPC wants rats tails, you ride there doing nothing, get the tails, ride back doing nothing, turn them in, he sends you out again to kill rats, you ride there doing nothing etc. Of course you can stack missions, just like in Elite, or take side journeys to explore something. Flying out to a CZ to kill X enemies, delivering Y to Z station, there's not a lot of difference.
Trying to fill every second of this game with frantic activity would soon have many people thinking about leaving. Sometimes people just want to chill and fly a spaceship and see what's there. I have spent many days exploring in MMO's without doing any assigned activity, climbing mountains, swimming down streams to see where they go and whats there, some people call that a waste of time because I am doing nothing instead of completing missions to level up, I say, I will play it my way! Shoving mini games into jumps is the same as inserting random encounters into an MMO every time I travel somewhere just to sightsee, just irritating. Yes the occasional one is exciting, but not every time you turn your head and sit there for a few seconds.
Of course if the auto-pilot modules are making it so you have less to do during jumps, then don't use them. A number of people have been demanding some sort of auto-pilot for quite a while, now it's here you are complaining it takes away things that you had to do during jumps? Talk about a no win scenario, so now FDEV has to add extra things in game because a feature demanded by some players which they added means they are doing nothing for a few minutes?
Give us all a break!