Helo frends,
The popular Elite streamer's polls gives us data that players mostly play alone and almost never shoot other players. I think some of it has to do with the features, incentives and the variety of activities we have available for it to be any other way. Mission sharing is first step and will probably change things astronomically, but I also made this suggestion.
forums.frontier.co.uk
It would cater to
While taking nothing away from anyone or making things inclusive for any mode. And at least in my (probably ignorant) opinion, would not require any huge overhauls or years of development work for the first draft.
Distantly similar concept would be found in, for example, the first Division-game by Ubisoft. One mode of endgame became procedurally generated series of missions that you could scale depending on how much time you wanted to play and how hard you wanted it to be. It had no vs matchmaking, though.
inb4 "FDev has so much more to do now before ANYTHING like this can take place" - ik, but it's not a reason to not think ahead and discuss good options to revive the team play, pvp and other player interaction in this great game.
Has all of this been suggested, discussed and thrown to the trash bin before? What do you think?
Edit: This was originally posted to Dangerous Discussion for visibility, to get some discussion going. It was moved to suggestions-forum. So if you're wondering why I'm making multiple threads about this in the same place in short time, that's the answer.
The popular Elite streamer's polls gives us data that players mostly play alone and almost never shoot other players. I think some of it has to do with the features, incentives and the variety of activities we have available for it to be any other way. Mission sharing is first step and will probably change things astronomically, but I also made this suggestion.
Missions encouraging player interaction
tl;dr: Scaling multi-phase missions for BGS and PowerPlay with versus matchmaking, with varying objectives both lethal and non-lethal, encouraging varying wing compositions from small to large ships, and all play styles. Same content in private group would be "raid-like" co-op PvE, and for solo...
It would cater to
- Open only powerplay-crowd
- Wheres the endgame-crowd
- PvE players
- PvP players
- PvPvE players
While taking nothing away from anyone or making things inclusive for any mode. And at least in my (probably ignorant) opinion, would not require any huge overhauls or years of development work for the first draft.
Distantly similar concept would be found in, for example, the first Division-game by Ubisoft. One mode of endgame became procedurally generated series of missions that you could scale depending on how much time you wanted to play and how hard you wanted it to be. It had no vs matchmaking, though.
inb4 "FDev has so much more to do now before ANYTHING like this can take place" - ik, but it's not a reason to not think ahead and discuss good options to revive the team play, pvp and other player interaction in this great game.
Has all of this been suggested, discussed and thrown to the trash bin before? What do you think?
Edit: This was originally posted to Dangerous Discussion for visibility, to get some discussion going. It was moved to suggestions-forum. So if you're wondering why I'm making multiple threads about this in the same place in short time, that's the answer.
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