First of all, not everyone has, nor wants to have, a 70ly exploraconda and I'm going to say there are no neutron stars in my path. Now what?
Secondly, I never mentioned I was after credits. In my example, I couldn't care less about making credits. I, along with many others in this game, am a billionaire. I'm simply trying to get somewhere to accomplish the primary goal of engineering my brand new ship that isn't an Anaconda, ASPX, or Phantom. I want to do this in the most efficient manner so that I can get back to PLAYING the game.
I'll even give another example that might help illustrate my point.
What if I need to go... oh... let's say... 5000ly to do something silly like.. uh... um... i don't know... UNLOCK AN ENGINEER!?!?!?!? Can you do that in 2 or 3 jumps? How about 30 or 40 jumps? Huh? Can you? No, you can't.
So where does this leave us... back where I originally started. Jump, scoop, point, initiate jump... over and over and over and over...
This isn't game play. It's just another grind wall meant to drag out game time because at the end of the day, FDev realized early on in the development of the game that the game play loops are incredibly shallow.
But, what they don't appear to realize is that most of the player base is fine with the actual premise of the game. Choose your own adventure. Set out and make something of yourself and, by the way, there's no direct path, there's no one telling you what to do or how to do it. You get to do it your way. Incredible!
FDev needs to remove the grind in this game and let their player base have these adventures that are memorable because of what they allowed you to do, not because of what they forced you to do.
I'm not saying add an "I win" button or take any of the actual challenges out of the game, but finding the mechanics that objectively add nothing meaningful to the game should be eliminated for the health of the game and the community.
It's your prerogative if you want to defend bad design, but you're still wrong.
Now the unlocking of engineers, I do get what FDev wanted to accomplish. To get players to atleast spend some time doing some things they might normally do.
The unlock for 5000 LY distance requirements get you to figure out how to do that. You coudl take your "combat" ship with 15 or LY, mount a fuel scoop after your second try, since you ran out of fuel or something. and then do the math 5000/15 = many, many jumps, and by just considering another ship build, perhaps a modes 45 LY jump, you have already cut down the number of jumps you need by 3. Even if you have NO interrest in exploration, you get introduced to it. as you have two options...
1 .go the required distance, self destruct and be back home. No credits to cash for your trip.
2. actually go out, do some easy exploration on your way, and the turn back when you have reached the 5000 LY distance, and go back, and handing some exploration for some earning for your time spent.
So lets see how this would be with the suggestion of an auto pilot.
First, we can totally skip option 2, you are not going to be scanning anything with the auto pilot. So now we are down to option 1. So you set the auto pilot to jump somewhere, and then some ~120 jump later (assuming a modest 45LY jumprange), you ship arrives and you self destruct because what is the point of flying back?
What kind of gameplay would this be? You talk about jump-scoop, jump-scoop, not being any game play, but what is set autopilot, leave computer, come back X time later?
You also seems to ignore that unlocking engineers is a PLAYER CHOICE, there is in MOST case, no need to unlock all engineers, and unlocking engineers is for MOST players a ONE TIME THING.
If you have set yourself some goal for what you want to accomplish, there are going to be a set of activities needed to be completed. Some you will probably like, and some not so much. It is still your choice, do you want to reach your own set goal or do you want to re-evaluate this? Remember, we are now talking of things that are something that you only needing to do ONE TIME, and once that is accomplished, you do not need to do it again, this is NOT a grind.
Just because you do not like something, does not make that into a grind.