General Advance Xeno Scanner

Might be an idea to launch a new advance xeno scanner, one that can work after an interceptor becomes hostile.
You have alot of pilots wanting to have fun and be involved but are not good enough at AX combat to run all fixed weapons, not being able to target the heart of an Interceptor in combat zones to maintain the gimble weapons and NPCs not being great at it either means lots of players are avoiding combat.

Doesn't have to work on all of them, or increase the numbers to make it as challenging but more are involved.


Also remove the "take me HERE" from passenger missions fleeing stations, I mean risking life and ship to rescue people for them to tell you WHERE you must take them would not happen lol.
"Get me the hell out of here please" would be the normal for a war..

Surly your aim is to have as many people involved combat or not, Again I'm not saying make it easy I'm saying change the parameters so it is as hard but everyone can get the sense of emergency and get involved.


Examples.
Advanced Xeon scanners only work on low level Interceptors for now, Drop reward credits to match difficulty and increase chance of 2 landing in low AX zone by 50%.
You can then increase the marker for how many wins/kills are required for the push back of that station/system in line with the new KD ratio of CMDs.
This would get all the beginner AX pilots involved more and make little difference to the hard core AX fighters that are happy where things are. There needs to be a scale of the content. IMO

Passenger missions from stations that are in a system being attacked might ask for a specific location as a bonus mission/reward.
But the mission is "Get me the hell out of here" passengers can be offloaded at any rescue ship for a lower reward.
Increase the sense of emergency in Cmds mind sets and more people will be involved, again you can change numbers required for fail/succusses
 
I definitely agree.

These scanners were challenging before Update 14 .... now they are nearly impossible for lower end AX folks like me to operate while the Thargoids are throwing me a blanket party.

I'm not experienced enough to discern the different interceptors and so I have no idea if I'm getting in over my head until it's almost too late.
 
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Yeah, I'm at the point where I'm not even gonna bother equipping my ship with one.... extra heat sink if more worthwhile.
Our squadron's AX people still use them, but just for the passive effects, never for the scan. We have long preferred AXCZs to NHSS encounters and scanning an angry interceptor with the 500m/10s scanner ranges from impossible to really annoying and not worth it.
 
What a coincidence to come upon this thread.
I've become a expert on the rebuy screen tonight whilst trying to use the stupid AX Xeno scanner on a grumpy Cyclops. Of course they're all grumpy now.
If you cannot get a scan, you cannot target hearts.
It means that the new Enhanced AX m/cs are really only effective against scouts and interceptor hulls.
I was delighted to get the fixed enhanced AX m/cs. I was thinking that I could use them in the same way as fixed Guardian gauss cannons.
No scan required just aim straight for the heart.
Not true of course. The bullets have a travel time, unlike the gauss cannon projectiles.
 
I lost maybe 30% hull trying (and failing!) to scan a Hydra earlier today. It’s just stupid.

Release a software update for the standard sensors that allows the Xeno Scanner - if fitted - to simply augment the ships sensors so the usual “passive scan” allows you to target Thargoid modules.

Doesn’t have to show which heart is exerted if you want to have “something” that a full scan achieves but would at least allow you to get sensible targeting working without having to ask the enemy nicely to sit still for 5 minutes!!
 
Greetings,

If hyperdicted (not entering a NHSS in a system) in Witchhead or Pleiades Sector the Thargoids there still play by the before update 14 rules. One can scan them and they won't shoot unless you do. Guardian weapons work. Then if and when Frontier goes for an enhanced Xeno Scanner CG (and maybe an enhanced shutdown field neutralizer?) a player will know how to use it and appreciate the enhancements.

These systems have pretty much been the training areas and the go to place for dealing with Thargoids. Now that we have enhanced AX weapons these Thargoids still play by the old rules! Load up an anti-Xeno build and a player can go practice and test with friends as usual. Then join the war.

The downside? Unless in an actual Thargoid war zone with all those red icons? My guess is that kills in these systems will not effect the state of the war. They were here before the war and wll be here after it...however the war turns out.

So get a Xeno Scanner and play with it. Then use the following info to get your flying skills down, knowing what the interceptors will do and be ready for them. Then you won't need a Xeno Scanner as many have figured out.

Regards

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I think we need to simply increase the range of the scanner and maybe shave a few seconds off the scan speed and it will be fine. Though, perhaps at least being able to select the sub-targets should be part of our normal sensor systems by this point given the war. It's kind of ridiculous that i need to do this scan from point-blank range, on a moving target to be able to select the targets required to kill it.
 
Scanner definitely needs work, but I do expect its coming.

Absolutely also agree that the passenger evacuation missions should just be "get me to a rescue ship" as opposed to specifying which one.
 
Greetings,

If hyperdicted (not entering a NHSS in a system) in Witchhead or Pleiades Sector the Thargoids there still play by the before update 14 rules. One can scan them and they won't shoot unless you do. Guardian weapons work. Then if and when Frontier goes for an enhanced Xeno Scanner CG (and maybe an enhanced shutdown field neutralizer?) a player will know how to use it and appreciate the enhancements.

These systems have pretty much been the training areas and the go to place for dealing with Thargoids. Now that we have enhanced AX weapons these Thargoids still play by the old rules! Load up an anti-Xeno build and a player can go practice and test with friends as usual. Then join the war.

The downside? Unless in an actual Thargoid war zone with all those red icons? My guess is that kills in these systems will not effect the state of the war. They were here before the war and wll be here after it...however the war turns out.

So get a Xeno Scanner and play with it. Then use the following info to get your flying skills down, knowing what the interceptors will do and be ready for them. Then you won't need a Xeno Scanner as many have figured out.

Regards

View attachment 338329
That is a bit misleading, as all the info in the world doesn't help you to hit exerted hearts, at the moment only hitscan weapons and a good aim do.
That's why we want a better scanner, to lower the entry bar for AX combat.
 
That is a bit misleading, as all the info in the world doesn't help you to hit exerted hearts, at the moment only hitscan weapons and a good aim do.
That's why we want a better scanner, to lower the entry bar for AX combat.
Or respectively debating perhaps make it easier for experienced Thargoid hunters? Maybe after a scan targeting hearts like a power plant with enhanced gimballed weapons about to be released? I'm just guessing.

The point is training is important with multitasking and advanced flight skills against each interceptor knowing how to do the dance. Without this it is like a new player without experience loading up an Anaconda for combat then wondering why they get killed every time. An improved Xeno scanner isn't going to help a lot.

Meanwhile in a wing if one player gets the Xeno data it is transmitted to everyone else. Then an experienced pilot doing this resolves the issue.

Regards
 
Our squadron's AX people still use them, but just for the passive effects, never for the scan. We have long preferred AXCZs to NHSS encounters and scanning an angry interceptor with the 500m/10s scanner ranges from impossible to really annoying and not worth it.
Out of interest how do your squadrons deal with swarms in a CZ? Solo they are relatively easy with a reverski but in a CZ they are all over the place zig zagging around. Trying to get the Flak in the right place seems impossible. Any pointers you can share??
 
Out of interest how do your squadrons deal with swarms in a CZ? Solo they are relatively easy with a reverski but in a CZ they are all over the place zig zagging around. Trying to get the Flak in the right place seems impossible. Any pointers you can share??
We have no coherent doctrine, but generally we follow the same rule as in fighting Interceptors in NHSS's: If the swarm goes after someone, it's that CMDR's responsibility to take out the swarm by reverski. When we see the swarm going after someone, we call them out to give early warning. However in CZ I often just ignore the swarm, trusting that it'll change targets soon enough. Sometimes when I see it pass right in front of me, I take a shot even if it's not going after me, but these shots rarely hit very well. Finally, since there always seems to be another swarm in CZ, we don't worry too much about exterminating the swarm completely. Just whittling it down to teens where it doesn't do that much damage is usually enough.
 
Or respectively debating perhaps make it easier for experienced Thargoid hunters? Maybe after a scan targeting hearts like a power plant with enhanced gimballed weapons about to be released? I'm just guessing.

The point is training is important with multitasking and advanced flight skills against each interceptor knowing how to do the dance. Without this it is like a new player without experience loading up an Anaconda for combat then wondering why they get killed every time. An improved Xeno scanner isn't going to help a lot.

Meanwhile in a wing if one player gets the Xeno data it is transmitted to everyone else. Then an experienced pilot doing this resolves the issue.

Regards
Have you tried scanning one of these Hydras in a CZ? It’s impossible!!
 
Have you tried scanning one of these Hydras in a CZ? It’s impossible!!
It can be done with fast and nimble ship and Hydra distracted, but it's still so incredibly frustrating experience that I simply don't want to bother. Spend one or two minutes scanner button pressed down, trying to sniff the Interceptor's tailpipe while it keeps slipping in and out of the 500m range. Even with 1000m range it would be much easier, though I would recommend 1500m range so that the larger ships can play too.
 
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