Adjustable Fireorder/firedelay for weapon within a firegroup

Hello fellow CMDRs,

I've had an Idea that might both, help out power starved ships and add a bit more variation to setups.
Currently all weapons that are added to one firegroup will fire simultaniously. I think it would be a nice addition if you were able to set a firingorder or firingdelay for each weapon within the firegroup, so instead of all weapons firing at once you could set them up to fire one after another or 2 by 2 or any other possible combination. The Lucasarts videogame "X-Wing" had something like that and in Jumpgate you could "emulate" this by using an undersized weaponscap wich would cause your weapons to fire one after the other.

Lets take a Viper with 4 pulselasers, all set as firegroup1, as an example. Normaly, when you squeeze the trigger, all 4 guns will fire at once. With the ability to set a firingorder/delay within the weaponsgroup you could set it up so that, f.e. only one laser fires and then the next and so on. With the delay set right you could time it so that the first laser fires again after the fourth laser had fired causing a constant stream of fire towards your target while still beeing somewhat more gentle on you cap then when you would fire all 4 guns at the same time. Or you could set it up so that the lasers fire 2 after 2 (diagonally, horizontally, vertically, your choice).

I think something like this would also help shipsetups where even the biggest Class A Cap can't really sustain firing all hardpoints for a longer time.
 
I suggested this a few days ago, titled "Alternating Fire" or something similar. Yeah, if I could get the four pulse lasers on the FdL to fire one after the other, that'd be awesome, laser machine guns!
 
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