Adjustable Pilot Seat

FD Team,

I bet nobody thinks of this except people in VR, but the pilot seat placement is terrible. Look at a Vulture, huge glass terrarium but if I look left I see a wall instead of space, yet there is more cubic area in that cockpit than a London flat.

Can't we move the seat around a bit? It's a single object and the camera is locked to our "head" so the 3D rendering work out fine. I want to raise my seat up to the top of the canopy, not the bottom, so I can see out. When I fly jets in real life, I don't put the seat down on the floor, I raise it up so I can see over the nose. This shouldn't be too hard in a 3D rendered environment and it'll pay HUGE dividends that non pilots don't even realize yet.

Thanks for your consideration,

-JT
 
The HUD is a hologram, so it should be able to go wherever you need it.

Yes, that's how it was designed.

I was just pointing out that this is what makes this a not quite so simple task. Right now all HUD elements are hand placed, sized and rotated to match the individual cockpit, while also fitting into a given aspect ratio.
 
Well, okay.

I thought originally supposed to be would've been the very first concept. But I guess the very first model matches that as well to some degree.
 
Regarding the "HUD elements hand picked" statement, I don't understand. Aren't they attached (virtually) to the instrument panel that's in front of the pilot seat? If you changed the Z coordinates of that whole setup... seat and holo-panel rig, wouldn't it all match up the same? There's PLENTY of room up there :) My first apartment was smaller than the Vulture's cockpit, and it was a 2 bedroom. XD
 
If you do that it will start sticking through the canopy on most ships and you can't move the physical instrument panel along. Things would have to be rescaled/positioned/rotated.
 
The HUD would need to adjust dynamically to every possible new position ...

Yes, but isn't it also just a 3D rendered object attached in XYZ to that console up front? It seems like if you relocated the coordinates of the seat and console to the floor, graphically added some stairs to connect them, you'd get it done.
 
The HUD is a hologram, so it should be able to go wherever you need it.

It's one of the most senseless immersion breaking holograms I have ever frelling seen.. The instant your canopy glass breaks on the cockpit it's rendered completely useless; in spite of the fact you then automagically swap to a helmet and it's not transferred there.

I know, I know.. This has been complained about. I blame this good suggestion from triggering me to return to it a crack addict looking for his pipe.
 
Back
Top Bottom