thanks Stealthie, that's an interesting approach. I tend to rely on my burst laser's Scramble Spectrum special effect (which I've just noticed didn't show up in the EDSY links) to cause problems on the target ship while also whittling away at the shields. I never seem to have much luck with rails as the delay in firing throws me off, but maybe, if I were to use fixed beams as a laser guide for my rail, I might have better luck.
Presumably, you're aware that when you're on-target with a fixed-weapon, you get an extra circle (or brackets- I forget) appearing on the crosshairs?
I'm not expert when it comes to using rails but the irony is, they're more useful when
you're flying a big, powerful, ship cos that's when the game sends big, powerful ships against you - and they're sloooow.
I fitted a pair of C1 rails to my Cobra to make it into a "big hitter", but the game only ever sends things like Vultures and FDS's after me when I'm flying it so the rails aren't much use.
In something like a Python, though, you
do get ships like Annies and Corvettes coming for you and hitting them with a rail is a piece of cake.
As soon as they appear on your scanner, target 'em, turn to face them (FA off to do it faster), scan 'em, and then get a couple of shots into them with the rail, throttle-up, pass 'em, FA-off turn around and then use vertical/lateral thrust to strafe while shooting with lasers.
When they boost, don't speed up but follow.
After boosting, that's when they'll turn for another direct attack and you can hit 'em with the rails again.
Best way to get used to rails/PAs (IMO, at least) is to fit them to your
big ships first, cos that's when you'll meet other big ships you can successfully use them on.
As you get more comfortable with the delay, you can start using them on more agile targets.